Pegultagol
Erudite
Alright I'm trying this game (version 1.13) and it is a very interesting experience... pretty reactive and ever evolving. However, some mercs die off and no one wants to be hired anymore from AIM. I've never seen a game where it refuses to engage (somewhat struggling) player by cutting off what is tantamount to a prized resource, thus making the game if not harder then definitely less rewarding (because interaction between mercs is more or less the top attraction). A more practical, sensible means would dictate cost increase in insurance would come first, followed by an e-mail perhaps warning about the impending loss of service. But I'm already spoiled by hand holding variable difficulty pampering sessions and scaled challenges so there.
Another thing is that there is no way to send the trained militia on a patrol like the Queen's goons can. I see them loitering all over towns and sectors up to no good and I can't believe that our own militia can't protect important crossroads and possible bottlenecks outside towns. Maybe it might make the game too easy, who knows.
Other than that, it is what it is advertised as, a game that stands the test of time probably for the rest of time.
Another thing is that there is no way to send the trained militia on a patrol like the Queen's goons can. I see them loitering all over towns and sectors up to no good and I can't believe that our own militia can't protect important crossroads and possible bottlenecks outside towns. Maybe it might make the game too easy, who knows.
Other than that, it is what it is advertised as, a game that stands the test of time probably for the rest of time.