Pussycat669
Liturgist
I've been asking people at random about this for around two days now so putting the question here as well shouldn't hurt.
I guess most people here are familiar with Doom. Let's say you got the same Health system with a corresponding Portrait but instead of using one pool of hit points for the entire body, the health is spread over several partitions like in Deus Ex.
My Problem is that if I want to calculate the 'total damage' of the entire body, I can't simply use their percentage portion of the overall health since they aren’t equally important. Take the difference between Arms & Legs (which could only be broken at worst) and Torso (which destruction would mean death) for example. So if both arms and legs are at 0 HP that would mean a total damage of 50%. However, if the Torso would be 1 HP while Arms & Legs are at full health that would mean the total damage would rise above 90% regardless since the imminent death of the PC should be a concern to the player. Although I've found a couple of solutions they are rather coarse and inflexible (say if I want creatures with more limbs etc.). Maybe I'm just too daft but I simply can't think of any usable formula to calculate the importance of the different body parts dynamically.
I guess most people here are familiar with Doom. Let's say you got the same Health system with a corresponding Portrait but instead of using one pool of hit points for the entire body, the health is spread over several partitions like in Deus Ex.
My Problem is that if I want to calculate the 'total damage' of the entire body, I can't simply use their percentage portion of the overall health since they aren’t equally important. Take the difference between Arms & Legs (which could only be broken at worst) and Torso (which destruction would mean death) for example. So if both arms and legs are at 0 HP that would mean a total damage of 50%. However, if the Torso would be 1 HP while Arms & Legs are at full health that would mean the total damage would rise above 90% regardless since the imminent death of the PC should be a concern to the player. Although I've found a couple of solutions they are rather coarse and inflexible (say if I want creatures with more limbs etc.). Maybe I'm just too daft but I simply can't think of any usable formula to calculate the importance of the different body parts dynamically.