Grimlorn
Arcane
- Joined
- Jun 1, 2011
- Messages
- 10,248
It's really tough to say. Maybe around $20 at release and then come down after 3-6 months. Exposure is more important in my opinion. If no one knows about your product and it's an Indie, I don't think most people are going to want to shell out $25 on a chance the game might be good.
Another thing is, you've got Steam and GOG and they do all these sales where they sell the old classics for a few bucks and I know those are incredibly popular. They give old games people might have missed exposure too.
If you do 100k at $5 that's $500,000. But if you put the price too high at say $25 and only do like 10k copies, you make less money and have a much smaller fanbase aware of your product and existence. I don't envy the guys who have to price point their Indie games.
Another thing is, you've got Steam and GOG and they do all these sales where they sell the old classics for a few bucks and I know those are incredibly popular. They give old games people might have missed exposure too.
If you do 100k at $5 that's $500,000. But if you put the price too high at say $25 and only do like 10k copies, you make less money and have a much smaller fanbase aware of your product and existence. I don't envy the guys who have to price point their Indie games.