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Deus Ex Is Deus Ex an RPG?

Self-Ejected

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First time i played Deus Ex, it was after finishing up Thief and Hitman series. Being an enthusiast for stealth games, i picked it up and played it as a typical stealth game.

Then i came across some 'hardcore' gaming(RPG-related, mostly) sites that labeled Deus Ex as a Role-Playing Game.

I wondered, what makes Deus Ex a Role-Playing Game. It was never sold as an RPG back then.

I don't want to start an age-old discussion about what an RPG is. But we all know some basic things about the subject.

What makes Deus Ex an RPG:

Skills and Augmentations:

There are skills in Deus Ex than can be increased. They have an actual impact on the gameplay.
The augmentation system is also simulates some sort of character development, your power increases as you acquire more augs and since you can't take all of them, it makes char dev a little more functioning.

Choices and Consequences?

Words around the interwebz say Deus Ex has "choices and consequences". In the gameplay, yes, it's some sort of "Should i kill these guys? Stun them? Or just sneak past them?" yeah there are some moments, for example, in Paul's apartment where you can fight alonside him and savw him or flee and later found his dead body. Multiple endings are not counted as C&C as we all know.



What Doesn't Make Deus Ex an RPG:

Lack of Proper Character Creation and Weak Character Development

You can't create your own character, you are always JC Denton, all customizing options available for you summarize in just choosing the skin color of JC!
No armors, helmets and boots, only items you can equip are weapons.

Lack of RNG

How many RPGs are out there without having random number generator being implanted within them?
 

Infinitron

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I wondered, what makes Deus Ex a Role-Playing Game. It was never sold as an RPG back then.

As it happens, I have my original Deus Ex box right here

kXfyJJq.jpg
 

agris

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Infinitron do you think DX MD or HR are RPGs?
 

Scroo

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Of course it is ;)

Since we aren't the watch and don't have weird checklists to go through to find out if smth is an rpg or not it basically comes down to this age old question - what defines an rpg :P

Personally I define DX as a genremix btw, not a fully fledged rpg, not a fully fledged shooter, a mixture between
 

Ash

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It straddles the line, yet there's enough RPG elements to define it as an RPG (hybrid). There are plenty games out there with far fewer role-playing elements that claim to be an RPG.
It's not a traditional RPG, but it is an RPG.

Dialogue options
Character creation and progression
C&C
Role-playing potential
RNG elements in core gameplay (accuracy system)

It has the majority. It may not go to the depths of some RPGs, yet it's not enough to discredit it.

And for the record it does have an armor system too, it's just primitive.

But I don't really care what is or what is not an RPG. I'll play whatever consists of very good design like Deus Ex does.

Infinitron do you think DX MD or HR are RPGs?

Who cares? they're not very good.

In all seriousness they're less of an RPG Deus Ex is. They straddle the opposite side of line, barely holding on. I barely consider them RPGs while Deus Ex passes confidently enough.
 

Haraldur

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As far as I am concerned, Deus Ex felt like a CRPG when I played it, and that is enough. (Playing on 'Realistic' difficulty) I started weak, sneaking everywhere to stop myself from getting quickly killed, but I felt myself becoming stronger until I was almost invincible at the end. I spent a lot of time in dialogue with characters, going from character to character (sometimes in order to compete quests) to piece together the story of the game world -- a mode of operation I associate with CRPGs. I also spent a lot of time just exploring the world. I generally do not get these from FPSs (certainly not Doom or Unreal) or stealth games (well, Thief 1&2, not played others) or strategy games or adventure games or GTA-likes or roguelikes or puzzle games.

I suppose games that feel like CRPGS have: challenges, power progression so identical challenges get easier, exploration (of story, geography, systems -- exploration that can result in power progression) and some kind of motivation to even get onto the treadmill (find a water chip, escape from Irenicus' dungeon, find Caius Cosades, defeat Lord XEEN, bring the orb to Ellinger, infiltrate the Statue of Liberty), usually with more motivations branching off the first one (stop mutant invasion, er... defeat Irenicus?, become messiah, er..., er..., what is going on with UNATCO?).
 

pippin

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I see it as the trademark LGS hybrid with rpg elements. The kind of game everyone is trying to recreate yet fail miserably because everyone else are just illiterate retards.
 

Gondolin

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Shin

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The real question is... are action RPG's really RPG's? I always argue they're not really part of the genre, despite the name.
 
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The real question is... are action RPG's really RPG's? I always argue they're not really part of the genre, despite the name.
There's all sorts of tryhards on these forums that think the same way so they can pretend they're monocled for having deteriorated reflexes and coordination.

All CRPGs are hybrids, if it's hybrid with action, cyoa, strategy, urmum or any combination is another story.
 

deama

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I wonder if we're gonna be still debating this stuff in like 50 years? Though isntead of calling each other retards, we'll go on skype 9.459 and just slap the camera with our long, white, well-groomed (hopefully) beards...
 
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