Gnidrologist
CONDUCTOR
The thing that triggered me to think about this shit was, when i read various codicites having dissatisfaction with too much inventory threshold in vanilla New Vegas (lol) and being absolutely delighted after Sawyer's mod came out that reduced the carrying capacity. There are some mods that go even further, where you be better off running around in underpants carrying a small hand arm to be none encumbered given all the other shit that needs to be harvested.
I never understood this passion. I love challenge and realism, but severely dwarfed carry weight/volume in games for me always translates into hour and hours of micro management and dragging stuff to vendors and back, waiting for days so they stock up etc. One can avoid this tedium in games when selling stuff is pointless, but New Vegas it's far from it. A the first half of the game you want all your loot be ready for sail to get all these nice weapon upgrades and medical implants.
This is the reason i installed the unlimited (almost) inventory mod. Draging stuff back and forth for hours to no end, just cuz REALIZM doesn't strike ads fun to me. Original fallouts didn't have this problem, because wendors were a plenty, had a lot of money or weightless stuff to barter, like chems, that served as currency later on. Also, it seemed like even a 4 ST guy could carry a lot.
On the other side there is Gothic series that has no limitations to inventory what so ever. Nor weight or volume is the problem and the game doesn't notice of shortcomings of such system. Nor does it gives some extraordinary advantage to player. Thus the gameplay rolls smoothly, without needless interruptions about ''what will i leave in the box, what will i take along to sell and where will my warehouse be and how to arrange it''. Everything focused on the game, not inventory management.
I heard some guys go as far as reduce weight threshold to 50 or such in NV so one can carry only a gun, armor and some consumables. What gives? You enjoy dragging stuff to gunrunners 20 times in a row just to get that nice sniper rifle?
Which system is better and why?
edit: sry for shit grammar, am drunk a bit, wont correct
I never understood this passion. I love challenge and realism, but severely dwarfed carry weight/volume in games for me always translates into hour and hours of micro management and dragging stuff to vendors and back, waiting for days so they stock up etc. One can avoid this tedium in games when selling stuff is pointless, but New Vegas it's far from it. A the first half of the game you want all your loot be ready for sail to get all these nice weapon upgrades and medical implants.
This is the reason i installed the unlimited (almost) inventory mod. Draging stuff back and forth for hours to no end, just cuz REALIZM doesn't strike ads fun to me. Original fallouts didn't have this problem, because wendors were a plenty, had a lot of money or weightless stuff to barter, like chems, that served as currency later on. Also, it seemed like even a 4 ST guy could carry a lot.
On the other side there is Gothic series that has no limitations to inventory what so ever. Nor weight or volume is the problem and the game doesn't notice of shortcomings of such system. Nor does it gives some extraordinary advantage to player. Thus the gameplay rolls smoothly, without needless interruptions about ''what will i leave in the box, what will i take along to sell and where will my warehouse be and how to arrange it''. Everything focused on the game, not inventory management.
I heard some guys go as far as reduce weight threshold to 50 or such in NV so one can carry only a gun, armor and some consumables. What gives? You enjoy dragging stuff to gunrunners 20 times in a row just to get that nice sniper rifle?
Which system is better and why?
edit: sry for shit grammar, am drunk a bit, wont correct