Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate If I could change one thing about Baldur's Gate 2 (that long, linear main quest)

Verylittlefishes

Sacro Bosco
Patron
Joined
Sep 14, 2019
Messages
4,731
Location
Oneoropolis
What do you guys think? Do you agree with this?

Add turn-based mode.

Well, BG2 in ToEE (with Temple+) engine with a "skip Irenicus shenanigans" mod (and the asylum but i believe there's already a mod for that) would be really great.

Everything would be great if converted to the ToEE engine

What so great about this engine anyway? The graphics were so ugly that I dropped the game (years ago).

The engine is perfectly capable of visuals that are on par or better than BG2. Theoretically you could even use fully hand-painted levels in the ToEE engine, or ones constructed with tilesets. The characters are 3D models which makes them a lot more flexible in displaying equipment on the characters. The combat is great, interface is functional for controlling a large party in TB combat, animations are fluid, groups of enemies acting after each other can animate their movement simultaneously which cuts down on waiting time during enemy turns.

All in all it's just a very solid engine for party-based RPGs.

ok, I'll give it another try.
 
Joined
May 31, 2018
Messages
2,540
Location
The Present
They pretty much made sure there was no way you could raise Kahlid because they were forcing you to keep Jahera FOR THE LOVE STORY LATER IN THE GAME. They could have allowed you to raise that coward, but hey, we are telling a story here! I remember dead bodies being carry-able in BG1 and 2 - but not this guy. I know they kept him dead to force the story. Look, I didn't like him, you didn't like him. But I like choices!

Jaheria also makes a comment that the sinister experimentation on Khalid has so thoroughly desecrated his body that resurrection is not possible. A weak explanation, particularly in FR where anything goes, but it is what is is.

That aside, a better hook in BG2 would have been to have your soul have been taken in the beginning, rather than Spellhold. Having to deal with Slayer rages and the like would have provided a more universal motivation than being forced to care about Imoen. Mixing MotB elements into BG2 would have also been very sublime, and bring more prominence to the idea that you're grappling with infernal heritage that wants you to kill and be killed. As many have noted, more flexibility in starting party would have been better, though it was handled well enough. Using 3rd edition rules (while keeping the spell selection intact) would also be a dream. It's really a shame the Icewind Gate project didn't succeed.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom