Blaine
Cis-Het Oppressor
I believe you mean "a-neigh-zing."
Also, Underrail gives me ideas (that I will never implement) for a similarly-themed game of a different scope and presentation. I'll put this in list form for idea compartmentalization:
Too ambitious, you say? Probably, even though I left out the biologicals management sideline (zoo/aquarium management). Doesn't matter, I'm going fishing.
Also, Underrail gives me ideas (that I will never implement) for a similarly-themed game of a different scope and presentation. I'll put this in list form for idea compartmentalization:
- over- (under-?) world travel via transit map, with stations, rail systems, access roads, and vehicle pools expanded and logistically managed by the player (essentially a subway map + Transport Tycoon, pared down and bespoke to fit the game's needs); may include rail, land, sea, "air"
- base management of stations/terminals, vaguely similar to, let's say, Startopia
- squad(s) management, exploration and combat stolen from JA2/X-COM/Syndicate, and squad-level vehicles and transports
Too ambitious, you say? Probably, even though I left out the biologicals management sideline (zoo/aquarium management). Doesn't matter, I'm going fishing.