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Greenskin13

Erudite
Joined
Dec 5, 2002
Messages
1,109
Location
Chicago
Punie Punie Punie! I made him out of clay.

I've only read a bit of the Punisher, the really early stuff. While he is obviously a regular guy with guns, he's still just a bit too super for my taste. I like him above the others like Superman or Spiderman because he's so brutal, but he's no Rorschach.

Otaku, you and I are on the same wavelength. I am infatuated with the underdogs. I love the ImpGuards in Warhammer40k because they aren't suped up. They remind me of regular soldiers placed in extraordinary circumstances. It's a whole "Band of Brothers" complex.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
ImpGuards have a tendency to win at tournaments, too, because most competitors with superior forces tend to underestimate them. Hell, there's this one tournament at the WH40K website where the ImpGuard army had 800 less points than the deployed Ork army, which even had their superunits in play.
 

Greenskin13

Erudite
Joined
Dec 5, 2002
Messages
1,109
Location
Chicago
They wasn't loyal to the Potentate.

Well, I've never played an actual WH40k game. All I know is that the ImpGuards are the regular G.I's, and there's a certain appeal for me towards that. Basically, I'm not speaking from a strategy perspective, but from a story perspective.
 

Reklar

Liturgist
Joined
Jun 22, 2004
Messages
395
Location
Port Orchard, WA, USA
EEVIAC said:
Spazmo said:
How can you get tired of 'modern space games'? There aren't any!

You're probably right. Freelancer and X2 aren't exactly paragons of the genre.

If it has to be a space game though, I want Chesley Bonestell space.

exploration-of-mars_01.jpg

My thoughts exactly, EEVIAC! Chesley Bonestall was one of the finest artists of modern time when it came to realistic spacecraft (he was a scientist by training) and space settings. He's also credited with being a major influence on the US space program because of his artwork. I suppose it's wishful thinking that someone in the gaming industry would take notice of this opportunity though. :?

-Reklar
(a Fallout/RPG fan)
 

EEVIAC

Erudite
Joined
Mar 30, 2003
Messages
1,186
Location
Bumfuck, Nowhere
The trend in space games (a lot of games, come to think of it,) is to go for a gritty, realistic setting. I want things to be shiny, with brave adventures and exploration in sleek spacesuits and bubble helmets and rayguns. Its very likely that people will create exact analogues of the same shitty existence we lead on Earth when we eventually colonize other planets, but does that really need to be replicated in games?
 

Reklar

Liturgist
Joined
Jun 22, 2004
Messages
395
Location
Port Orchard, WA, USA
We need more Sky Captain and the World of Tomorrow style movies to influence the developers. Not necessarily the setting, but the adventuresome feeling that was the norm in the sci-fi of the 30's, 40's, and 50's (Poul Anderson, John Brunner, Jack Vance). Good sci-fi doesn't have to be realistic or gritty for it to be appealing, nor does it have to use a known setting. We need a trend towards less homogeonous genres and more creativity, but the likelihood of that happening seems to be slim. :?

-Reklar
(a Fallout/RPG fan)
 

Otaku_Hanzo

Erudite
Joined
Oct 19, 2003
Messages
3,463
Location
The state of insanity.
You know, Sky Captain had potential and I was enjoying the movie up until the point where they entered the final boss' lair. That whole part just didn't fit in with the rest of the movie and it all seemed too rushed. I was disappointed with that part of the movie. Although the last line spoken in the movie was classic. ;)
 

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