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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

Ryzer

Arcane
Joined
May 1, 2020
Messages
10,177
This is why i build my own modlists to avoid all trendy garbage zoomer faggots borrow from worst kind of modern slop.
This is typically what I do with the exception of ES games

These mod collections are created over years and potentially include thousands of mods that have tested as much as reasonably possible

And then you can get feedback from people who have used them

It will take you ages if you do this yourself with massive mod collections

But I do agree its better to create your own mod list if you have the time

Why would you need thousands of mods?

The biggest ones i've built were for Morrowind and New Vegas. But they never exceeded 200-300. Both games are relatively easy to mod if you put your mind to it. Construction Set and GECK are simpler to use too.

For Skyrim i keep the list limited to 100 if you don't count textures and meshes, of course some nutjobs have 2000 mod lists.

I play VR Skyrim and it is still new to me. The game version split, different versions of skse plugins, modding in the proper vr functionality, patch hassle, all slows down the process. But it's totally worth it when i slice some nord prostitute's head with 1 swing of my ebony blade. Or throw a Riekling midget off a mountain like piece of trash.
Wait, how do they bypass the hardcoded plugin limit? I remember from playing Legendary Edition there was an hard limit of 256 mods if I recall. So did they remove the limit with SE?
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
5,059
Location
Mosqueow
Wait, how do they bypass the hardcoded plugin limit? I remember from playing Legendary Edition there was an hard limit of 256 mods if I recall. So did they remove the limit with SE?

With esl plugin type that doesn't take space. I think there is a limit extender too.

For VR some wizkid backported esl support since Bethesda (thankfully) never updates this version.
 

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,585
This is why i build my own modlists to avoid all trendy garbage zoomer faggots borrow from worst kind of modern slop.

I agree in principle, but in practice making a modlist for skyrim is a practice in tedium and wasting your life unless you're happy to just slap something simple together and hope it works without issues.

The real issue with modlists is the obnoxious nexus community. Faggot modder wants texture 1 from pack A and texture 5 from pack B, normal people would just get the individual textures and drop an acknowledgement in a .txt file nobody cares about. Not nexus cocksuckers. Now you're forced to download the entire contents of pack A and B (and probably 5 other 10gb+ archives) because MUH CREDIT and MUH CLICKS just to get those files that will actually be used in the game. This is why the modlists can easily bloat out to 200gb+.

Secondary to this is there is really almost nobody making a modlist that just sets out to shore up skyrim's weaknesses. Everyone is trying to outdo eachother on the scale of how much shit they can shove into the game before the engine karks it.
 

Nekron

Learned
Patron
Joined
Dec 31, 2024
Messages
342
Secondary to this is there is really almost nobody making a modlist that just sets out to shore up skyrim's weaknesses. Everyone is trying to outdo eachother on the scale of how much shit they can shove into the game before the engine karks it.
the only 'gameplay' mod you need is requiem, which fixes everything on its own

beyond that all you need are bug fixes, lighting fixes, texture overhauls, and whatever enb you like

The real issue with modlists is the obnoxious nexus community. Faggot modder wants texture 1 from pack A and texture 5 from pack B, normal people would just get the individual textures and drop an acknowledgement in a .txt file nobody cares about. Not nexus cocksuckers. Now you're forced to download the entire contents of pack A and B (and probably 5 other 10gb+ archives) because MUH CREDIT and MUH CLICKS just to get those files that will actually be used in the game. This is why the modlists can easily bloat out to 200gb+.

this is a problem. nexus modders are absolutely a bunch of attention starved cockeaters. they're also more cliquey than high school girls
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
10,177
This is why i build my own modlists to avoid all trendy garbage zoomer faggots borrow from worst kind of modern slop.

Now you're forced to download the entire contents of pack A and B (and probably 5 other 10gb+ archives) because MUH CREDIT and MUH CLICKS just to get those files that will actually be used in the game
I feel your pain, you have no idea how this shit annoyed me so much.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
5,059
Location
Mosqueow
I was looking forward to Requiem playthrough because i want to make Skyrim more like Enderal, other level scale removers feel outdated. Then i read the comment section and it made me reconsider. People complain about being pwnd from a mile away by some cheap shot bandit with crossbow and get suggested to install more bloat to alter the archery system to fix that lmao. Then someone here on codex complained about invisible enemies. I can hardly call it a betterment of the game.
 

Nekron

Learned
Patron
Joined
Dec 31, 2024
Messages
342
I was looking forward to Requiem playthrough because i want to make Skyrim more like Enderal, other level scale removers feel outdated. Then i read the comment section and it made me reconsider. People complain about being pwnd from a mile away by some cheap shot bandit with crossbow and get suggested to install more bloat to alter the archery system to fix that lmao. Then someone here on codex complained about invisible enemies. I can hardly call it a betterment of the game.
you should at least try it
arrows won't 1-shot you unless you're really low level or totally unarmored, though enemy archers do have aimbot (but that's the case in vanilla skyrim as well), but you can still dodge arrows and stuff

idk about invisible enemies, i haven't encountered that yet
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
5,059
Location
Mosqueow
I was looking forward to Requiem playthrough because i want to make Skyrim more like Enderal, other level scale removers feel outdated. Then i read the comment section and it made me reconsider. People complain about being pwnd from a mile away by some cheap shot bandit with crossbow and get suggested to install more bloat to alter the archery system to fix that lmao. Then someone here on codex complained about invisible enemies. I can hardly call it a betterment of the game.
you should at least try it
arrows won't 1-shot you unless you're really low level or totally unarmored, though enemy archers do have aimbot (but that's the case in vanilla skyrim as well), but you can still dodge arrows and stuff

idk about invisible enemies, i haven't encountered that yet

I will have to do it on clean install next time, if i do it right now it will require a lot of patching. Not sure how well it works with vr too, since i use many mods that improve it's functionality and also dismemberment framework, precision, weapon collision etc.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
10,177
For Wabbajack users, Lorerim 4.0 is out today and it's the rare example of a list that doesn't turn it into janky Dark Souls rollslop.

Out of all the various Wabbajack mod collections Lorerim is the one that appeals to me the most

uninstall.exe inspires me the most

The thing is Skyrim has the best nordic esthetics in a game. Other games don't play in the same category. If you like Scandinavia, it's hard to drop the game as no other game fills this need.
 

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
11,437
Location
South Africa, Cape Town
I was looking forward to Requiem playthrough because i want to make Skyrim more like Enderal, other level scale removers feel outdated. Then i read the comment section and it made me reconsider. People complain about being pwnd from a mile away by some cheap shot bandit with crossbow and get suggested to install more bloat to alter the archery system to fix that lmao. Then someone here on codex complained about invisible enemies. I can hardly call it a betterment of the game.
you should at least try it
arrows won't 1-shot you unless you're really low level or totally unarmored, though enemy archers do have aimbot (but that's the case in vanilla skyrim as well), but you can still dodge arrows and stuff

idk about invisible enemies, i haven't encountered that yet

I will have to do it on clean install next time, if i do it right now it will require a lot of patching. Not sure how well it works with vr too, since i use many mods that improve it's functionality and also dismemberment framework, precision, weapon collision etc.
There are some excellent and informative videos on Requiem playthroughs and how it changes the vanilla game

They always tell you the same thing, its a learning curve, like you can get killed by a single bandit, but once you understand the mechanics it makes the overall Skyrim experience much more worthwhile

You only need to spend 2-3 hours on these videos to see what I mean
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,832
Location
Russia atchoum!
Can you recommend mod for diving that makes water clear? or more clear. default water one is awful, I'll break my eyes trying to see something underwater.
 
Joined
Sep 1, 2020
Messages
1,769
I was looking forward to Requiem playthrough because i want to make Skyrim more like Enderal, other level scale removers feel outdated. Then i read the comment section and it made me reconsider. People complain about being pwnd from a mile away by some cheap shot bandit with crossbow and get suggested to install more bloat to alter the archery system to fix that lmao. Then someone here on codex complained about invisible enemies. I can hardly call it a betterment of the game.

I'm currently playing a heavy armored Orc and I haven't had that problem yet. I just use cover and then dash at archers. I suppose it could be a problem if I couldn't tank a few hits.

I'm a bit discouraged with the game, though. The dungeons are just long corridors with the same enemies and Requiem doesn't fix that.

Has anyone played with this? Dungeons - Revisited

I'm not sure it's compatible with Requiem, but I'm willing to put up with a few oddities as long as it's nothing more than that. Another thing I hate is the skill menu. Dear Lord, just show me a spreadsheet. Anything but this.

Overall it seems like an OK game. Probably a 6/10 with Requiem. Could be a 7 with better dungeons and a few other tweaks. I'm not sure it's possible or worth the effort, though.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,658
I'm currently playing a heavy armored Orc and I haven't had that problem yet. I just use cover and then dash at archers. I suppose it could be a problem if I couldn't tank a few hits.
each build got their own weakness that you need to play around. For example archers got it easy against dragons, but to start spawning them you need to get through undead, which are hard. Ebony vampires are peak annoyance

Heavy armor is good against archers, main issue with it is stamina management and slowness early game.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,607
First of all, you should be playing in VR.

Bards Reborn: Student of Song: Make the Bards College a real faction worth taking part in, good voice acting iirc, lets you perform in taverns to increase your skill, etc.

Ordinator/Path of Sorcery loaded after: I use this perk loadout for several reasons:

This gives you combat use for your bard song through speechcraft, and allows taming animals through high enough speechcraft a well. Bards or rangers feel like legit class paths.

This gives you several unarmed perks so monk feels like a legit class path. (In VR, you can download the mod that allows blocking while unarmed or using one weapon)

Allows mass summoning of skeletons through Conjuration, so necromancer feels like a legit class path

Gives a functional use for staves and scrolls besides poor-men's-magic

You can now improve disposition with illusion spells, and illusion spells can affect many different types of creatures if your skill is high enough. Eventually, I had giant spiders, trolls, or even dwarven centurions become neutral to me through steady use of illusion spells to improve disposition. Then I would enthrall them and make them fight for me.

Snowrays from Mihail's Monsters- I like Stingrays. I have a perk to tame animals. A match made in heaven. This is my personal pet.

Immersive patrols and open civil war- I want the war to look like a real war. I want to see squads and battles. This provides it.

The mod to bring back the cut quest where Balgruuf's kids kill him for Boethiah

Like four different mods to expand the presence of the Aldmeri Dominion, in case I want to play a real bastard one day
 
Joined
May 2, 2012
Messages
728
Has anyone tried Gate to Sovngarde?
Late response here but it piqued my interest recently, since the author is one of the few who's taken a stab at improving Skyrim's quests among other things.

From a brief skim through basic content the level of systems integration and curation is impressive. There's certainly been a serious attempt to expand your options within quests and also your basic roleplaying options e.g. in dialogue as seamlessly as possible. Genuine effort to make the world responsive to your questing and adventuring as well. Unfortunately it's still beholden to two pet peeves of mine:
  • Intrusive survivalcraft mechanics in a game world that wasn't originally designed with them in mind, along with other 'hardcore' features to force engagement with them e.g. inflated room rental prices. Ultimate Skyrim/Wildlander is the only mod pack I'm aware of that's really attempted to implement them thoughtfully.
  • Community NPC overload. All the usual suspects are here: 3DNPC, Inigo, Auri, Kaidan, Lucien etc. all offering little more than fanfic shite. Expected but disappointing nonetheless when a lot of the list is quite well curated.
Don't understand why he's gone for a Nexus Collection as well. With all the custom patching I'd personally prefer the greater control of MO2 and a Wabbajack list but it does appear to work. Good effort overall but, as ever for me, the white whale known as "Skyrim but good" remains unslain.
 

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