Ravielsk
Magister
- Joined
- Feb 20, 2021
- Messages
- 1,534
I think yall are focusing too much on a simple quality meter. Is it good? Is it bad? Actually, the problem with the last 10 years of gaming is less about quality and more about innovation.
I would add to this that its not just a matter or quality and innovation but also of consistency with which both of these occur. If you go back in time you will find plenty of both quality and innovative games released each year. There is a reason why we talk about the 90's or the early 2000's instead of 1998 or 2003 specifically. Its because in those years high quality and innovative titles were coming out each and every year, so picking some sort of definitive "best year" is kind of impossible. Innovation and quality were a consistently present and were the norm.
However as you go forward in time from the start of the 7th gen this trends dies down. Fewer and fewer quality titles are released each year and the few that do come out are usually just derivatives of old stuff. With CRPGs this is especially obvious as those tend to wear their inspirations on their sleeves rather than glossing over them. And look its not like Baldurs Gate is a bad game or a bad basis for a game but 23 years down the line I would expect something new rather than endless throwbacks.
That is really the core problem here. Its that the "golden years" are defined by all three factors (quality, innovation and consistency) being present while the current decline is typified by their absence or imbalance of them. So we may have quality titles but those titles are design wise stuck in the past or innovative titles that are so poorly made it basically does not matter and all of this more or less at random.