Brayko
Self-Ejected
If you really like Star Wars go for it but I really couldn't recommend it otherwise.
That's not true at all.It is also important to point out that if you don't play KOTOR 1, you won't understand KOTOR 2 at all, and anyone who likes RPGs owes it to themselves to play KOTOR 2.
That's not true at all.It is also important to point out that if you don't play KOTOR 1, you won't understand KOTOR 2 at all, and anyone who likes RPGs owes it to themselves to play KOTOR 2.
KOTOR is very good. The story isn't very original and the writing is nothing like as good as KOTOR2's, but for Bioware standards, it is very good. Bioware don't do analysis very well, they're more like George Lucas or Steven Spielberg - they just put stuff on screen, and they do it well. Having said that, some of the characters are more than one-dimensional Biobots. The characters I liked the most were the 'grey' characters, the ones who didn't really fit light or dark, like Canderous and Jolee. The conversations with those two were well done.
There's some nice choices towards the end of the game where you get to kill off several party members. That's something Bioware have always done well - being able to massacre the people you really don't like. There's also extra options available if you're a male and romanced Bastila, or a female and romanced Carth. Don't let 'romance' put you off, romance in this game isn't like the Gaider romance in the Dragon Age games. There's not much to it other than talking, and following the romance paths simply means you get to kill or redeem them as you see fit. I liked having those options.
It is also important to point out that if you don't play KOTOR 1, you won't understand KOTOR 2 at all, and anyone who likes RPGs owes it to themselves to play KOTOR 2.
KOTOR is very good. The story isn't very original and the writing is nothing like as good as KOTOR2's, but for Bioware standards, it is very good. Bioware don't do analysis very well, they're more like George Lucas or Steven Spielberg - they just put stuff on screen, and they do it well. Having said that, some of the characters are more than one-dimensional Biobots. The characters I liked the most were the 'grey' characters, the ones who didn't really fit light or dark, like Canderous and Jolee. The conversations with those two were well done.
There's some nice choices towards the end of the game where you get to kill off several party members. That's something Bioware have always done well - being able to massacre the people you really don't like. There's also extra options available if you're a male and romanced Bastila, or a female and romanced Carth. Don't let 'romance' put you off, romance in this game isn't like the Gaider romance in the Dragon Age games. There's not much to it other than talking, and following the romance paths simply means you get to kill or redeem them as you see fit. I liked having those options.
It is also important to point out that if you don't play KOTOR 1, you won't understand KOTOR 2 at all, and anyone who likes RPGs owes it to themselves to play KOTOR 2.
I've been replaying K1 recently and DAMN is Carth annoying, so much so that it makes me wonder whether I really was that stupid back when I first played the game and totally missed it or if I repressed my memories of him as a character. Trust issues and angst about family are shoehorned into literally every discussion you have with him. But then again I guess this is Bioware we're talking about and they never were big on subtlety or ambiguity unless it was accidental.
You can just slaughter the damn ogre in the circus. You can't escape Carth's bitching and whining.Carth's still not half as bad as Aerie...
You can just slaughter the damn ogre in the circus. You can't escape Carth's bitching and whining.Carth's still not half as bad as Aerie...
Mission is really annoying too.
Mission is really annoying too.
Not nearly as Carth. I actually liked her.
the boring Wookie planet with its over-scripted main questline, the comically quaint Sith Academy, etc. About the only decent part of that game in retrospect is Tatooine, because at least that felt like exploring a Star Wars world to me.
I should clarify.I definitely agree with you about Tatooine. It is probably the only planet I still enjoy coming back to in each subsequent playthrough (I'm aiming to complete KOTOR the requisite 7 times, or whatever it is). The desert areas are beautifully made. I disagree with you about Kashyyyk and Korriban, though. Both of those areas are quite rich in C&Cs. What you do with the wookiees and Czerka, and what happens in the Academy, all depends on what decisions you take and, in the case of Korriban, there are extra options if you decide to do it last (which you should, since Bastila can't go there anyway).
Korriban has brilliant C&C in KOTOR1, with lots of different choices... all of which result in you being forced to kill all the Academy inhabitants anyway.
If you side with Uthar without doublecrossing him or side with Yuthura but don't convert her to the light side then the Academy students won't attack you on your way back.Korriban has brilliant C&C in KOTOR1, with lots of different choices... all of which result in you being forced to kill all the Academy inhabitants anyway.
If you side with Uthar without doublecrossing him or side with Yuthura but don't convert her to the light side then the Academy students won't attack you on your way back.Korriban has brilliant C&C in KOTOR1, with lots of different choices... all of which result in you being forced to kill all the Academy inhabitants anyway.
That's your opinion. I liked these sections because, first of all, they gave screen-time to party members other than the Exile, provided variety in gameplay, and made the game more challenging, because obviously the Exile is going to be the strongest character with all the best items and buffs. They also gave a feeling that, while the Exile is the fulcrum around which revolves the plot and storyline of this game, his allies aren't mindless drones that stand in the corner when they aren't needed, and are capable of making decisions and actions of their own. This is one of the things that made Nar Shaddaa my favorite planet.Those sections suck ass and often work against the game
Huh? No you don't. We get to control Mira before she officially joins the party, but at that point it's pretty clear her interests coincide with that of the Exile - she went to confront Goto's right hand crime boss to keep him from snatching the Exile for himself, despite being a bounty hunter who's supposed to be hunting for the Exile. There's the short section with the protocol droid on Telos - but he was programmed to do something specific, plus the section was hilarious. And... that's about it. What exactly are you referring to?You get to control characters that aren't even in your party and might as well be your enemies
Replay factor.You also get your ship full of companions that you don't need and don't really even have enough time to use before the game is over
Making a good and intelligent sequel to a dumbass Biowhore game out of a crappy engine and a ridiculous setting in 12 months time?I'm not sure what Obsidian were thinking.