VentilatorOfDoom said:For example, if you tried Avadon: The Black Fortress and didn't like it, I'm sorry. That is the sort of game I write now. This will change. Five years from now, I'll do something even worse.
Fixed.
VentilatorOfDoom said:For example, if you tried Avadon: The Black Fortress and didn't like it, I'm sorry. That is the sort of game I write now. This will change. Five years from now, I'll do something even worse.
His games have always come out for Macs first. Which is kinda nice actually, so the Mac people can spot out the bugs before it's available for me.sser said:Why is it not out for PC? I was genuinely interested, went to the site, and it's for Macs. What kind of backward shenanigans is this..
I remember when the first Exiles came out and his games seemed simplistic and :meh: even then. Nahlakh and other good titles were just recently released and the whole thing was just starting so they didn't really stand out that much.BLOBERT said:BROS LOLLOLOOL GIVE THE MOTHERFUCKER A BREAK HE HAS BEEN MAKING GAMES BEFORE MOST HERE STARTED PLAYING RPGS IE LAST YEAR
BLOBERT said:BROS LOLLOLOOL GIVE THE MOTHERFUCKER A BREAK HE HAS BEEN MAKING GAMES BEFORE MOST HERE STARTED PLAYING RPGS IE LAST YEAR
Mozgoëbstvo said:There's another famous guy who shat on his original masterpiece for the bucks, and I don't see his old fans giving him slack.
Yes, I'm talking about George Lucas.
Mozgoëbstvo said:don't fuck around on his blog.
nihil said:Mozgoëbstvo said:There's another famous guy who shat on his original masterpiece for the bucks, and I don't see his old fans giving him slack.
Yes, I'm talking about George Lucas.
George Lucas didn't have full creative control over the first three Star Wars movies (but he did for the prequels). Also, the best Star Wars movie (The Empire Strikes Back) was neither directed, nor written by George Lucas. My point is, I don't think Lucas shat on it for the money, I think he just didn't know how not to.
Off topic, but it had to be said.
However, writing them is difficult... a lot of work and a lot of energy...
...my changing tastes...
For example, if you tried Avadon: The Black Fortress and didn't like it, I'm sorry. That is the sort of game I write now. This will change. Five years from now, I'll do something entirely different. (I really, really want to return to open-ended non-linear games at least once before I retire.) But for now, that's it. If you hate my new games, then there is nothing I can do about that.
Kingston said:Do you wonder why Vogel's sales don't break five digits? Because Vogel makes games for himself, not for his customers. He could be making games that people want to play, but he doesn't feel like it. He will make the games he feels like making. If it's too difficult or requires "a lot of work," he won't do it. All in all, this is some pretty selfish text.
Kingston said:However, writing them is difficult... a lot of work and a lot of energy...
...my changing tastes...
For example, if you tried Avadon: The Black Fortress and didn't like it, I'm sorry. That is the sort of game I write now. This will change. Five years from now, I'll do something entirely different. (I really, really want to return to open-ended non-linear games at least once before I retire.) But for now, that's it. If you hate my new games, then there is nothing I can do about that.
Do you wonder why Vogel's sales don't break five digits? Because Vogel makes games for himself, not for his customers. He could be making games that people want to play, but he doesn't feel like it. He will make the games he feels like making. If it's too difficult or requires "a lot of work," he won't do it. All in all, this is some pretty selfish text.