Strig
Learned
It had to be made to be the subject of judgement. What a silly thing to say. The point lies elsewhere. AI image generators may, and I believe they will, cause stagnation by the proliferation of facsimiles. The only artists that will prosper will be these conceptual twats who already rake in millions for the most inane garbage. And if you think Gasparo is a bad painter then, well, there's no point in talking to you about anything art related.I'll take that as an admission that the good art is already made.
How?It's more your creativity than paying some artist to make the art for you.
First of all, everything you said about music and coding in the context of AI should end in one word — yet. Second, I can quote myself where I literally tell you the exact same thing, because this is not the where we disagree. Like at all. More on the general outcome or whether it's a good thing. Let's take the UI design, maybe you'll have something worthwhile, but there will be people who'll use AI even for that. In the end they would certainly benefit from at least commissioning someone who has actual experience in designing things of this nature. Even if only to correct what they've generated and implemented. Why? Because UI/UX designer has the skills they lack. That's the problem, incompetent people will unknowingly lower the quality of their own products by brute force Dunning–Krugering through art/layout/design related problems using image generators.Because doing it by hand affords me the precision I want (the same reason I don't just use Unity), particularly for elements of the engine that need to be very aggressively parallelized and tied closely to the way the game works. Copilot can't do that. Similarly I want to be able to have the exact music I want. The same with art, really, which is something you're apparently too simpleminded to understand - hand-made art will always retain a niche. But for my particular genre I don't require that level of precision for most art elements other than UI and flags (and even UI is kind of iffy), hence when I get to the stage where I'll need things like portraits for generals/rulers or landscape images for tiles, AI art will be the way to go. And that will be the case for a lot of games in the near future.
That's an extremely poor attempt at deflection. Highly specialised skills, especially those that require years to master or even be competent at, should always be respected and paid handsomely for. The fact that you consider creative work as "parasitic" and are ready to devalue and sacrifice people's well-being, not to mention the lofty ideas of art and skilled-labor themselves, for your own singular financial gain tells me everything I need to know about you. And then there's your signature, which makes the whole thing even funnier. What I am, dear Shlomo, is a gatekeeper and I definitely am against "democratising" things that should require skill. And I'm right. The best artists in history were "commercial" (with caveats — it's the reason they're remembered, reason they could more freely perfect their craft, and does not mean all their activity was commercial in character) and if you don't understand why that is... read a sodding book why dontcha. I also don't like tech-obsessed proselytising early adopters, they're Steve Jobs level cunts, just poorer.You know what's jewish? Being such a rent-seeking parasite that you squeal in terror when a new technology renders unto the masses the ability to get a service you were previously charging for, for free. Guess you'll have to find another stone to wring blood out of, Moshe.
And again, I fully recognise the potential of this technology and, not going to lie, I am excited what I'll be able to do with it. That does not, however, mitigate the very real problems it's going to pose down the line. To say otherwise is just stupid.