Coming from Daggerfall - it is almost comical how many things regressed in Morrowind - removed horse riding, levitation and tons of other skills, really small world with tiny dungeons, terrible faces, stiff animations, almost non-existing game balance, small bestiary, obvious real world references (imperial soldiers wore Roman armor, Bretons had French names), retconning existing lore, terrible Dragonbreaks idea, short non-dynamic soundtrack ...
I was sure that other companies will take advantage of Bethesda downfall, correct Morrowind mistakes and create infinitely better games.
It took some time, but I've heard that ex - Black Isle guys are taking a shot at creating game in similar style - Awoved, Avowed or something like that. Finally someone will show Bethesda hacks how it should be done.
I am going to play the devils advocate on this one. The regression that took place between Daggerfall -> Morrowind -> Oblivion was inevitable. Going from a pseudo 3D engine where actors are just a couple of sprites with only rudimentary collision detection to a fully 3D engine with fully animated actors has to take it toll somewhere.
You're right about levitation - I've got it mixed up with climbing.this means that the number of non-language skills actually increased by 2 from Daggerfall to Morrowind.
I've recently tried all five. With a bunch of mods - to make roleplaying a vagabond seeking fame and fortune somewhat realistic. And with some engine / renderer remakes - because Bethesda engines age like fine milk.Daggerfall's arguably the best of the bunch because you can see what it's trying to do even if it doesn't really come off.
Oblivion's the standout black sheep in that the gameplay sucks but they also botched the setting to a truly incomprehensible degree, stripping away the one thing that makes Elder Scrolls games exciting.
Bethesda helpfully included a free Construction Set for use with Morrowind that provided modders with an excellent set of tools and led to the creation of a vibrant modding community, which only expanded for later games based on the Morrowind engine (i.e. Oblivion, Fallout 3, Fallout: New Vegas, and Skyrim). This is one of the greatest accomplishment of Morrowind.You're right about levitation - I've got it mixed up with climbing.this means that the number of non-language skills actually increased by 2 from Daggerfall to Morrowind.
However, Morrowind was pretty much Todd Howard game - which had several long lasting consequences.
Soon after Morrowind release, one of Bethesda animators (Gary Noonan aka WormGod) - released his take on game balance ('Morrowind Advanced') - it actually made the game playable. Everyone became aware that Todd games can be fixed. Unfortunately for the next game Bethesda hired Morrowind modder Gavin Carter - who was a little too obsessed with 'balance' - which resulted in infamous Oblivion level scaling. For subsequent game Bethesda hired Oblivion modder Oscuro of OOO fame - and got rid of Gavin.
Todd decision to remove nudity and ban efforts to bring it back - inspired creation of shrine of free artistic expression outside Bethesda's corporate control - Lovers Lab.
Decision to remove most of Morrowind province from the game called 'Morrowind' inspired Tamriel Rebuilt project. Some people from original Tamriel Rebuit are now working on Beyond Skyrim, while others are still adding missing chunks of the province to TES 3.
Morrowind was the first case of 'we've removed it - but you can add it back' approach to game design. Which is still preferable to more modern 'we've removed it - but you can buy it back' approach.
Oblivion's the standout black sheep in that the gameplay sucks but they also botched the setting to a truly incomprehensible degree, stripping away the one thing that makes Elder Scrolls games exciting.
I had the same experience with Oblivion until recently, where I tried a few mods to smooth over the most obnoxious parts. The most important mod being "Natural Leveling" or something like that. The way it works is that you no longer have a level up menu or have to sleep on level up. Levelling up does still happen, in basically the same way, but just over time due to skills increasing.Oblivion's the standout black sheep in that the gameplay sucks but they also botched the setting to a truly incomprehensible degree, stripping away the one thing that makes Elder Scrolls games exciting.
I just uninstalled Oblivion again the other day. It must be the 126th time, give or take a dozen. I played it once through to the end during its first run in 2006. In the years since I've tried time and time again to find something meaningful that will keep me going through for a second playthru, but never can make it. It's just so fucking bland and boring. The most fun anyone gets out of Oblivion is the wacky, play-doh face character creation part at the beginning. It's all downhill from there.
cummunism is real and it can hurt you
Capitalism is human economics. Communism is a theoretical set of rigid rules for economics that would supposedly lead to a better outcome. That is to say, communism is capitalism with more bureaucrats, rules, and inefficiencies.How about we go back to talking about Capitalism and Communism? I want to forget the horrors of Bethesda
there is no economic system that is not capitalism
I just uninstalled Oblivion again the other day. It must be the 126th time, give or take a dozen.