TheNizzo
Educated
- Joined
- May 17, 2011
- Messages
- 63
Depends entirely on your intended audience. If you want $LOADSAMONAY$, lower price points have proven via digital distribution to result in higher profits. However, higher prices also result in greater valuation - the more a game costs an individual, the more likely they are to exaggerate its positive qualities as justification for the cost.
With a lower price, you have a larger audience. With a higher price, you have a more devoted audience.
This is what I've seen with a cursory glance at Vogel's fanbase over the years, anyway. Might not apply universally I guess.
With a lower price, you have a larger audience. With a higher price, you have a more devoted audience.
This is what I've seen with a cursory glance at Vogel's fanbase over the years, anyway. Might not apply universally I guess.