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Is Dark Souls overrated?

Discussion in 'jRPG Weeaboo Discussion' started by MotherMachinae, Mar 28, 2016.

  1. meanwhileInPoland Arcane

    meanwhileInPoland
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    that's it bro? couple cut enemies,items, one unused doors and some old voice-lines are suppose to point to some heavy and late-stage development reshuffles of entire game/plot? :lol::lol::lol: What are those strange gaps in the story? BB plot is pretty straightforward actually. Some retard found magic ketchup in ancient ruins and decided to inject it despite his master objections. Shit happened, everyone dead or mad - have some "The Shadow over Innsmouth" in the dlc cause we like Lovecraft.

    Every single game they released since DeS had more cut content than BB with DS2 getting complete reboot in the middle of development. DS1 second half is unfinished mess while DS3 got fuckton of mechanics gutted and huge changes to the plot & bosses locations.
    BB network test version was actually pretty polished and similar to the released one. If you are looking for
    then DS2 is the right answer. That network-test version from late 2013 feels and plays almost like an entire different game with lighting engine and fuckton of mechanics left on the cutting room floor. Not to mention the whole time-traveling aspect of the story getting the boot.
    People look to much in to the cut-content and take that leaked "Project Beast" trailer as a version of the game that could be instead of it being just a concept video and internal trailer.

    Sekiro is probably their most polished release with Bloodborne right behind it.
     
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  2. MajorMace Liturgist Patron

    MajorMace
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    I'm Ridin' with Biden I'm Ridin' with Biden
    My ass could be your source...
     
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  3. mediocrepoet First disciple of Mediocrites Patron

    mediocrepoet
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    Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
    It was niche at first and then caught on. It also nearly didn't come out outside of Japan at all.

    I knew most of this before, but had just watched this the other day, if you're curious:
     
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  4. Nifft Batuff Liturgist

    Nifft Batuff
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    It's so niche that now every action games want to be a souls-like. Even gaming journos have the urge to continuously compare new action games with the Souls ones. It is so asinine, that "souls-like" is now a clear tag-indicator of decline (as rogues-like, metroidvania-like, etc.).
     
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  5. Artyoan Arbiter

    Artyoan
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    Mostly no, its not overrated. It is rightfully referenced as a model for improvement for many reasons. I'll list out some of the reasons I hold it in high regard:

    -DS receives most of its praise for its difficulty which is the only area it could be rightfully perceived as overrated. People are missing the point though. The game has a single difficulty which is moderately hard, especially for anyone unfamiliar with how it plays. DS1 is built around the simple concepts of blocking or rolling as a means of defense. Anyone can roll, no matter the build. Moreover, the fact that there is one difficulty allows players to socially reminisce about the same encounters, the same bosses, the same trials. Thats extremely important because by being subjected to the same standard, people can relate in a way not afforded by multiple difficulties. It is an indirectly shared experience and trial by fire.

    -To touch on that same point of a standard and high-ish difficulty, Demon Souls and Dark Souls are one of the rare moments that the gaming community has actually insisted on 'playing the right way' so as to maximize the fun of the game to people first experiencing it. That is, to solo a boss and not summon your way through, not to use ranged cheese excessively, etc. Instead of policing and gatekeeping the game from new players, they were attenuating and inviting new players and shaping their mindset in a way beneficial to the game's strengths. This can be overdone of course, but it was very present at the time of Demon Souls and Dark Souls releases.

    -The lack of manual saving meant each mistake and each step within the game held a tension to it. You could not undo stepping into a trap by quick loading. You could not save outside of a boss doorstep unless the bonfire was there already. You could not bypass frustration and frustration is an important element of why we come to love certain things in retrospect. You remember the Undead Burg for the same reason you remember Moonbrook in WoW. It took all of the game's mechanics and put them in one space, early in the game, and forced you to experience the frustration of death so as to learn them. You cussed at the time, but you remember it fondly after the fact. You remember it even more fondly because other people got their ass kicked the exact same way for the same reasons as you did.

    -No manual saving also meant an appropriate death system and this is the game's more important takeaway for me. Contrary to popular belief, this is one of the most kind hearted death systems ever made. You do not lose anything you've found between the last checkpoint and death. You keep all items, you even keep some shortcuts, you lose 'experience' of which there is an infinite amount and you only lose that if you regress. Respawns and getting back to your place of death are your only real punishment and if you are improving as the game asks of you, that isn't much of a punishment. I have made the point that CRPG's with a death system like this would make so many mechanics such as risky resting, traps, etc so much more meaningful if they couldn't be loaded away so readily. This is what keeps the game tense, with a 'good' frustration, but doesn't let it get carried away with destroying people's resolve like having three lives in Contra or Megaman. You never seriously lose progress. You also have other areas to explore if you can't handle the one you're in.

    -Area Design. Everyone references that elevator for good reason. It was perfectly paced. It made sense. It dropped the player right back to a safe area to release the tension. Real, meaningful progress. The game uses verticality and actually allows the player to glimpse areas they haven't reached if they choose to look at the scenery. Exploration made that much sweeter by having locked doors or dangerous paths best noted and left for later, giving each area the potential to never feel quite 'done'. Returning to old areas after you've leveled up and found new gear also helps enhance the sense of progression by smashing that which once caused you frustration.

    I could mention the soapstone social aspect, the God-tier tone, environmental storytelling, intentionally vague mystique to the lore, and other aspects but I don't want to go full review.
     
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  6. Lyric Suite Converting to Islam

    Lyric Suite
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    Look, Dark Souls is as great as any game ever got. Now that doesn't mean it is perfect or that it doesn't flaws etc but then there is NO game in existence that is perfect and beyond criticism. If Dark Souls doesn't qualify as great on account of its imperfections then you might as well give up because you are obviously looking for something that is clearly unfeasable.

    Games are not like music or literature where a single person has control over everything and so it can happen that a uniquely inspired artist may produce a work that is close to perfection. Like movies, games are big collaborative efforts where the possibility of things going awry on a particular end is always there. More over, unlike works that can be produced by a single artist video game companies don't have the luxury to sit on their product until all the flaws are ironed to perfection (unlike a composer or a writer who can just shelf a work for years if need be until it is perfect). Games are massively expensive and there's only a limited amount of time you can get all the people required to produce them toghether.
     
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  7. Lutte Dumbfuck! Dumbfuck

    Lutte
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    No. Absolutely not.

    Dark Souls doesn't have a difficulty slider but it does have extremely variable levels of difficulty that can be selected by.. character building and item choices.

    That guy who almost never dodges a single thing in full havel just spamming attack and drinking estus like it's coca cola :



    Doesn't experience the same thing as that guy :



    Magic in DeS, Arcane in Bloodborne, full armor poise tank, buffed curved swords (start with scimitar/falchion, upgrade to painting guardian sword) or pyromancer in DS1, pure sorcery or buffed rapier in DS2, tWINblades consecutive hitting buff build in DS3 (hard to find a video that shows the full one here, with pontiff+old wolf+beacon this shreds literally anything to the point where you don't give a shit about being hit and drinking estus like a spammer because nothing will outlast your healattack spamming), all souls games can be played with the most minimal of effort if you will it. Just a little more hidden than selecting the difficulty slider on first run in other games. But in terms of gameplay impact.. any of these builds are equivalent to a legitimate easy mode.
     
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  8. Artyoan Arbiter

    Artyoan
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    You're talking about specific builds that weren't hammered out til well into each game's life and was likely the first time experience of a very small percentage of people who played it the first time. My point remains, the difficulty provided a constrained experience enough to make the social dynamic of discussing it unique to a game with a higher, singular difficulty. Which is also why it can make for good letsplay style watching if someone is for some reason into that.
     
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  9. SumDrunkGuy Arcane Shitposter

    SumDrunkGuy
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    What a flamboyantly gay thread. Is OP's scheme to orchestrate some massive circle jerk?
     
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  10. Sunri Savant

    Sunri
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    No its not!
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
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  11. Achiman Cipher Patron

    Achiman
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    Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    Overrated compared to what?
    All you can eat buffet?
    Sex with 2 women at the same time?
    Punching someone you hate in the face?

    It's not overrated when compared to the current competition in video games that's for sure.
     
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  12. curds Prophet

    curds
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    overhyped maybe but not overrated.
     
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