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KickStarter INSOMNIA: The Ark - dieselpunk sci-fi action-RPG set on a decaying space station

polo

Erudite
Joined
Jul 8, 2014
Messages
1,715
Can't say i was not expecting that.
I backed this in i dont know what year and never got to play it, F in chat.
 

Feyd Rautha

Arcane
Patron
Joined
Apr 17, 2009
Messages
1,299
Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
i just randomly thought of this game and see if there's any planned update to this game, check the steam forum, and turned out they're done for.

RIP


https://steamcommunity.com/app/783170/eventcomments/3085520348624457637/?ctp=2

The game support is officially end:

Dear players. Thank you for your support and continued interest in the game. Mono Studio has been trying to keep the project afloat for a long time, both on its own and with the involvement of third-party help, in order to fulfill all the promises made when launching the kickstarter.
Unfortunately, the project team eventually fell apart.
We tried to finish what we started with the help of hired specialists, but due to the complex architecture of the project, it turned out to be impossible to do this. Even highly qualified professionals could not solve all the problems that needed to be fixed.
At the moment, we do not have people to bring the game to its proper form. We are very sorry and I apologize on behalf of the whole team for this situation. We believed in Insomnia, worked on it for a long time, but failed.
Thank you for being with us. And once again, forgive me for the fact that the Ark did not make it to its destination.
Oh no! I still had a small bit of hope left.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
5,512
Location
Free City of Warsaw
Today I finished Insomnia: the Ark. Took me 41,5 hours, I managed to reach level 16 (I thought 15 was kind of a level cap, but I guess it was soft enough to break through).

Got some really infuriating/fun bugs during my playthrough, some of them typical, but some truly original which I haven't seen described ANYWHERE else. Fortunately nothing game-breaking. I am not sure I managed to grasp every aspect of the plot, the writing in general was pretty good, but tended to venture into philosophical themes that obfuscated the story. BTW, introducing an entirely new (sub)faction in the final dialogue was clearly not a good choice.

I guess I managed to get the best ending for the citizens of the station - by letting the Committee win and introduce the violent regime, that managed however to secure peace and force all the other groups to work for the benefit of Object 6. After watching the alternative endings in the movies folder of the game I consider this one the optimal, even if sad. However it seems there are no good outcomes for the people living in the station. They are alone onboard of a decaying generational ship, traveling into the unending darkness of space. It is not certain if there even is the legendary Evacuation Point and whether their voyage has a final aim. So I guess relative peace and fulfillment of basic needs is the best you can get.

It's a beautiful game with tons of unrealized potential. A pity that "the Ark did not reach its destination", even if it's playable from the beginning until the end. Imagine what could have been with higher budget and non-Russian organizational skills of the publisher. On the other hand it was the Russian gloominess that gave Insomnia its inimitable atmosphere.

Anyway, here's a bunch of screenshots to remember the most gorgeous, mesmerizing and weird moments of this game.

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qHgHiSi.png


j3ajAfC.png


q4tUvjV.png


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NZ9OSDh.png


n0BGLgH.png


bZT2lrw.png
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
11,351
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
There was a post somewhere that listed game breaking bugs, and how you can avoid them. I have been wanting to play this for some time, but I don't want to waste time on it if the game craps out on me.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
12,734
There was a post somewhere that listed game breaking bugs, and how you can avoid them. I have been wanting to play this for some time, but I don't want to waste time on it if the game craps out on me.

The game is worth the effort of trying at least once.
 
Joined
Aug 10, 2019
Messages
1,178
I played this for a few hours some years back. I remember the weapons feeling really good to shoot with.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
5,512
Location
Free City of Warsaw
I played this for a few hours some years back. I remember the weapons feeling really good to shoot with.
Yes, they nailed it. Despite the combat system being pretty basic you feel actual difference when shooting a revolver, smg, heavy machine gun or a sniper rifle. They all act in their own way, forcing you to adjust your behavior and tactics. Reloading times and animations also add to that. Shooting in this game is fun, unlike the melee in which you just stunlock and slaughter your enemy 80% of the time.
 

Sloul

Savant
Joined
Mar 26, 2016
Messages
252
I stopped playing near the beginning of the game because of bugs. I don't quite remember what happened. But otherwise I was very enthusiast about it.
It felt like playing a Gothic1&2 with guns.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
5,512
Location
Free City of Warsaw
I stopped playing near the beginning of the game because of bugs. I don't quite remember what happened. But otherwise I was very enthusiast about it.
It felt like playing a Gothic1&2 with guns.
It sure has lots of oldschool design elements, like total lack of quest markers and compass with only the most vague descriptions in the journal. You actually need to listen to people you talk to in order to know what you should be doing.

Also, to max out your character you'd need around 128 skill points. But during the campaign you receive around 20, so the game really encourages specialization. You can't simply be a jack of all trades, like in the lastest post-apo games (Atom: Trudograd and Encased, I'm looking at you!).
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
7,170
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
I stopped playing near the beginning of the game because of bugs. I don't quite remember what happened. But otherwise I was very enthusiast about it.
It felt like playing a Gothic1&2 with guns.
It sure has lots of oldschool design elements, like total lack of quest markers and compass with only the most vague descriptions in the journal. You actually need to listen to people you talk to in order to know what you should be doing.

Also, to max out your character you'd need around 128 skill points. But during the campaign you receive around 20, so the game really encourages specialization. You can't simply be a jack of all trades, like in the lastest post-apo games (Atom: Trudograd and Encased, I'm looking at you!).
archer-stop-my-penis-can-only-get-so-erect.gif
 

Sloul

Savant
Joined
Mar 26, 2016
Messages
252
I am just starting it again, are there hotkeys for quicksave/quickload?
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
5,512
Location
Free City of Warsaw
I am just starting it again, are there hotkeys for quicksave/quickload?
No, I heard quicksave/quickload does not work properly since patch 1.4 :-D The game sometimes autosaves, but better don't rely on that and do a lot of manual saves in different save slots. So that if you run into a game-breaking bug, you can load an earlier save without losing most of progress.

Also, while most game-breaking bugs seem to be irregular and do not appear in different playthroughs, there is one that seems to remain. After a cleansing operation in B-27 (you'll know which one, it's pretty epic main story quest) you HAVE to speak to your commander, Riebel TWICE before leaving the location. Only then he will give you all the necessary info. If you leave the location without speaking to him twice, later in his office he won't have relevant dialogue options and you'll be locked out of the main questline.
 

Trojan_generic

Magister
Joined
Jul 21, 2007
Messages
1,527
Codex Year of the Donut
Hit a game-breaking bug and quit after 50 hours. Good times, never again.
 
Unwanted
Joined
Jan 14, 2018
Messages
50,711
Codex Year of the Donut
This is a great example as to why UE4(& 5) is a massive step backwards for end users. If this was a Unity game, most of these issues could be fixed by fans because of how easily editable .NET binaries are. Same deal with UE3 and unrealscript, many UE3 games still have active modding communities to this day.
People with the knowledge to mod UE4 games(that is, knowledge of assembly-level reverse engineering) and people who want to mod games is a very, very small overlap. The experience, effort, and time required is an order of magnitude higher.
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,471
This is a great example as to why UE4(& 5) is a massive step backwards for end users.
UE4 & 5 are a catastrophe for gaming.

They are going to spell the death of modding, and likely the death of game preservation. The games with thriving modding communities are either 10+ years old, made with a custom engine, or using Unity. I can't think of a single UE4/5 game that has active modding.

But what's worse is that fans will be unable to unfuck UE4/5 games a decade or two down the line. No fan patches, no fixes, nothing.

China and everything they touch once again proving they are a blight on humanity.
 

Zariusz

Arbiter
Joined
Nov 13, 2019
Messages
1,416
Location
Civitas Schinesghe
My favourite moment in this game was in like late game or close to it. There was this long dark circular tunnel and we had to go throught it to go to some secret part of the station/hideout/laboratory or smt like that, there was no music (or only some sneaky ambient) only sounds of metal and your steps and after like minute of this "silence" voice of "narrator" appears, he sounded like he was talking through some old radio and all of this felt very surreal. And what i found after i went through the whole tunnel also was somewhat eerie and weird. This tunnel and that mission set during riots were the most memorable parts of this game for me.
 
Unwanted
Joined
Jan 14, 2018
Messages
50,711
Codex Year of the Donut
This is a great example as to why UE4(& 5) is a massive step backwards for end users.
I can't think of a single UE4/5 game that has active modding.
Only game I can think of is Conan Exiles, and it's because the devs go out of their way to provide modding support.
You have to download their 200gb customized version of the UE4 editor btw.
 

wishbonetail

Learned
Joined
Oct 18, 2021
Messages
625
After watching the alternative endings in the movies folder of the game I consider this one the optimal, even if sad. However it seems there are no good outcomes for the people living in the station. They are alone onboard of a decaying generational ship, traveling into the unending darkness of space. It is not certain if there even is the legendary Evacuation Point and whether their voyage has a final aim. So I guess relative peace and fulfillment of basic needs is the best you can get.
I didn't finish the game but i thought there would be some plot twist, like they were already at destination point or they never left, or it wasn't a spaceship at all. Oh well..
 

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