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Wasteland inXile's Wasteland 1 Re-Release

Gord

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Joined
Feb 16, 2011
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7,049
It reminds me a bit of what you get when vectorising a pixel-based picture.
With some additional detailing work, probably.
Still would look better with different coloring, though.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
I think the thick black lines look weird. Wastelands black lines look thick because the pixels are larger. The portrait has much smaller pixels.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
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May 1, 2007
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Serpent in the Staglands Dead State Torment: Tides of Numenera
suckage you have to chose one version. i'd like to have it in both libraries.
 

Stabwound

Arcane
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Dec 17, 2008
Messages
3,240
The new music is kind of cool, if not a little jarring in contrast with the visuals. It would have been better if they added music that would have been more appropriate for a game of its era, not something that seems to be straight from WL2.

Also, what part has voiceovers? I didn't hear anything when I screwed around for 10 minutes.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Looking through the game's directories.

Main directory. That OGG file is the game's background music.


Portraits directory. Apparently you can add new ones.


Some text I/O utilities used by the game's DOS-based main menu, I think.


These are the game's data files, obviously.


The famous unofficial Wasteland reset utility. Unfortunately, the original utility could not be recovered, or perhaps this one was just easier to work with.


These OGGs are the VOs for all the game's paragraphs, which are now displayed in-game if you click an icon.
 
Last edited:

MLMarkland

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Developer
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Dec 12, 2006
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Location
Malibu, CA
The new music is kind of cool, if not a little jarring in contrast with the visuals. It would have been better if they added music that would have been more appropriate for a game of its era, not something that seems to be straight from WL2.

Also, what part has voiceovers? I didn't hear anything when I screwed around for 10 minutes.

It would be interesting to see someone mod this and make an 8-bit version of the track that WL1C ships with.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
What's weird is that the voiceovers seem to include the red herring/fake entries in the booklet, and I don't see how they would have included them in the game. For example, 001.ogg is one that's never actually used in the game.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
What's weird is that the voiceovers seem to include the red herring/fake entries in the booklet, and I don't see how they would have included them in the game. For example, 001.ogg is one that's never actually used in the game.

Hmm... hmm... guess they've just done the whole paragraph book, don't think there's more to it than that.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What's weird is that the voiceovers seem to include the red herring/fake entries in the booklet, and I don't see how they would have included them in the game. For example, 001.ogg is one that's never actually used in the game.

Hmm... hmm... guess they've just done the whole paragraph book, don't think there's more to it than that.

Don't you see? It's just another way to trap "cheaters" - this time, people who listen to all the voiceovers instead of people who read the entire paragraph book. :)
 

Infinitron

I post news
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Messages
97,461
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The awesome paultakeda explains where the game stores its saves and how to simulate multiple saves: http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=33&t=4826

Multiple Saves vs. Multiple Instances, and a workaround.
by paultakeda » November 9th, 2013, 12:05 am

On a quick glance it appears that the multiple saves is really multiple game instances based on a 2-8 character name. While playing in that instance you will still only have the single save slot that auto-saves on location change.

If so, then we should clarify "multiple saves": you have only one save slot for each game world instance, but you can have multiple game world instances.

So yes, new players of Wasteland, the game, is by default, in Ironman Mode.
icon_e_surprised.gif


There is a workaround should you really want to have multiple saves of a single game world instance.

These instances are, in Windows, located in %USER%/AppData\Local\inXile entertainment\Wasteland under their own folders. You'll realize that each and every one of these folders contains complete copies of the game, in particular the important GAME1 and GAME2 files that are altered by saving the game.

If you want to keep multiple saves of a single game world instance, you can easily do so by starting one, save the game, then go to the save game folder and copy the contents of the game you just saved to a new folder. Make sure you stick to the 2-8 character name (a DOS limitation, so avoid special characters as well, just the 36 alphanumerics, to be safe).
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Judging by the screens from GOG, some other updated portraits look more finished than the ranger.
 

Lady_Error

█▓▒░ ░▒▓█
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Oct 14, 2012
Messages
1,879,250
Yeah those new portraits in the GOG screenshots look actually quite nice. Now there is an even bigger contrast to the almost childish tile graphics. Still don't understand why they didn't update those. Hopefully those will be moddable now though it doesn't look like it.
 

Kaldurenik

Arcane
Patron
Joined
Dec 3, 2010
Messages
895
Divinity: Original Sin
Well im not sure. The thing is that it dont give any error and it dont say that the application have stopped responding. It just nothing.
I will try to reinstall and see if that fix the issue.
 

felipepepe

Codex's Heretic
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Feb 2, 2007
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17,278
Location
Terra da Garoa
Yeah, game froze twice already once in the Highpool store, the other going after the dog.

But I don't bother much with it, without the historical context it's impossible to understand what this game meant, but still I find it less compelling than other 1988 titles like Ultima V, M&M II, Pool of Radiance and Final Fantasy II. The setting is cool, but not that surprising in a time where we got Mad Max, The Day After Tomorrow and all that, and the whole "do you kill the dog?" think that Fargo always talks like it's the greatest RPG revolution of all time is honestly laughable today. Hell, one year later Hero's Quest got released, even then W1 should have looked simplistic.
 

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