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Is Dark Souls overrated?

Discussion in 'jRPG Weeaboo Discussion' started by MotherMachinae, Mar 28, 2016.

  1. NerevarineKing Educated

    NerevarineKing
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    I never got the point of calling things "overrated". Just play it for yourself and form your own opinions about the game. Bloodborne and DS1 are some of favorite games, but it's fine if you think they suck.

    (Also, some people seem to think that action combat isn't good unless it's fast, flashy, and has a lot of pretty colors on screen.)
     
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  2. Elwro Arcane

    Elwro
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    Divinity: Original Sin Wasteland 2
    It is overrated. But it doesn't mean it isn't a masterpiece.
     
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  3. kreight Guest

    kreight
    It's a fucking paradise for emos, autists and other edgy teenagers who want to make playthroughs with a starting weapon and no armor using a dance pad.
     
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  4. Unreal Savant

    Unreal
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    So you like Skyrim, right?
     
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  5. karoliner Magister

    karoliner
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    Dark souls is shit
     
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  6. Unreal Savant

    Unreal
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    Literally, perhaps, but not figuratively.
     
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  7. George Duroy Savant

    George Duroy
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    Dark souls is good because it's not an open world. Instead of making big huge empty map, over developers should have done many areas connected and inter-connected. That's why Dark souls was so popular, it shows that Metroidvania level design is the best of them all. It can turn a decent game to a game considered a masterpiece.
     
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  8. Reader Learned

    Reader
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    What a thread! Of course it is! Here's my two cents
    1. The game was created with online play and it had bad consequences
    a) Bosses. If you play coop most of the boss' mechanics go to hell. One player just kites the boss, other kicks the boss. Switch roles according to aggro. If you play solo then yes you should learn mechs but hey, devs thought that it would be unfair, therefore you are given the option to summon AI cannon fodder.
    b) Loot. It was "balanced" for online of course. It was "balanced" to the point where finding new piece of gear simply is not rewarding. And sorcerers for example may not find more than two new staves in the whole playthrough. Plus there are simply nooks and crannies protected by enemies where you'll find...nothing. Bad design.
    There are games from FS which don't have these problems. It's King's Field series. These games has great exploration and loot. You just feel the impact of every piece of gear you find. And you find them pretty often. There is no fancy swordplay of course, but i wouldn't call rollrolloverroll in DS a fancy swordplay too.
    2. Big bosses are shit. If you are a melee all you see is a trembling piece of a texture with no ability to see what the boss are goiing to do next.
    3. The story. I just don't believe this bullshit that he has the solid noncontradicting story in mind which he then telling us through the objects' descriptions and their placing in the world. Again King's Field has a vague but quite understandable story.
    4. So called "hardcore". They even call "soulslike" now every game where you can die and omg lose a bit of progress. Then all the games of 1985-1995 were "soulslike". And even more. I replayed Duck Tales yesterday. I fucked up once on spikes and the plant bite me. And here i am with one hit from death and the whole level before me. And no fucking estus flask!
    With all that said i don't consider DS games bad. But overhyped indeed. Also DS2 and DS3 are absolutely secondary. Level design is not so good and monsters are not so creepy anymore.
     
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  9. Apostle Hand Savant Possibly Retarded

    Apostle Hand
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    dark souls is shitty game
     
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  10. gabel Learned

    gabel
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    Resident Evil 4 is overrated.
    Twitcher 3 is overrated.
    GTA 5 is overrated.
    Shitty walking simulators are overrated.
    A whole lot of crap is overrated.

    Dark Souls is not. If anything, it is underrated, because it often gets reduced to its supposed difficulty, which in reality is just a tiny fraction of what makes it so great. The fact that it's not been surpassed, not even by FromSoft themselves, proves just how great a game it is.
     
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  11. DJOGamer PT Arcane

    DJOGamer PT
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    :hmmm:
     
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  12. Unreal Savant

    Unreal
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    Metroidvania is not open-world.
     
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  13. polo Erudite

    polo
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    Dark souls is the best dark souls clone, so no, its not overrated.
     
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  14. Unreal Savant

    Unreal
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    Dark Souls is the Dark Souls of Dark Souls.
     
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  15. NJClaw I'm single now, looking for a new forum boyfriend Patron

    NJClaw
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    I'm Ridin' with Biden I'm Ridin' with Biden
    We already went over this. Demon's Souls is the Dark Souls of Dark Souls.
     
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  16. PorkyThePaladin Arcane

    PorkyThePaladin
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    I think the main achievement of Dark Souls was that when those games came out in 2010s, the entire industry was firmly enmeshed in the notion that they need to dumb everything down and make it more digestible and simpler for the common pleb playing video games, and Dark Souls franchise turned all of that on its head. Mainstream games were filling themselves up with quest compasses, map markers, NPC quest giver exclamation marks, massive exposition lore dumps, simplistic combat systems, and other crap like that to make sure nobody is lost, and here comes a game (and then sequels) that just shat on all of that. Brutal combat, limited save points, figuring out how to proceed yourself, lore told through subtle environmental hints or dialogue scraps, it was an amazing blow for the real gamer when Dark Souls sold well and gained fame.

    Aside from that, I do believe the quality of the games declined over the span of the franchise. Dark Souls was amazing, and while it might not be everyone's cup of tea with its gameplay formula of repeating the same segments until you "win" them, it's still an outstanding and fun experience. Dark Souls 2 lost some of that, with its inferior level/world design, and what I think was a downgrade of the combat system in terms of build options and fun. And Dark Souls 3 just became way too twitchy and rolling oriented. But the first game, I would advise any RPG fan to at least try.
     
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  17. samuraigaiden Liturgist

    samuraigaiden
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    RPG Wokedex
    It is overrated but it's contribution to gaming culture far surpasses it's quality as a game. Dark Souls proved a bunch of idiots wrong and it being overrated further rubs it in their faces, so I welcome it's overrating.
     
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  18. samuraigaiden Liturgist

    samuraigaiden
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    RPG Wokedex
    Severance: Blade of Darkness is the Dark Souls of Dark Souls. In fact, it is more than that. Severance is Dark Souls IRL.
     
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  19. Alphard Savant

    Alphard
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    its difficulty is overrated, not the game itself
     
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  20. Maxwell's Demon Arcane

    Maxwell's Demon
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    I don't understand why people say Dark Souls is difficult. If anything, the combat is way too slow to enjoy. I can never get more than two or three hours into a run before I get too bored to continue. Still, I have to give Fromsoft some props for their popularizing a design philosophy that isn't retarded.
     
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  21. Mojobeard Augur

    Mojobeard
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    Souls games are pretty much perfect video games, and I honestly look down on people that don't like them.
    I do understand the shitty "prepare to die" marketing gimmick, awful copycat games, and the wankfest that is the pvp community, giving some people a wrong impression about what they're about.
     
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  22. samuraigaiden Liturgist

    samuraigaiden
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    RPG Wokedex
    For games with so much emphasis on real time combat, they sure lack some finesse.
     
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  23. gabel Learned

    gabel
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    No, they really don't. Unless you think gimmicks equal finesse.
    Souls combat is easy to learn, hard to master. And you can play in dozens of different ways.
     
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  24. Mojobeard Augur

    Mojobeard
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    If you want more buttons to press, try Bloodborne or Sekiro.
     
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  25. Lyric Suite Converting to Islam

    Lyric Suite
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    Dark Souls was never "press button within this millisecond or die" gameplay. They introduced that eventually but it's never been about that.

    Action or not, Dark Souls is still an RPG and part of the enjoyment comes from stuff like character buliding, exploration, level design, enemy placement etc.

    Difficulty is a red herring if you think the game is shit because it's not as hard as some turbo twitch game out there you are missing the point.

    BTW, i think Thief too can become piss easy once you learn how the AI works. Doesn't mean the game isn't a masterpiece or that it isn't as fun anymore.
     
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