Hmm, dunno. I'm kinda tired and not in the mood to re-read his droning. Is he actually saying anything but: "Immersion is good" here?KL: Well, I think one of the challenges is, when we make games, generally we don't make games that rely on the most traditional methodology of storytelling in games, which is cutscenes. That's not our thing, generally. Certainly it wasn't our thing on System Shock and BioShock.
And I'm a big proponent of that, because I'm a big believer that what games do well is immerse people in worlds, and put people in scenarios that feel like there's not a layer between them and the experience. Like in a movie, you're just sitting, watching this activity onscreen; with a cutscene you just sit back in your chair.
What is that moment that we want out of game playing? We want that moment we forget we're in front of the computer, in front of the Xbox 360, in front of the PS3. We want that moment where we're immersed, and we're in that thing. And so, if I can tell a story without that layer, without that, "Okay, now you're participating in entertainment" -- where you forget that you're participating in entertainment, where you just think you're having an experience. That's the golden ideal, right?
MetalCraze said:HL had a story?
Valve tried to add a story in HL2 - and it turned into a teenage melodrama.
Doom (and some other similar FPSes) presents you the only story good shooter need. These are your guns, these are evil monsters to kill, have fun! Half-Life is basically the same but adds unnecessary bullshit detracting you from the core of the story, f.e. dialogues.MasPingon said:MetalCraze said:HL had a story?
Valve tried to add a story in HL2 - and it turned into a teenage melodrama.
Half Life series(including first one) storytelling is something that other first person shooters(and most of games from other genre) aren't even close to. Name me one better
What? :facepalm:DarkUnderlord said:Because there were a lot of people that thought, "No, you don't have mouselook, and there should be inventory screens..." and Thief almost didn't have weapons equippable by the number keys, and almost didn't have mouselook, because there was certainly an oldschool/newschool thing going on.
Too easy.MasPingon said:Half Life series(including first one) storytelling is something that other first person shooters(and most of games from other genre) aren't even close to. Name me one better
Dicksmoker said:Although it is also an RPG.
MasPingon said:MetalCraze said:HL had a story?
Valve tried to add a story in HL2 - and it turned into a teenage melodrama.
Half Life series(including first one) storytelling is something that other first person shooters(and most of games from other genre) aren't even close to. Name me one better
The Feral Kid said:Trying to get rid of the guilt for the consoles by suggesting they inherited all the qualities that made pc-gaming great.
micmu said:Storytelling in shooters? Get the fuck out.
baronjohn said:IGN: What would you call Deus Ex? At IGN we call it a first-person RPG.
Ken Levine: The thing that I expect out of a shooter that it didn't have is that it didn't work visually. The weapons weren't satisfying. That made it problematic as a shooter. So was it a great first-person shooter? No, I think as a whole it was a great game, but solely as a first-person shooter, did it work as a first-person shooter? But I think it's fair to call it a first-person shooter because it has that key element which is that you're shooting weapons at things, aiming and hitting them. That's the core gameplay mechanic as a first-person shooter. It's the common element of first-person shooters. How long have we played with that dynamic? That dynamic will be fun until I die. I have been playing with that element for what? Twenty years? It's always going to be fun.
bhlaab said:Okay, scripted events have been pretty abused since, but without it we'd still be playing in E1M3 - THE CATACOMBS.
What a beautiful world that would be!bhlaab said:but without it we'd still be playing in E1M3 - THE CATACOMBS
The fail, it burns.DarkUnderlord said:You look at the great developers now? Of console games? Bungie, and Lionhead. You look at BioWare; you look at Bethesda