Phelot said:
But how do you find the "correct" system? To me it sounds like by dying a bunch of times until you randomly find the correct way. Maybe I'm just not getting you, I don't know it just seems like these games require all kinds of spells and effects, but without actual tactical maneuvering like flanking, distractions, no? I mean, I don't get what's fun about casting random spells or skills until you find the one that hurts something. TBH, I'm just going by what you and some others here are saying so I don't really know all this for sure.
You can play the battle i said on Devil Survivor, for example, all the times you want and, if you don't really understand the way the game works really well and think about a way to use such understanding to defeat all those unfair jerks assaulting you, you are going to get the same result no matter what you do. On those games i have mentioned the
tactics in battle are just an extention of the, say,
strategy outside of it: What demons do you have? What skills have you been inheriting? What skills have your characters been decrypting and learning? Etc, etc, etc.
When you hit a boss fight or a set piece battle it isn't about trying, failing, then trying again, and wining. There are three possible outcomes: You have a party that can steamroll the battle, which is the less common one, or either you have not such a party but have been playing in such a way you have a variety of options at your disposal, so then you start thinking about what tools you have and how you can use them to clear the situation, or you have been ignoring entire parts of the game system and thus you must grind until you are strong enough to brute force your way through the situation or until you have acquired the elements you would have naturally had if you had played the game well.
In other words you are either very good at this and you clear the situation effortessly, you play the game as intended and thinker with your tools until you clear the situation, or you suck and are punished because of it, as it should be. There's much less randomness and chance, so it's not realistic to just try it once and again until you get a good roll. Either you can solve the situation or you can't. If you can't, either you can improvise a way to do so with what you have in store or you can't. If you can't you failed at the game, and so you are punished.
Phelot said:
I think we can both agree that games are for entertaining, correct? And a challenge can be entertaining, but so can experience or stories or the artistic merits of a game and I hope you're big enough not to say otherwise just because you feel threatened that some of the games you like are reviled by some here.
I never said otherwise, and I actually have discused games like Pathologic and Cosmology of Kyoto elsewhere. Or visual novels, a genre that's actually one hundred percent storyfagotry. Or
otome dating sims, man, which means I'm not precisely
elitist about my gaming, which i consider
gaming and nothing else. The problem is people getting elitist about the games they like when those aren't even challenging: If you are going to get elitist about games, which is retarded to begin with, at least get elitist about games almost no one can do a one credit clear of, which means you actually belong to an
elite when you can clear them, and not about games everyone and her aunt, her mom, her retarded inbred cousing, her dog, her ferret, and her little mouse can make a clear of without breaking a sweat.
In other words I never said:
Hey, i'm super pro elite gamer nya, you suck, LOL (nya!). They do, and then it comes to happen the only arguments they have to do so are that their favorite games have a story and atmosphere, not that the games they like are the kind of autistic crap you need to be truly
elite to clear. And then they start criticizing
art styles because, honestly, that's the only thing the games they like are about.
In the end, the thread isn't called
western storyfag RPGs have less gameplay than minesweeper on easy mode, is it?