Morality Games
Arcane
- Joined
- Sep 7, 2013
- Messages
- 6,316
That is the opposite of compartmentalization, dumbass.
I'm not an expert on the Numenera system, but a cursory glance at google says 'foci' refers to combat style.
A very insightful question. In fact, while we did say previously that we’d tie foci to your Legacy, over the last months, we have been rethinking that idea for the reason you imply. We have come up with more ways for the Tides (and Legacies) to have narrative relevance and plan to keep them more detached from the core gameplay systems. We want players to make their narrative choices based upon what they want to do, not what powers they want to harness.
More detached. As in, less integrated, keeping separate. That's what it means to compartmentalize something. In this case, to stop your alignment from affecting combat.
Detached from the mechanics, meaning that we didn't want, for example, only Red-Silver Tides to have access to the Force Lightning (note: we are not having Force Lightning). We wanted to make the Foci available narratively, not mechanically, so we detached them from the Tides & Legacy system and reattached them to the story. Now if you want Force Lightning, you need to meet the people who can introduce it to you.
Hi. Thanks for your response.
In an ideal world I would have asked for foci to fulfill both conditions. On a game level, not imposing an intrinsic limit on character development is probably the better (and more popular choice), which is one reason light-aligned Jedi can use Force Lightning in the Kotors. In Torment's case it is probably more necessary since it opens up tactical options, but if it had been the other way, I would not have complained.