I spent hours reading and comprehending lore in that fucking game and I walked away with nothing, absolutely nothing. Something something watcher something past life something.Pillars of Eternity had a lot of reading and talking and I sort of just tuned out eventually, so that's a good example. Any game that frontloads too much LORE to explain its setting and story usually has this effect.
I spent hours reading and comprehending lore in that fucking game and I walked away with nothing, absolutely nothing. Something something watcher something past life something.Pillars of Eternity had a lot of reading and talking and I sort of just tuned out eventually, so that's a good example. Any game that frontloads too much LORE to explain its setting and story usually has this effect.
even better if your character don't even speak same language as native niggers so you can just skip to combat. "and ooga-booga to you too, my beautiful diverse friend." BANGThere is a problem when your game is set in a world in which the player character(s) is a native. The player should then know about the world of his character, especially if the PC is a wizard or cleric or knight, and not some peasant boy from a secluded village.
But if the PC is as much an outsider to the game world as the player, you can reveal things incrementally and by exploring, removing the need for exposition, which is more fun.
I've beaten the game multiple times and I don't remember SHIT about the story.I spent hours reading and comprehending lore in that fucking game and I walked away with nothing, absolutely nothing. Something something watcher something past life something.Pillars of Eternity had a lot of reading and talking and I sort of just tuned out eventually, so that's a good example. Any game that frontloads too much LORE to explain its setting and story usually has this effect.
Isekai/stranger in a strange land is an underused set up in CRPGs. Why don't we ever see anything like Ultima anymore? Don't tell me Richard Garriott copyrighted it.There is a problem when your game is set in a world in which the player character(s) is a native. The player should then know about the world of his character, especially if the PC is a wizard or cleric or knight, and not some peasant boy from a secluded village.
But if the PC is as much an outsider to the game world as the player, you can reveal things incrementally and by exploring, removing the need for exposition, which is more fun.
that's what i'm sloooooooooooooowly doing in kotc2 module creator. something between shogun and path of exile - shipwrecked in some fucked up land, you can't even talk with locals, need to find refuge, learn language and customs, make yourself useful for locals, find patron.Isekai/stranger in a strange land is an underused set up in CRPGs.
I got one word for you: Forspoken.Isekai/stranger in a strange land is an underused set up in CRPGs. Why don't we ever see anything like Ultima anymore?
They already do that with their companion NPCs. Why would they give agency to the player?I got one word for you: Forspoken.Isekai/stranger in a strange land is an underused set up in CRPGs. Why don't we ever see anything like Ultima anymore?
Be careful what you wish for. If you think your games are pozzed today, wait until the dangerhairs realize they can turn the protagonists into literal self-inserts with Mary Sue powers.
Who said anything about agency? All your dialogue options will be about teaching the backwards people of the fantasy world how toxic and problematic their behavior is.They already do that with their companion NPCs. Why would they give agency to the player?Be careful what you wish for. If you think your games are pozzed today, wait until the dangerhairs realize they can turn the protagonists into literal self-inserts with Mary Sue powers.
Worldbuilding is the cornerstone of any good work of fantasy and sci-fi fiction, dumbass"muh worldbuilding"
In games Storytelling can be conveyed far more elegantly and vigorously, through gameplay mechanics than it can through writingWhat people have always failed to understand is that writing, not visuals, not music, not anything else, is the most crucial element to any narrative-driven endeavor.
Sometimes they point to some locations. They might have been integrated more deeply into the narrative and for example provide additional dialogue options if player has read a book, but to call them a bloat is just a pedantry.I would call the books in TES games narrative bloat.
The Lusty Argonian Maid is a touching story that makes reader life better.The Lusty Argonian Maid contributes nothing to the overall game, and very little to the world
To be fair, the game doesn't give a fuck about its story either. Nothing you do matters. Your Stronghold gets blown up anyway. Big Green Dude goes on a rampage no matter what.I've beaten the game multiple times and I don't remember SHIT about the story.I spent hours reading and comprehending lore in that fucking game and I walked away with nothing, absolutely nothing. Something something watcher something past life something.Pillars of Eternity had a lot of reading and talking and I sort of just tuned out eventually, so that's a good example. Any game that frontloads too much LORE to explain its setting and story usually has this effect.
Sometimes they point to some locations. They might have been integrated more deeply into the narrative and for example provide additional dialogue options if player has read a book, but to call them a bloat is just a pedantry.
In games Storytelling can be conveyed far more elegantly and vigorously, through gameplay mechanics than it can through writingWhat people have always failed to understand is that writing, not visuals, not music, not anything else, is the most crucial element to any narrative-driven endeavor.
So technically, your statement is incorrect...
Sometimes they point to some locations. They might have been integrated more deeply into the narrative and for example provide additional dialogue options if player has read a book, but to call them a bloat is just a pedantry.
I gave an argument and specifically gave exceptions for cases where they do integrate books well, how exactly is it pedantic?