It's rusty's go-to crutch when he has no more arguments left.Elaborate.Going to guess you're an ESL on top of it?I'm not a socialist
It's rusty's go-to crutch when he has no more arguments left.Elaborate.Going to guess you're an ESL on top of it?I'm not a socialist
https://en.wiktionary.org/wiki/champagne_socialistIt's rusty's go-to crutch when he has no more arguments left.Elaborate.Going to guess you're an ESL on top of it?I'm not a socialist
Is there a greater example of hypocrites than communists? I think not.>I don't like your argument, you must be a communist
Rusty is quintessentially American.
I specifically said that using AI and commissioning artwork are almost the same. I drew a parallel and you interpret it like I'm putting these two things in opposition and I'm the idiot?I shit on it to point out your hypocrisy. You act as though it's not a creative outlet to use AI to express yourself, but it IS a creative outlet to pay someone else to express themselves. That's just idiotic, and you are an idiot.
I know what a champagne socialist is, you silly git, I've no idea about "ESL". You don't know where the jokes end and my personal beliefs begin, because it was not an ideological debate. And even if it was you mostly ignore what people tell you and go with your headcanon, which is precisely why I like you. I practice simple living and I advocate for simple living. As for my alleged socialism, best I can do on such a short notice:https://en.wiktionary.org/wiki/champagne_socialist
a non-ESL would have realized I was drawing a comparison between him advocating for beliefs he himself does not practice and wealthy elites that advocate for socialism.
How do you measure authorship when you realise almost all works are a mismatch of inspirations from other works and experiences (in the latter, alot of the times not even ones the author "lived" through himself)How do we measure authorship when you start relying on AI to help you design worlds?
Oh geez...Most importantly, what happens to soul, does it matter anymore? Should we simply accept a sense of inferiority against machines and call it a day?
That depends entirely on the kind of game being made...Games with lackluster procedural generation have already proven that no amount of AI algorithms can replace human creativity, because hand-made levels >>>>>> proc gen, EVERY SINGLE TIME, no exceptions.
Subnautica was an accident. Many of the game's merits were the result of lack of money or the devs stumbling into the right idea without proper understanding. The moment they got money and could do what they wanted, they created Subnautica: Below Zero. AI would be as random, but you could choose among the created outputs to choose the working one, instead of hoping a group of random developers manages to create a coherent product in one go.Subnautica would be a severely worse game if it didn't have a significant measure of hand-made level design.
No, there is not.Is there a greater example of hypocrites than _champagne_ communists? I think not.
not sure i agree 100% with this. I've seen Stable Diffusion draw portraits of fantasy characters which you'd see in an rpg portrait selection menu and wouldn't know any better. I think ai wont replace everything, but it should definitely cut costs for smaller teams. Things like high quality textures (possibly even with all the other pbr maps), complementary 2d artwork, and perhaps even voice altering so that one good voice actor can voice a lot of different characters - all this will be for the better imo. Even in the art department, if you have real artists, its much easier for them to start painting on top of a pre existing image (or use it for inspiration) than from scratch. Overall, AI will be good if it used adeptly, and bad if its used to hammer out more content for the sake of it.Games with lackluster procedural generation have already proven that no amount of AI algorithms can replace human creativity, because hand-made levels >>>>>> proc gen, EVERY SINGLE TIME, no exceptions.
Same with art, same with story. A human has to make it for it to have any value.
I am a small team of one person hiring the occasional freelancer. How does it help me cut costs? Do not include answers what might be possible in 2225AD.but it should definitely cut costs for smaller teams.Games with lackluster procedural generation have already proven that no amount of AI algorithms can replace human creativity, because hand-made levels >>>>>> proc gen, EVERY SINGLE TIME, no exceptions.
Same with art, same with story. A human has to make it for it to have any value.
How?Things like high quality textures (possibly even with all the other pbr maps),
How?complementary 2d artwork,
How?and perhaps even voice altering so that one good voice actor can voice a lot of different characters - all this will be for the better imo.
How? So basically if I am already a really good artist then AI is a "tool"? Otherwise its just bad?Overall, AI will be good if it used adeptly, and bad if its used to hammer out more content for the sake of it.
you can mix artists which is a big appeal.also the ai is learning to mimic other artists, so trying to pretend that people will get an eye for ai art is presumptuous imo. Anyways, most of artstation looks it was ai generated, so..
By drawing you stuff for free? You want crpg portrait pack, you can get it. You want concept art for fantasy armour, you can get it (albeit for now a little wonky). 3 years ago ai couldn't draw a human face without having 20 artefacts or blemishes polluting the pic. Today it already picks up on prompts like 'Beksinski' or 'Mucha', and knows the difference.I am a small team of one person hiring the occasional freelancer. How does it help me cut costs?
I have had crpg portrait generator programs for years that give consistent results. This is the last thing I need.By drawing you stuff for free? You want crpg portrait pack, you can get it. You want concept art for fantasy armour, you can get it (albeit for now a little wonky). 3 years ago ai couldn't draw a human face without having 20 artefacts or blemishes polluting the pic. Today it already picks up on prompts like 'Beksinski' or 'Mucha', and knows the difference.I am a small team of one person hiring the occasional freelancer. How does it help me cut costs?
AI generated voice
AI generated voice
half of the reason I approve of this is that for some weird reason it makes codexers seethe
AI generated voice
AI generated voice
How does it work? Is it reading it in real-time, or pre-recorded and then put in the game somehow?