As i said over at the Obsidian forums, yes, the ending is one of the most important parts of the game.
It gives all of what you did previously "meaning", at least as far as the storyline is concerned.
The first RPG that i ever played was (gets ready for shitstorm!) Final Fantasy 7 on the Playstation, a couple of weeks after that i bought Baldurs Gate, then the sequel and so on.
Until i played FF7 i didnt realise just how compelling a storyline in a computer game could be, up until then i had played platform/shooter/strategy games, and so i tended to view games as a fun way to waste time rather than a hobby. (As for FF7, come on, we all have to start somewhere!
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Since then i have played the fallouts, arcanum, morrowind, the deus ex games and so on, infact CRPGs is probably my favourite genre.
But the thing all of the games i enjoyed had in common was story, sometimes it might be a bit childish (FF series) , sometimes a bit nerdy (games set in the D&D universe), sometimes a bit angsty (FF8), and sometimes utter shite (Dues Ex 2, the shortness and the general lack of depth in the NWN main campaign, all of the FF games past 8)
Yet all of them that had a decent ending were, well, fullfilling for lack of a better word.
Kotor 2, Vampire BL (at least as far as the leadup till the end is concerned.) and as someone mentioned earlier, Morrowind and the crappy showdown at mount doom, oops, i mean red mountain, were disappointing.
Vampire had the bit with jack, the metuselah (spelling?) and caine looking on as the bomb went off, morrowind had the massive world that meant you could really get into your character, this meant that the game still registered as time well spent when i looked back at them, but kotor 2?
Ages spent saying the same stuff over and over again to the jedi council, pointless arguments with Kreia that are meant to lend a "Darker" tone to the game but end up coming across as if the developer is trying too hard to say "Look at us, we made star wars.........FOR ADULTS!!!!!"
And lots more, but all of that would have been fine, if it had all been tied up, as it was in the first game. (while Kotor 1 didnt have the depth of 2, at least it wrapped up nicely.)
What we get instead is a broken experiance, all of the stuff you did to earn the trust of your party was worthless, you miss out on vital information if you dont "cheat" and give answers that go against everything the character you are RPing believes in, and worst of all the hack and slash crap of Malachor V.
All in all a waste of time, half life 2 left you with questions becuase valve intend to answer them in the sequel, Kotor 2 left you with questions becuase their wasnt enough time, and none of them will be answerd in the sequel, why?
Becuase all of that stuff they left out is not "canon", unless they implement it in an expansion the crappy ending will be the one they continue Kotor 3 on from, and all the time you spent on the sidequests in Kotor 2 will have been for nothing.
In other words: Waste of time, i would have gotten more entertainment out of sacred than i did out of TSL, hell, at least IWD 2, another hack n' slasher, had a proper ending (Im unfamiliar with the complaints some people had with it since im not really the sort of person that visits game forums that often.)
Ahh well, fuck it, despite all of the shitty things i have found in other games not once have i posted a complaint on the official forums, yet Kotor 2 even made me post here, despite the fact im normaly happy just to pop in every now and then to read the latest anti-exitium stuff and to see if anyone has found a good CRPG.
(Shit, as you can see by the length of my post im not used to posting on forums, looks like i need a bit more practice condencing my opinions before i post regularly.
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