Tags: Gearhead; Joseph Hewitt
<b>Joseph Hewitt</b>, the guy behind <A href="http://www.geocities.com/pyrrho12/programming/gearhead/">Gearhead</a>, discussed the future of his projects beyond the release of 1.0 of the stompy robot rogue-like after playing <A href="http://www.greyhawkgame.com">Temple of Elemental Evil</a>. Here's what he had to say on the subject:
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<blockquote>Playing this game was kind of like doing research for GearHead, and this is what I've decided: The next release of GH is going to be the much-awaited v0.900, after which I'll be initiating a feature freeze. I want to do some major things to GearHead, clean up the engine and interface, and start work on the second generation random plot generator.
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The last two features I'll be adding will be lancemate tactics settings and the ability to force surrender by talking in combat. If there's anything else that you absolutely must see in GH1.0, tell me now.
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The v0.900 to v1.000 series will be mostly about adding content, tracking down bugs, and fine-tuning the game. There's still a lot of work to be done.
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Following v1.000 I'll be working on another turn-based RPG, which I'm hoping to use as a prototype for the UI I want to see in GHv2.00. Initially I thought about a superheroes RPG but after playing ToEE and being disappointed by its bugginess/sameness-every-time I've been thinking about a party-based fantasy dungeon crawl. Maybe I'll see what kind of a FRPG I can make in a couple of weeks, a la Dungeon Monkey.</blockquote>
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My vote is for the superhero one. There are way too many generic fantasy dungeon crawlers out there both commercially and independently developed, and there's only <A href="http://www.myfreedomforce.com">Freedom Force</a> in terms of superhero CRPGs.
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<b>Joseph Hewitt</b>, the guy behind <A href="http://www.geocities.com/pyrrho12/programming/gearhead/">Gearhead</a>, discussed the future of his projects beyond the release of 1.0 of the stompy robot rogue-like after playing <A href="http://www.greyhawkgame.com">Temple of Elemental Evil</a>. Here's what he had to say on the subject:
<br>
<blockquote>Playing this game was kind of like doing research for GearHead, and this is what I've decided: The next release of GH is going to be the much-awaited v0.900, after which I'll be initiating a feature freeze. I want to do some major things to GearHead, clean up the engine and interface, and start work on the second generation random plot generator.
<br>
<br>
The last two features I'll be adding will be lancemate tactics settings and the ability to force surrender by talking in combat. If there's anything else that you absolutely must see in GH1.0, tell me now.
<br>
<br>
The v0.900 to v1.000 series will be mostly about adding content, tracking down bugs, and fine-tuning the game. There's still a lot of work to be done.
<br>
<br>
Following v1.000 I'll be working on another turn-based RPG, which I'm hoping to use as a prototype for the UI I want to see in GHv2.00. Initially I thought about a superheroes RPG but after playing ToEE and being disappointed by its bugginess/sameness-every-time I've been thinking about a party-based fantasy dungeon crawl. Maybe I'll see what kind of a FRPG I can make in a couple of weeks, a la Dungeon Monkey.</blockquote>
<br>
My vote is for the superhero one. There are way too many generic fantasy dungeon crawlers out there both commercially and independently developed, and there's only <A href="http://www.myfreedomforce.com">Freedom Force</a> in terms of superhero CRPGs.
<br>