Gragt said:
The various dialogs also help to keep things interesting but I wonder if this is due to the translation or if the original dialogs also had the self-aware quality of referencing other video games or internet/gamer jargon.
I believe this was on the original, too, though i never managed to get far into it given my Japanese is barely present, if at all. The game's actually a small doujin game, kind of like an independant game made by people deep inside Japan's own geek, gamer, and otaku subcultures, so the self referencing, the jargon, and the inside jokes were probably already there, though they may have been localized and adapted to a western equivalent for our comprehension.
FeelTHeRads said:
Either way, I'd rather play a bald marine than an orphan faggot who could pass for a woman anytime.
But
this guy would die a virgin as long as
this guy is around.
FeelTheRads said:
Already did. Reading is teh hard.
No, you didn't. I'm not asking for you to give me your subjective opinion. I want a step by step, element by element analysis of why a given design is
cutesy in those images. Saying
the old guy with the eyepatch is cutesy isn't a detailed analysis, it's your opinion. So, given it is so clear and obvious to you, please explain to me, element by element, why is he.
Your subjective considerations are worth shit.
FeelTheRads said:
I'm sorry, what? Really, is that another way of saying I have no idea about art direction (nice that you consider yourself artsy... so fitting) so just I'm gonna deny this argument?
Wikipedia to the rescue!
"In logic, an argument is a set of one or more meaningful declarative sentences (or "propositions") known as the premises along with another meaningful declarative sentence (or "proposition") known as the conclusion. A deductive argument asserts that the truth of the conclusion is a logical consequence of the premises; an inductive argument asserts that the truth of the conclusion is supported by the premises. Deductive arguments are valid or invalid, and sound or not sound. An argument is valid if and only if the truth of the conclusion is a logical consequence of the premises and (consequently) its corresponding conditional is a necessary truth. A sound argument is a valid argument with true premises."
Therefore, saying...
And arguments.. yeah... the argument that there is no art direction in JRPGs but just throwing shit together apparently wasn't an argument enough since you and CK keep vomiting the "BUT WEERE R ARGUMANTS" line.
...is a proposition, not an argument. But, yes, you already knew that, o prime example of the western cultural elite.
Stop worrying about anime and go back to school, you ignorant dipshit.
Alexandros said:
I actually liked your post. At least you can actually describe what you don't like. There are some small points, though. First, there's the part about lack of facial detail, which isn't, in itself, unique to anime but a requeriment to keep budgets manageable in all styles of animation that want to be kept marketeable, so while an individual artist may do artsy animations without those constraints the amount of detail a TV Show or a Movie can pull depends on the budget they have and nothing else.
On the hairstyles the usual argument isn't that they are too fashionable or too stylized but that they are
stupid haircuts implying gravity defying and ridiculously complex styles. No one said anime style isn't superficial as hell. Who in her or his right mind would want to play a game about ugly people? In any case, said in that way, yes, most commit that sin, in particular in the for-teens works, shoujo and shounen. A small, and somewhat important, detail about anime and manga is that art styles and narrative styles change varying on what group, as defined by the target demographic age and gender, the work falls into.
It is true, though, that Anime is, we could say,
over stylized even across styles, though the way it carries away that stylization may vary depending on the style of the artist and the target demographic. If you want, a better way to describe what's really
anime style would pass through
excesive stylization and a well marked emphasis on style and appearance, and making things
pretty or
nice or, maybe even more,
cool, over any kind of substance. For example, and I'm going to cheat a bit, but, say, Black Lagoon (
one example,
another example) isn't really all that compatible with the list you gave, though it is still very stylized inside it's own genre, at times to the point of turning into a pretty self conscious parody of itself.
Alexandros said:
Before I answer that, I have to say something. There seems to be a trend here for many posters, in that you have to close your post with some sort of demeaning comment against the person you are having an argument with. Why is that?
I don't really know. My money's on the horrible, infamous, eternally raging local Egregore, the one entity known as the Hivemind, influencing us and getting under our skin and whispering words of hate to our ears, turning happy nya nya nekos into hostile little bitches.
I'm sorry about the hostility, though, so thank you for bringing it up.
So on to your point. You said earlier (rather you agreed with someone saying) that "they are retarded, but cool". That's fine by me and if you're able to enjoy games with those elements, good for you. I find myself usually unable to enjoy games that are full of retarded but cool stuff (of eastern or western origin) even if the underlying game is actually good. Setting, atmosphere, the general tone of the game is important to me and I don't really appreciate silliness. I can understand how someone could be able to see past that, but I can't. It kills the mood for me.
I'm perfectly fine with that, so again i'm sorry if i overdid the hostility. In my case my brother got me interested into games by means of arcade games and plataformers and the like, so i don't really care all that for setting or mood as long as the game's fun, weird, and cool to look at. Add cool music and i'm a happy neko.
Also, i care mostly for concepts. To my eyes two games whose plot has the same structure are telling the same story, the rest being worthless details regardless of those details being catpeople with magical singing powers or deep characterization. So, really, the similitudes between japanese games don't hurt my refined (LOL) taste any more than the similitudes elsewhere.
herostratus said:
Can the weaboos name the five best jap games you know of that are playable on a PC or with an emulator? Preferably not a bullet hell or a platformer, as I have little interest in these genres.
Clock Tower, Strange Journey, Silent Hill 2, Devil May Cry 3, the Deception games, Devil Survivor, and The World Ends With You are the ones almost everyone likes. Nippon Ichi's games are also good, and they are pretty wacky. I liked Shadow Of Memories, but that's just me.
If you are into japanese myth or occult beliefs check Kuon, but otherwise leave it. I personally love Theresia, though that's mostly a game about wandering a huge creepy complex, solving puzzles, and getting killed by traps that spring from everything you touch. Checked the wrong book? Trap! Moved the chair in the wrong direction? Trap! Opened the wrong door? Trap! Steped on the wrong place? Trap! Etc, etc.
If you are into artsy stuff, Yumme Nikki. If you are into weird shit and really creepy stories, and don't mind lots of misplaced porn to get at it, check some Nitro+ games like Saya No Uta and Chaos;Head. If you are into horror games add The Calling to this list. Hellnight is fun if you can get it, a game where you mostly run around labyrinths solving puzzles and trying not to get slaughtered by an immortal monster that's very obsessed about doing funny things to you.
Is the Legend of Cao Cao japanese? If so, play that one too. At least, try to. That game's hardcore.