But Wizardry isnt hard just an annoying drag.
Now if you beat actual hard games that involved skill like Castlevania 3 (cause rpgs don't lets be honest) or Ghosts'n Goblins then i would get it.
And i know you old fucks don't want to hear it but any From Game is harder than your old boring shit.
Probably i joined small "discussion" about Wizardry 1-5 and it's comparrison to other more modern games at late, but here my 50 cents.
I played and completed Dark Souls 1, Sekiro, Might & Magic 2, Wizardry 7, Wizardry 1 and many more games, but how 5 games i just typed can be compared? (in my perspective, ofc)
Dark Souls 1 is strongly related to mechanical challenge - this game also have RPG elements (with similar outcome, but still), allowing to make game either easier (some spells, especially pyromancy in DS 1 and shield) or harder depending on player's choice. While here is good deal of overall mechanical challenge game bosses can throw at player along with interconnected world - still, i consider both Dark Souls 1 nothing beyond moderate to hard game, with hardest times in DS 1 for me being related to my own lack of game knowledge and enemy move set.
I played DS 1 as strenght based two-handed swordsmen with faith as second specialization - and i do not felt much challenge at times even playing by using Mouse + Keyboard. Notorious for some reason O&S bros? 5 deaths before victory. Quelag? 0 deaths.
Maybe it is related to some of my good choices in the game and my not *bad* reflexes, but Might & Magic 2 final dungeon even at level 30 been more stressful then whole O&S series of battles, personally. Still, game is unforgiving at times and do not going to guide player hand by hand.
Sekiro posses "stealth" as important mechanic and i been using stealth whole game, because i have some experise with stealth systems in games - and while generally Sekiro is harder compared to DS 1 it is fairly passable game, once player know gimmicks specific to Sekiro combat.
Might & Magic 2, Wizardry 1 require meta-knowledge, some patience from player side, and they require player to take notes at all points in the game OR very good memory. Choices made by player actions and in RPG related aspects will weight much more heavily. Do not made a poison curing potion before combat or not made some hints? FUCK YOU. So it is game system knowledge requiring not good reflexes (or not only good reflexes in case of games with real time) but also knowledge unique to related game [magic / spell system usually are most varied of the bunch].
And sometimes game knowledge will allow player to make shortcuts and do not cheeze that much for game completion.
[
Actually, player also can grind in Dark Souls 1-3 the same as in Wizardry / M&M, but this is some developers foresight for less aknowledged players, as it seems]
Might & Magic 2 can be completed pretty quickly, Wiardry 1 is pretty neat game with parts of game not even being needed for game completion at all.
So while i love both Dark Souls 1 and something like Wizardry 1 almost equally - it is hard for me to differentiate both games by difficulty alone, at least in my opinion.