I never understood this, actually. When you're going to the Wheel Clan from the Isle of Despair, you get interrupted by that apparition that says it's Arronax and then it's just never mentioned again. Why would that happen? Why would Kerghan say he was Arronax? To throw you off? I don't know, that one scene felt very strange to me.Got to say, since the man is here himself: Well done on the switcheroo with Arronax, signposted throughout the game and so obvious in hindsight, but I genuinely was oblivious until I found Arronax. Few games that get one over on me like that, especially when its so well hinted at.
I never understood this, actually. When you're going to the Wheel Clan from the Isle of Despair, you get interrupted by that apparition that says it's Arronax and then it's just never mentioned again. Why would that happen? Why would Kerghan say he was Arronax? To throw you off? I don't know, that one scene felt very strange to me.
Well, from a narrative standpoint, I believe it's the first real evidence that "Arronax" actually is real, and he is coming back and needs to be stopped, so it helps nudge the player in the direction of the main plot. From a story perspective, though, it doesn't make a lot of sense for Kerghan to show up and taunt the player, unless he actually wanted the player to get involved with the dark elves and eventually be banished to the void.I never understood this, actually. When you're going to the Wheel Clan from the Isle of Despair, you get interrupted by that apparition that says it's Arronax and then it's just never mentioned again. Why would that happen? Why would Kerghan say he was Arronax? To throw you off? I don't know, that one scene felt very strange to me.
Tha fuck?Arcanum story wasn't the best IMO, but other things like gameplay and "feeling" was Grade A.
Tha fuck?Arcanum story wasn't the best IMO, but other things like gameplay and "feeling" was Grade A.
Another combatfag detected. Gameplay doesn't equal combat, FFS.
Gone Home/Her Story have no gameplay at all you either walk or watch dvds you dumbfuck. Telltale games/Life is Strange are shitty cinematics with QTE and illusory C&C. None of that shit is in ArcanumAnother combatfag detected. Gameplay doesn't equal combat, FFS.
What was Arcanum's "gameplay" and how is it different from Telltale's/Gone Home/Life is Strange/Her Story "gameplay."
Arcanum had robust and useful as fuck crafting from herbalism to blacksmithing,
gambling and riddles,
stealth , pick pocketing,
deep magic system letting you teleport,charm or talk to people you killed.
Quests that could be solved by being smart and perceptive. It wasnt just either fight them or talk your way out of it.
The stealth was bad
deep magic system letting you teleport,charm or talk to people you killed.
Not gameplay.
1. And none of games you mentioned have that kind of system. Shit you could craft in Arcanum was usefull outside of combat like Auto Skeleton Key or Eye Gear.Arcanum had robust and useful as fuck crafting from herbalism to blacksmithing,
Crafting isn't gameplay. It's a system that feeds into gameplay (combat).
gambling and riddles,
As I recall, gambling in Arcanum was just a single win/loss check. I don't remember riddles, except for the adventure gamey puzzle near the end.
stealth , pick pocketing,
The stealth was bad, stealing items was once again a pass/fail check.
deep magic system letting you teleport,charm or talk to people you killed.
Not gameplay.
Quests that could be solved by being smart and perceptive. It wasnt just either fight them or talk your way out of it.
You mean giving your character enough points in intelligence and perception allows you to choose a win-button dialogue option (not gameplay).
1. And none of games you mentioned have that kind of system. Shit you could craft in Arcanum was usefull outside of combat like Auto Skeleton Key or Eye Gear.
2. You could gamble for more expensive items with higher ranks in gambling. Isnt gambling in real life a simple pass/fail check?
3. No it wasnt. Was as "good" as in Fallout/IE games or PoE. Stealth/Stealing is always pass/fail check you dumbfuck. Better rank in PP allowed you to get caught only on critical failure, steal bigger items without penalties or plant items on npc
4. Not gameplay Yes, killing quest related NPC and than raising him from dead to coerce him into giving me answers i needed to solve the quest and all that thanks to a spell i learned is not gameplay at all. GTFO retard
5. No i mean shit like playing dumb bitch with high beauty and having sexy dress gives +100 to npc reactions or playing sorcerer with no persuasion skills at all but still dominating everybody with spells or using Tarant Hall of Records to solve quests. Yep simply a win-button
a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules
Here's a definition of game
a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules
Where's the competition here? One could make dialogue a game, but in that case, it stops being role playing and starts being a puzzle. This isn't the case in Arcanum, where the core gameplay is combat and there's also a lot of role playing.
NPC reactions in Arcanum are completely cosmetic
You heard it here first folks. Casting a spell to resolve a quest is not "core gameplay". Its fucking LARPing Why do i even botherThere's nothing demanding about that at all. It's role playing. It's not playing a game.
You have a chance to win a gamble, stay invisible or pick pocket NPC.
ok now i know you did not play this game.
You heard it here first folks. Casting a spell to resolve a quest is not "core gameplay". Its fucking LARPing