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Interview Josh Sawyer E3 Interview at Gamereactor

Discussion in 'News & Content Feedback' started by Infinitron, Jun 20, 2014.

  1. Infinitron I post news Patron

    Infinitron
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    Tags: J.E. Sawyer; Obsidian Entertainment; Pillars of Eternity

    The folks at Gamereactor waited until today to post their Pillars of Eternity E3 material. Their representative had an interview with Josh Sawyer near the end of the event, that focused on the game's setting and how it differs from that seen in contemporary fantasy titles. Here's the video and a summary from their site:


    We got a first glimpse of the game at E3, and we caught up with director Josh Swayer directly after to discuss how the team has defined the game's look and kept the work distinct from the majority of titles set in similar fantasy worlds.

    "We went back to the late 90s and the style of art that was being developed in that era," he explained. "Which doesn't seem that long ago, but if you go back and look at a lot of that art, it doesn't look like the art that is developed for fantasy now.

    "The style of weapons and armour was much more dressed down and practical; even the lines they used to construct the shapes of the armour were very different. The characters themselves seem less exaggerated, more subdued. The colour palettes are a little more muted, less super colourful and intense. So we went back, looked at all that, and a lot of that informed our colour palettes, silhouettes of characters, and the shape and materials used on their outfits. We tried to make something that looked more old fashioned and simple."

    We then asked what came first: the heroes or their world? Turns out if you're building a new world from scratch, schooling helps.

    "I have a degree in history and I approach it from the concept of ‘what is the past? What is the past that has caused the current situation to exist?' And I think of how cultures move through areas, how language is developed, what wars were fought, what treaties were signed, how people have formed their beliefs about the gods... life and death, things like that. Those thoughts help inform an idea of a place where a variety of stories can take place.

    The fantasy trope often is that we have elves that are their own society, Dwarves are Scottish for some reason... and we broke that a little bit. We're going more with the idea that different races have commingled for quite a while so they have more a cultural or national identity than a racial one. So over time what was previously distinct is moulded or unified."

    The game imagines its story choices not as cinematic cutscenes but as lines of text coupled with beautiful inked sketches of the situation, recalling the older 'choose your own adventure' novels. Seems that's the inspiration that Josh and the team are trying to invoke from players.

    "It's just cool," he laughs when asked about the design choice. "One of my favourite RPGs is one from 1992 called Darklands. And Darklands had these illustrated sequences with these paths you could choose and they'd illustrate how they play through. because we rely very heavily on writing and our dialogue, not a lot of little cutscenes, we felt it was more appropriate to allow the player to use their own imagination in those sequences. This game is being developed for people we feel want to read, they want to use their imagination, who want to fill in the blanks. And we give them a lot of material to do that with. it felt like a fitting storytelling element."
    There have also been a few new written previews today, at Shacknews and Nerd Reactor, but there's nothing much interesting there.
     
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  2. groke Arcane Patron

    groke
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    inb4 2-episode abortive J.E. Sawyer LP of Darklands in which he chooses the default party and spends an hour trying to figure out combat before giving up.
     
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  3. Excidium P. banal

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    You are confusing Sawyer with MCA
     
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  4. groke Arcane Patron

    groke
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    No, the disease is endemic. Cain might be ok, since he's a relatively new hire.
     
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  5. Athelas Arcane

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    The disease can only be spread through intercourse.
     
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  6. Arkeus Arcane

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    He does look like he knows the game.
     
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  7. Volourn Pretty Princess Pretty Princess

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    He's so desperate to be Darkland he is gonna fail. POE will never be Darklands. FAIL.


    "This game is being developed for people we feel want to read, they want to use their imagination, who want to fill in the blanks. And we give them a lot of material to do that with. it felt like a fitting storytelling element."

    Why does he lie? People who want to read read fukkin' books. People who play games want to play games. FFS
     
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  8. Modron Arcane

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    Plus PoE does not even have the budget of Darklands without accounting for inflation IIRC.
     
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  9. Excidium P. banal

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    How can you even compare the budget of a game from 1992 to one from 2014
     
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  10. abnaxus Arcane Patron

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    Sawyer is full of poo poo.
     
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  11. Roguey Codex Staff Sawyerite

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    Someone's copy/pasting from SA without an account. :M
     
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  12. jdinatale Arbiter

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    Sawyer has unwarranted self-importance.
     
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  13. felipepepe Prestigious Gentleman Codex's Heretic Patron

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    Sawyer is known for his Darklands love, he did a feature for the Codex on it, and has agreed as well to write a review for my book. :3
     
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  14. Modron Arcane

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    I was adding support to Volourn's statement that PoE will never be Darklands by saying while even if they have the talent they do not have the time to deliver as complex a game as PoE has a smaller budget than the 1992 game. According to http://www.youtube.com/watch?v=I30dzwiNxLk Darklands cost 3 million to make. People have some outlandish expectations of PoE specially in light of it's miniscule budget. Not saying it won't be a great game just not the second coming and all that.
     
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  15. Excidium P. banal

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    The enviroment was completely different
     
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  16. nikolokolus Arcane

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    The decision to use those Darklands inspired interstitials is full of fucking win. I don't know if Sawyer is just getting lucky here or if he's brilliant, but more power to him.
     
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  17. Infinitron I post news Patron

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    If that's true, 3 million was a pretty large budget for 1992. Enormous, even. In comparison, Wing Commander 3 which came out two years later and was possibly the biggest AAAstravaganza on PC ever cost 5 million.

    I wonder if that figure includes marketing, publishing and distribution costs.
     
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  18. Ogg Prophet Patron

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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    Darklands was always one of my top 5 favourite RPG despite its atrocious RTWP system. I don't see why POE couldn't be one of my new favourites, despite its atrocious RTWP system.

    The best part of Darklands though was the compulsory manual read. That's what dragged me into the game world (immershun!!!). Not sure Sawyer could pull this kind of trick.
     
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  19. Roguey Codex Staff Sawyerite

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    Technology's advanced a lot too.

    Plus Darklands's combat and interface were pretty bad and its content was extremely repetitive, while PoE's looking good on all those fronts.

    Additionally, we have no idea how efficiently that budget was used. PoE hit the ground running with a clear vision and very few inefficiencies that we know about.
     
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  20. CyberP Unwanted

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    He reminds me of me. :love:
     
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  21. Turok Erudite

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    When is going to start the kickstarter for POE 2?
     
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  22. Rake Arcane

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    A little after PoE beta is out
     
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  23. Infinitron I post news Patron

    Infinitron
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    ? Obsidian's next Kickstarter is not PoE2.
     
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  24. Volourn Pretty Princess Pretty Princess

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    Nor will it need to be. It will sell 1mil+ copies.
     
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  25. Rake Arcane

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    Sorry, i meant their next kickstarter. I didn't notice he asked for a sequel.
     
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