I am getting the feeling that you don't really understand this whole kickstarter thingie. With all the buzz and talk and hints so far, they are sure to start a kickstarter project. The only reason it wouldn't take of is if no one is interested in the kind of game they want to do, which is a possibility, but the kickstarter thing will happen. I GUARANTEE IT!!!!!!1
So what am I not understanding and what are you prepared to do if it doesn't happen, even after your guarantees?

And just to spare a future post, why I don't consider this as guaranteed:
A few questions and considerations a serious dev studio might ask itself,
Will the proposed project generate enough donations to actually be funded?
What if it doesn't? Do we try to pitch it to a publisher then, with all "concessions" that might entail?
If the game isn't made due to lack of funding, what happens to the donations already made? How will fans react to the whole thing.
If funding is sufficient and the game is made, will it fuflill fan-expectations? What if it doesn't?
How are future publisher relations affected by this attempt to bypass them?
Now I'm not guaranteeing that it'll not happen or that it'll bomb/be detrimental if it does happen. Hell, it'd be great if publishers could be removed as much as possible from the picture. While I don't think that'd mean a reversal to better days, I do think that'd mean less shitty modern games.
But adventure-game gurus succeeding (and the reception of the final product is of course still some time in the future) big-time doesn't mean that anybody could succeed. It'd be like claiming "WoW makes millions, everybody who makes an mmo will be equally successful!".
*shrug*