Ok i'll explain. Now while that might work with fallout ants it might not work with more complex but still weak enemies.
This is just a construct for you to understand what i mean: let's say you fight monsters that have really low hp and have no ac and they can do only a slight dmg, but they have two spells ...first spell is stunn and second spell is poison..now let's say you are a noob and don't apply your anti-stunn spell you get stunned over and over and poisoned and eventually you die. Now let's try this with auto resolve- your ac,dmg,hp,lvl bla bla compares to the ennemy ..voiala you won.
Now i see you telling me things like calculator could check for those skills and count with it..ok what about this then:
Those enemies are rather small and can hide behind rocks..so now you don't know when you get ambushed and can't time your anti-stunn well -now you have to use your "get-attention" skill so that they run towards you and only after that you use your anti-stunn.
Ok now don't tell me that a calculator could just search for both of those skills and give you the result of battle becouse that would mean you don't need to actually play the game but only get all spells and hit the button.
While there are plenty of boring enemies in rpgs that can be autoresolved just well like you mentioned those ants i don't think this is a way to go for future rpgs and i hope i will never see an autoresolve in any future game where tactic is an element that takes part.
This is just a construct for you to understand what i mean: let's say you fight monsters that have really low hp and have no ac and they can do only a slight dmg, but they have two spells ...first spell is stunn and second spell is poison..now let's say you are a noob and don't apply your anti-stunn spell you get stunned over and over and poisoned and eventually you die. Now let's try this with auto resolve- your ac,dmg,hp,lvl bla bla compares to the ennemy ..voiala you won.
Now i see you telling me things like calculator could check for those skills and count with it..ok what about this then:
Those enemies are rather small and can hide behind rocks..so now you don't know when you get ambushed and can't time your anti-stunn well -now you have to use your "get-attention" skill so that they run towards you and only after that you use your anti-stunn.
Ok now don't tell me that a calculator could just search for both of those skills and give you the result of battle becouse that would mean you don't need to actually play the game but only get all spells and hit the button.
While there are plenty of boring enemies in rpgs that can be autoresolved just well like you mentioned those ants i don't think this is a way to go for future rpgs and i hope i will never see an autoresolve in any future game where tactic is an element that takes part.