As more game dev studios are deciding to be hardasses about forcing people back into physical offices, it's not at all surprising that devs - especially experienced ones - are saying, "Nah I'm good," and just leaving for more flexible studios.
I don't know how much pain the leadership teams need to endure before they understand that trading a solid, experienced dev working remotely for *them not being there* is going to be catastrophically bad.
If you restrict your hiring pool to only people who are willing to work on site - especially in places with a high cost of living - whew it is going to be rough.
It's a rare case where the people ostensibly in charge have very little leverage over what the individual employees do (and that's good).
I think it's cool when dumb random people see this thread and assume that I am one of the remote workers. No, I work in office every day and prefer it. I am describing the reality of what is happening at companies/teams all over (at least) the US and Europe.
Many companies are using no carrot and a vague stick to get devs to work in-office and it is not working for a lot of people, who are then leaving for studios with more flexibility.
Taking another break from twitter and insty. No big drama, just a general accumulation of misanthropy and feeling drained after coming on here while also coming on here reflexively for no reason. Mutuals, feel free to text/DM/WhatsApp/whatever. See you in a while.
40 hours a week is the bare minimum for being dogshit at something. Some people insist on believing otherwise because they're afraid of reality.
biggest problem with VO is that there's never a way to speed it up
I regularly listen to podcasts and various YT videos at 1.25x speed
Not everybody has a job that allows them to shitpost 24/7, Rusty. You're just lucky that way, I guess?ofc working from home reduces productivity, you can't yell and berate people who aren't physically next to you for not doing/being shit at their job
next people will tell you that shorter work weeks akshually increase productivity
If you enjoy game systems where armor both makes you more difficult to hit and reduces damage against you, I'm very sorry, but please throw yourself into a volcano.
wait, why does sawyer think armor isn't capable of deflecting attacks and absorbing damage?