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Interview Interview with Josh Sawyer at Just Press Start

Discussion in 'News & Content Feedback' started by Infinitron, May 1, 2014.

  1. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Tags: J.E. Sawyer; Obsidian Entertainment; Pillars of Eternity

    Josh Sawyer recently gave a short interview for the gaming podcast website Just Press Start, on the topic of the upcoming Pillars of Eternity. It's only twenty minutes long, but the interviewer managed to fit in some decent questions about rules design, the creation of the Eternity setting, and more.

    The most interesting part of the interview, in my opinion, is Josh's observation that "players are both dumber and smarter than you think they are". Dumber, because they don't always intuitively grasp the RPG tropes that veterans take for granted, and smarter, because when confronted with consistently challenging combat, they usually rise up to the task. I also appreciate his emphasis of the fact that, as an Obsidian game, Pillars of Eternity won't have any "cosmetic C&C" - every dialogue choice will have a mechanical impact.
     
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  2. FeelTheRads Arcane Patron

    FeelTheRads
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    :hmmm:
     
    Last edited: May 2, 2014
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  3. cherry blossom Arcane

    cherry blossom
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    About time.
     
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  4. FeelTheRads Arcane Patron

    FeelTheRads
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    For example "Bye" will exit the conversation.
     
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  5. Cyberarmy Love fool Patron

    Cyberarmy
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    The Horror!
     
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  6. Abelian Somebody's Alt

    Abelian
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    I've heard of the version: "users are some of the most creative idiots you will meet" since they will figure out ways to break a game/application by doing things the developers never even thought about. Which is why it's important to have rigorous beta/stress testing done by people who are not overtly familiar with the application.
     
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  7. DragoFireheart all caps, rainbow colors, SOMETHING.

    DragoFireheart
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    Well when you make combat that MCA can handle of course we'll be up to the task. We're not retards that die to the wolves in Arcanum.
     
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  8. Morality Games Arcane Patron

    Morality Games
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Er, of course I didn't die to the wolves the first time. Hahahahhaha.
     
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  9. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    God I hope I can win fights with a diplomatic character IN combat.
     
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