Khor1255
Arcane
- Joined
- Sep 8, 2008
- Messages
- 58,463
I just helped a friend install the newest 1.13 stable build and we played it for a few hours.
We didn't mess around with the INI editor
We played old/old inventory version
2 IMP mercs using code xep624
Reduced guns (not tons of guns)
Not Sci Fi mode
Experienced level (it had been years since I played)
Enemies drop all
Reworked the prof.dat (used the proedit utility included in the mod)
Question 1) What's the deal with the question marks where the ammo count should be on your gun?
Question 2) Why does every single enemy have a .38 Special for the first few maps?
Question 3) Why are enemies extremely indecisive and why so many yellow shirts (noob enemies not even as good as red shirts)?
Maybe more to come but this is what jumped out.
We didn't mess around with the INI editor
We played old/old inventory version
2 IMP mercs using code xep624
Reduced guns (not tons of guns)
Not Sci Fi mode
Experienced level (it had been years since I played)
Enemies drop all
Reworked the prof.dat (used the proedit utility included in the mod)
Question 1) What's the deal with the question marks where the ammo count should be on your gun?
Question 2) Why does every single enemy have a .38 Special for the first few maps?
Question 3) Why are enemies extremely indecisive and why so many yellow shirts (noob enemies not even as good as red shirts)?
Maybe more to come but this is what jumped out.