Almost out of the uncanny valley, but not yet.
Almost out of the uncanny valley, but not yet.
Or memeticAnd since it's an AI, it means that the final result is adaptable
Hm... Is a person's vocal pattern covered by "likeness" copyright in the same manner as their image? What do the Codex's legal experts say?There are going to be be some Crispin Glover-style lawsuits in the next ten years when voice actors are unable to compete with their royalty-free likenesses.
game studios will have to disclose some background behind the dialog lines, perhaps disclose name of the game evenI agree, but it makes me wonder, if the technology is already at this level today, how will it be in 4 or 5 years? Or in 10?
Isn't it great that we used fancy new technology to fix a problem that doesn't exist
We'll just have more terribly directed, shittily written lines read out by mostly-OK, sometimes-dumb-as-shit machine generated voices. And there will be even greater pressure to churn out shitty pointless VA instead of just having no VA. It'll become harder to justify budgets for actually good VA when you can just do some half assed job with some half-working AI.
Ain't gonna do shit for actually good games, or people who make actually good games.
Isn't it great that we used fancy new technology to fix a problem that doesn't exist
We'll just have more terribly directed, shittily written lines read out by mostly-OK, sometimes-dumb-as-shit machine generated voices. And there will be even greater pressure to churn out shitty pointless VA instead of just having no VA. It'll become harder to justify budgets for actually good VA when you can just do some half assed job with some half-working AI.
Ain't gonna do shit for actually good games, or people who make actually good games.
dunno... wasnt there company that specialises in generating trees for other gaming companies?
You might get company that creates a tool that can spit out decent lines, cheaply, quickly, with 100 pregenerated voices? Sounds like win for everyone. AA titles become cheaper and better voiced. Will we get man of many cheeses this way? Unlikely
that ship already sailed. Only indie games can afford not having voice acting. As I said actors know shit in most cases so you get mediocre performance anyway.It is a win if we decide that we just want every game to have completely generic, forgettable VA that just ticks the box, so let's do it in the cheapest way possible. I'm sure some people feel that way. I don't see what it adds for what I consider good games.
Most voice acting isnt any better than machine Ai content, as some voices are very close to the original voice actor lines as you can see on the video, only really top professional voice acting for main characters on AAA dont half ass their voices. I see a situation where random NPCs will have Ai voices so we might end having more than a single line of dialog with a NPC on a AAA "RPG" and no, with exception of niche genres, unfortunately, the reality is that most people dont like no voice acting. Also, if the technology improves more, even an indie RPG might have all lines voiced, what might bring more people to play RPGs.Underrail isn't any better with mostly-passable, sometimes-cringy AI-generated voice acting. And we aren't better off with a million user requests saying OMG EVERY GAME HAS AI-VA NOW WHY DONT U.
I had no idea I was one of the bad guys in the game
And yet, despite these multiple recordings, at no point do they ever tell him that in fact, he's been voicing a character called Conrad Kellogg for a game called Fallout 4. If you've played it yourself, you'll know that's not an insignificant role.
that ship already sailed. Only indie games can afford not having voice acting. As I said actors know shit in most cases so you get mediocre performance anyway.It is a win if we decide that we just want every game to have completely generic, forgettable VA that just ticks the box, so let's do it in the cheapest way possible. I'm sure some people feel that way. I don't see what it adds for what I consider good games.
It is a win if we decide that we just want every game to have completely generic, forgettable VA that just ticks the box, so let's do it in the cheapest way possible. I'm sure some people feel that way. I don't see what it adds for what I consider good games.
To me is unnecessary but as each day pass, there are less and less people making games for me, there are something like only 10000 active accounts on RPGcodex, not enough for a long shot to pay for even an indie game and while no voice acting is a popular take here, if you go to steam forums, it is "No voice acting? No buy." every minute.Voice acting is unnecessary