Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

is AI going to ruin video games?

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Unwanted

†††

Patron
Joined
Sep 21, 2015
Messages
3,544
>I don't like your argument, you must be a communist

Rusty is quintessentially American.
 

Strig

Learned
Joined
Oct 29, 2021
Messages
986
Location
Between the pages of Potato's "Republic"
I shit on it to point out your hypocrisy. You act as though it's not a creative outlet to use AI to express yourself, but it IS a creative outlet to pay someone else to express themselves. That's just idiotic, and you are an idiot.
I specifically said that using AI and commissioning artwork are almost the same. I drew a parallel and you interpret it like I'm putting these two things in opposition and I'm the idiot? :lol:

https://en.wiktionary.org/wiki/champagne_socialist
a non-ESL would have realized I was drawing a comparison between him advocating for beliefs he himself does not practice and wealthy elites that advocate for socialism.
I know what a champagne socialist is, you silly git, I've no idea about "ESL". You don't know where the jokes end and my personal beliefs begin, because it was not an ideological debate. And even if it was you mostly ignore what people tell you and go with your headcanon, which is precisely why I like you. I practice simple living and I advocate for simple living. As for my alleged socialism, best I can do on such a short notice:

SWeamrM.png
 

Lagi

Savant
Joined
Jul 19, 2015
Messages
742
Location
Desert
I cant await to tell software to make me Aethra Remake. And i will only complain about: use this system. Let each city have different races. Let me start as orc and slaughter Stormhaven population. Make it isometric. Make the inventory prettier and with mouse control. Add underground dark elves and dark dwarf city. You know i change my mind, go back to top view. ok... play it by yourself 10000x times and balance each class, and each weapon.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
7,750
Location
Lusitânia
How do we measure authorship when you start relying on AI to help you design worlds?
How do you measure authorship when you realise almost all works are a mismatch of inspirations from other works and experiences (in the latter, alot of the times not even ones the author "lived" through himself)

Most importantly, what happens to soul, does it matter anymore? Should we simply accept a sense of inferiority against machines and call it a day?
Oh geez...
This is some boomer shit.
Should we also rage against hammers and knifes because our hands can't hammer and cut as well as they do?
AI is just another tool - and right now a particularly a very undeveloped and mythologized one.

Honestly whole discussion surrounding AI's and art reminds of that clip from 'Friends, where Joey learns to use a Thesaurus on his laptop, thinking it will allow him to write something smart and then proceeds to produce an entirely nonsensical text...
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
7,750
Location
Lusitânia
Games with lackluster procedural generation have already proven that no amount of AI algorithms can replace human creativity, because hand-made levels >>>>>> proc gen, EVERY SINGLE TIME, no exceptions.
That depends entirely on the kind of game being made...
Games like Subanutica and NOITA would be severely worse games overall if they didn't have a significant measure of procedural generation
 
Last edited:

Blutwurstritter

Learned
Joined
Sep 18, 2021
Messages
953
Location
Germany
In the long run I hope they combine the best of both worlds. The AI generates lots of content, then a human selects the best bits and fixes the deficiencies. Although I expect more of the same procedural shit to come for a long time, with some titles using AI, Deep learning, machine learning, neural networks, etc., as marketing buzz words, without any real benefit.
 

Jarmaro

Liturgist
Joined
Dec 31, 2016
Messages
1,476
Location
Lair of Despair
Subnautica would be a severely worse game if it didn't have a significant measure of hand-made level design.
Subnautica was an accident. Many of the game's merits were the result of lack of money or the devs stumbling into the right idea without proper understanding. The moment they got money and could do what they wanted, they created Subnautica: Below Zero. AI would be as random, but you could choose among the created outputs to choose the working one, instead of hoping a group of random developers manages to create a coherent product in one go.
 

mkultra

Augur
Joined
Feb 27, 2012
Messages
469
Immensely great for both creativity and speed.
People could argue the same for 3D software or Photoshop (industry standards for games) if those suddenly appeared out of nowhere. Also there's nothing stopping anyone from not using either 3D, AI or photoshop, if they somehow believe it will make them come out on top of things..

Many games doesn't even use original assets, it's stock things they buy off a store.. when i worked on Kenshi (flora etc) the dude who made it had only used stock 3D assets that he bought.. those are still in afaik. To me it's still one of the more original games and with an original setting.


The argument that it's not "creative" is idiotic. It's like saying 3D isn't creative because its not hand-draw, or that photoshop is uncreative because it also has AI, and cloning, filters etc.

Like for any medium in existence there will be crappy artists and there will be amazing ones.
 
Last edited:

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,921
Location
Hibernia
Games with lackluster procedural generation have already proven that no amount of AI algorithms can replace human creativity, because hand-made levels >>>>>> proc gen, EVERY SINGLE TIME, no exceptions.

Same with art, same with story. A human has to make it for it to have any value.
not sure i agree 100% with this. I've seen Stable Diffusion draw portraits of fantasy characters which you'd see in an rpg portrait selection menu and wouldn't know any better. I think ai wont replace everything, but it should definitely cut costs for smaller teams. Things like high quality textures (possibly even with all the other pbr maps), complementary 2d artwork, and perhaps even voice altering so that one good voice actor can voice a lot of different characters - all this will be for the better imo. Even in the art department, if you have real artists, its much easier for them to start painting on top of a pre existing image (or use it for inspiration) than from scratch. Overall, AI will be good if it used adeptly, and bad if its used to hammer out more content for the sake of it.
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,921
Location
Hibernia
also the ai is learning to mimic other artists, so trying to pretend that people will get an eye for ai art is presumptuous imo. Anyways, most of artstation looks it was ai generated, so..
 
Joined
Oct 26, 2016
Messages
2,019
Games with lackluster procedural generation have already proven that no amount of AI algorithms can replace human creativity, because hand-made levels >>>>>> proc gen, EVERY SINGLE TIME, no exceptions.

Same with art, same with story. A human has to make it for it to have any value.
but it should definitely cut costs for smaller teams.
I am a small team of one person hiring the occasional freelancer. How does it help me cut costs? Do not include answers what might be possible in 2225AD.

Things like high quality textures (possibly even with all the other pbr maps),
How?
complementary 2d artwork,
How?
and perhaps even voice altering so that one good voice actor can voice a lot of different characters - all this will be for the better imo.
How?
Overall, AI will be good if it used adeptly, and bad if its used to hammer out more content for the sake of it.
How? So basically if I am already a really good artist then AI is a "tool"? Otherwise its just bad?
 

mkultra

Augur
Joined
Feb 27, 2012
Messages
469
also the ai is learning to mimic other artists, so trying to pretend that people will get an eye for ai art is presumptuous imo. Anyways, most of artstation looks it was ai generated, so..
you can mix artists which is a big appeal.

And again, this is not any different than any other medium, there will be tons of shitty artists and art and there will be incredible and totally unique art by people who know what they're doing.

Examples here from people doing their first AI art is as interesting as someone doing the first 3D model, it doesn't say shit.
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,921
Location
Hibernia
I am a small team of one person hiring the occasional freelancer. How does it help me cut costs?
By drawing you stuff for free? You want crpg portrait pack, you can get it. You want concept art for fantasy armour, you can get it (albeit for now a little wonky). 3 years ago ai couldn't draw a human face without having 20 artefacts or blemishes polluting the pic. Today it already picks up on prompts like 'Beksinski' or 'Mucha', and knows the difference.
 
Joined
Oct 26, 2016
Messages
2,019
I am a small team of one person hiring the occasional freelancer. How does it help me cut costs?
By drawing you stuff for free? You want crpg portrait pack, you can get it. You want concept art for fantasy armour, you can get it (albeit for now a little wonky). 3 years ago ai couldn't draw a human face without having 20 artefacts or blemishes polluting the pic. Today it already picks up on prompts like 'Beksinski' or 'Mucha', and knows the difference.
I have had crpg portrait generator programs for years that give consistent results. This is the last thing I need.
Why would I need fantasy concept art for armour? I have all the reference material I need already for years.
No. I don't need more fluff.
Where is the supposed help with things that actually cost money to produce?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom