Volourn
Pretty Princess
- Joined
- Mar 10, 2003
- Messages
- 24,986
"I suggested this for ToEE, but I still like the idea of it, even for PnP. The hit points per level should be determined by taking the number of the dice normally rolled, subtract the number 4 from that hit dice number, and then add a d4 roll to it. So, a fighter would have 6 hit points guaranteed for a level up plus an additional 1-4 hit points and a sorcerer would get 2 hit points plus an additional 1-4. It allows a degree of randomness but still makes sure that the sorcerer doesn't get 5 hit points while the fighter gets 2 hit points on a level up."
A fair compromise. You should be a polictian.
" can see Volourn hasn't changed any."
What did you expect? Oh, I know, you actually believed that the Codex was capable of brainwashing me. Think again. As my (non existent) friends would tell you; peer pressure AUTOMATICALLY fails on me.
A fair compromise. You should be a polictian.
" can see Volourn hasn't changed any."
What did you expect? Oh, I know, you actually believed that the Codex was capable of brainwashing me. Think again. As my (non existent) friends would tell you; peer pressure AUTOMATICALLY fails on me.