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Is inquisition actually a bad game or do people just hate it because of the gay stuff?

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I think I read that EA was eventually hoping to change the engine to Frostbite for all their studios but didn't mandate it yet when Bioware picked it up for DAI.

Wonder if DAI was made in a different engine and was successful, if they will be allowed to choose their own engine like Respawn is doing with their games.
 

baud

Arcane
Patron
Joined
Dec 11, 2016
Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I think I read that EA was eventually hoping to change the engine to Frostbite for all their studios but didn't mandate it yet when Bioware picked it up for DAI.

Wonder if DAI was made in a different engine and was successful, if they will be allowed to choose their own engine like Respawn is doing with their games.

Respawn was able to choose their own engine because they weren't owned by EA until recently. We'll have to see which one they use for their next game
 
Joined
Nov 23, 2017
Messages
4,013
I think I read that EA was eventually hoping to change the engine to Frostbite for all their studios but didn't mandate it yet when Bioware picked it up for DAI.

Wonder if DAI was made in a different engine and was successful, if they will be allowed to choose their own engine like Respawn is doing with their games.

Respawn was able to choose their own engine because they weren't owned by EA until recently. We'll have to see which one they use for their next game

They're using Unreal for their next game, which is the Star Wars one they wouldn't have been able to do without EA. I also think they were already under EA when they pitched them Apex, and that's in Source.

I'm a little hesitant to take BioWare's word on the real problem being Frostbite when so many other games across different genres have used it seemingly without the problems they have. Especially when BioWare is talking about how the problem with it is it was designed for shooters and this is somehow a problem for two of BioWare's shooters. I mostly just get the impression BioWare blaming Frostbite for their failures is them trying to pass the buck. It'd be interesting to hear from other studios that have released games using the engine talk about it too, because as it is it's just BioWare and that one lady that had her Star Wars game cancelled I've heard say anything about it.

Anyways, while writing all that I saw that Aaron Flynn said in some podcast with Kotaku that the engine wasn't forced on BioWare, and that BioWare went to them to use it because the rendering capabilities were good for open worlds.
 
Unwanted

a Goat

Unwanted
Dumbfuck Edgy Vatnik
Joined
Jun 15, 2014
Messages
6,941
Location
Albania
The "it was designed for shooters" and "we needed to program in save/load function" doesn't seem believable after you realise that the first game they've made with frostbite came out in 2014(so was in development since 2012 or something).
 

glass blackbird

Learned
Patron
Joined
Apr 9, 2015
Messages
664
PC RPG Website of the Year, 2015
I think I read that EA was eventually hoping to change the engine to Frostbite for all their studios but didn't mandate it yet when Bioware picked it up for DAI.

Wonder if DAI was made in a different engine and was successful, if they will be allowed to choose their own engine like Respawn is doing with their games.

Respawn was able to choose their own engine because they weren't owned by EA until recently. We'll have to see which one they use for their next game

They're using Unreal for their next game, which is the Star Wars one they wouldn't have been able to do without EA. I also think they were already under EA when they pitched them Apex, and that's in Source.

I'm a little hesitant to take BioWare's word on the real problem being Frostbite when so many other games across different genres have used it seemingly without the problems they have. Especially when BioWare is talking about how the problem with it is it was designed for shooters and this is somehow a problem for two of BioWare's shooters. I mostly just get the impression BioWare blaming Frostbite for their failures is them trying to pass the buck. It'd be interesting to hear from other studios that have released games using the engine talk about it too, because as it is it's just BioWare and that one lady that had her Star Wars game cancelled I've heard say anything about it.

Anyways, while writing all that I saw that Aaron Flynn said in some podcast with Kotaku that the engine wasn't forced on BioWare, and that BioWare went to them to use it because the rendering capabilities were good for open worlds.
Nobody outside of EA has released anything with Frostbite because it sucks ass
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,214
Nobody outside of EA has released anything with Frostbite

Prolly its cos EA hasn't been licensing the engine away, not that anyone would wanna use it, I don't know. Nobody outside of CDPR released anything with Red Engine neither :P
 
Joined
Nov 23, 2017
Messages
4,013
EA seemed to stop trying to license engines with RenderWare, which is also the only time I remember them trying to do it, and that was likely because that's what Criterion did before they got bought up. Remember after EA bought Criterion the other big guys stopped using that engine because of fear of letting EA know shit. It's the whole reason Rockstar developed their own engine and released that Table Tennis test game.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,616
I think I read that EA was eventually hoping to change the engine to Frostbite for all their studios but didn't mandate it yet when Bioware picked it up for DAI.

Wonder if DAI was made in a different engine and was successful, if they will be allowed to choose their own engine like Respawn is doing with their games.

Respawn was able to choose their own engine because they weren't owned by EA until recently. We'll have to see which one they use for their next game

They're using Unreal for their next game, which is the Star Wars one they wouldn't have been able to do without EA. I also think they were already under EA when they pitched them Apex, and that's in Source.

I'm a little hesitant to take BioWare's word on the real problem being Frostbite when so many other games across different genres have used it seemingly without the problems they have. Especially when BioWare is talking about how the problem with it is it was designed for shooters and this is somehow a problem for two of BioWare's shooters. I mostly just get the impression BioWare blaming Frostbite for their failures is them trying to pass the buck. It'd be interesting to hear from other studios that have released games using the engine talk about it too, because as it is it's just BioWare and that one lady that had her Star Wars game cancelled I've heard say anything about it.

Anyways, while writing all that I saw that Aaron Flynn said in some podcast with Kotaku that the engine wasn't forced on BioWare, and that BioWare went to them to use it because the rendering capabilities were good for open worlds.
Technical leadership at Bioware is garbage. It's partly because there are no other studios in the area, so it is hard to attract top talent in the frozen wasteland of Edmonton, Canada.

They complain about adding things like an inventory system as being a monumental technical hurdle... even though they have made them several times before, etc.

It is likely Respawn is using Unreal for that project because they are under a tight deadline. With Frostbite they would have to train up everyone they hire, but Unreal is basically an industry standard with lots of online resources. They can also rely on Epic to have it working for the launch of the new consoles.
 

Robert Erick

Educated
Joined
Jan 4, 2019
Messages
51
It is easily the worst "RPG" I've played in my entire life, and that's not hyperbole. It missed the mark on everything it tried to do, from graphics and gameplay to storytelling and characters. Even the DLC, which people seem to like more than the base game, were awful. Every time a character spoke, alarm bells went off in the back of my head and I felt like I was interacting with pod people. It even robbed me of the simple joy of being a dick to characters I didn't like, because the dialogue choices are completely toothless. As for the game part, it was mind-numbingly boring. The only "good" thing I can say about it is the tarot card artwork. It's a shame they didn't use that artstyle for anything else because the UI, icons and portraits look like they're designed for mobile games. It's really bad.
 

Dishonoredbr

Liturgist
Joined
Jun 13, 2019
Messages
2,095
I played 2 times DA:I , one i didn't finished the DLCs because of sheer boredoom (As a Rogue) that was to level up enough for them and a second time to complete all DLC and kill all Dragon , while i like some companions stories ( Dorian is enjoyable when he's talking Trevinter is quite is interesting, Cassandra , Cullen and Cole are quite decent , the rest is annyoing af or dull) , some sidequest are more than fetch quests and Treppanser has a good ending and much better villian , the rest of the game is fucking boring and unbalanced.

After i got level 15 or something nothing was a match to my Spam Knight Enchanter char , not even Dragon Figths , the open world fucking sucks and shouldn't be in the game and the story is bland af.
People give DA2 a lot of shit but at least DA2's story was decent (ending suck for most part) and had side quest that connected to the main game, in DA:I the Inquisitor is a Mary sue/Gary stu that's badly animated, never had conflict other than in some romances , always won everything and everyone loves/respect him/her compared to Hawke that at least had conflicts, flaws , for most part was a tragic hero and had a changeable personality.

DA:I has some really nice content but is under boring world with ,for most part , bland and short story that they try hide that's like 7 missions or something with griding and fetch quests.. DA:I is by far the worst Dragon Age game that i played. But i like DA2 so my opinion means shit..
 
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Turuko

Learned
Joined
Jun 12, 2019
Messages
352
Location
Verbobonc
best part of the game was the MP
SP felt like trying to drink a bottle of wine that someone smashed on the floor, broken glass and all
 

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