Azira said:But what did you have in mind Ulminati? How many hours do you expect to put into this? Once I settled down and started a family of my own I gave up MMORPGs, as I couldn't devote the time necessary, and I didn't want to have to suddenly quit from a dungeon romp and leave the other players hanging, "just" because my child needs a change of diapers.
What I'm coming around to say is, that I'd love to participate, but I'm not sure it'd be fair to the rest of the group.
I'm keeping that in mind BRO. One of my pen&paper buddies has 3 sons aged 1, 4 and 7 respectively. But we usually play at his place if we play at all. I fully understand and respect that your kids come first. I also agree it's a bit of a bummer for everyone involved if a member of the party regularly vanishes in the middle of the game (or doesn't show at all). The time investment I'm looking at is 4-6 hours on a predetermined day once every 2 weeks. With at least a 1-week advance warning to allow everyone to clear their schedules. You're the best judge of whether or not you'll be able to talk your SO into looking after your proto-geeks while you LARP with a bunch of intarweb racists.
I'm currently looking at the feasibility of drop-in/drop-out slots where players can take over a PC/NPC for a single session in case a regular player has to sit one out or the party conned a NPC into tagging along. It may be more trouble than it's worth if we have to re-teach the client every time. In any case, I fully intend to make players take turn posting a log of what happened to keep voyourists entertained. On top of that, the server should be able to handle a bunch of spectators so long as they keep comments on IRC so the players/gm don't get distracted.
Codexia said:
I'm flattered (and a little intimidated) at the amount of interest this thread has generated in such a short time. I wish I could attempt to entertain all of you, but that'd be a logisitcal nightmare! From the looks of things, we're running a Pathfinder adventure path. They're usually written for a party of 4-5 players. I figure we'll go with 5 people as a starter. If everyone gets horribly slaughtered, we'll let a 6th player in. If encounters turn into walkovers, I'll get creative with the monsters.
Everyone else will be on a standby list. If a player temporarely or permanently has to drop out, I'll be poking them to see if we can find a replacement. If (against all expactations) it turns out I have even more time to spare, I may do a few one-shot adventures over a few sessions for intersted parties as well. But that's not what's important right here and now.
Paizo has published 9 adventure paths so far. I'll give them all a read-over, pick 2-3 good candidates, post a short blurb about each and we can bicker and argue about which one to run.
I went over the posts in the thread so far, trying to figure out who, when and what to play. This is what I got so far. Feel free to help me fill in missing fields and correct mistakes on my part.
Code:
Username Timezone Day(s) Time(s) Experience Preferences
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Ulminati GMT+1 Fri/sat/sun Noon - Midnight Lots Spectacular player deaths :D
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Azira GMT+1 Fri/sat Evening Lots Dungeon crawl
Azael GMT+1 Sun Afternoon/Evening Some ??
root GMT-3 Fri/sat ?? None ??
Mrowak GMT+2 Fri/Sat Evening/Night Lots Exotic storyfaggotry
lightbane GMT+1 Fri/sat/sun Evening Some ??
Angelo85 GMT+1 Fri/Sat Evening None Mystery/Intrigue
DamnedReg. ?? Any(?) Any(?) Some Dungeon crawl with some LARP
JagreenLern GMT-5 ?? Afternoon/Evening Some ??
Renegen GMT-5 Sat/Sun Afternoon-Night Lots Dungeon crawl
Wetworks GMT+1 Sun Evening Some ??
Black Cat GMT-3 Sun-Thu Stuffies-Thingies None Elves, Fairies, Goblins
I place by far the most importance on Timezone/day/time. We're all smrt enough to pick up pathfinder with our prior exposure to D&D 3.0/3.5. The time(s) column assumes local time where GM lives (GMT+1).