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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

Discussion in 'General RPG Discussion' started by conan_edw, Feb 13, 2018.

  1. GhostCow ワイフハンター Patron

    GhostCow
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    RPG Wokedex
    Honestly though this is true. There are a lot of things to love about Kingdom Come but the combat isn't one of them and it's sad how I've never seen another game copy and maybe even improve on Mount and Blade's combat, which probably has the best combat of any game ever made.
     
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  2. cvv Arcane Patron

    cvv
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    It's super immersive but mechanically looks like a simple hack'n'slash.

    I don't love KCD combat either. But they clearly wanted to go beyond a simple R1 mash fest, do something sophisticated and close to realistic HEMA. M&B combat just wouldn't do here.

    Problem is Vavra insisted the game had to be in first person and you simply can't make a fantastic, sophisticated first person melee combat. Maybe in VR, ten years from now. But not now and not with standard peripherals.
     
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  3. Beowulf Arcane

    Beowulf
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    M&B combat was functional, but very simplistic at the same time. And it doesn't look like it would work that well in FPP.
    I really liked KCD combat, what made it crap was the forced lock-on in 1 vs many fights. But for 1v1 it was really good. And Henry's character performed different animations the more moves you unlocked, and that kind of progress is always a nice feature.
     
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  4. Gerrard Arcane

    Gerrard
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    Combat in KCD is shit because, unlike with the block->counter->block->counter exchange, you can't do anything to defend against ripostes, so the only logical thing to do is never attack first. It's literally the same issue For Honor had.
     
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  5. GhostCow ワイフハンター Patron

    GhostCow
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    It never ceases to amaze me how many people think melee in first person sucks. I would never play Mount and Blade in third person even though I'm pretty sure most people do. I think people just don't want to git gud at FPP
     
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  6. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Don't forget master strike.
     
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  7. Krivol Magister

    Krivol
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    I actually love KCD combat - it's probably the best duel, FPS, aRPG combat ever seen (I didn't play too many new games TBH so maybe there are better ones). It's messy when you have more than 1 opponent but it should be - fighting with numerous enemies should be hard (compare it to - say - wither 3 - where it does not matter if you fight 2 or 10 enemies, it just takes longer to kill'em'all). I enjoyed every single fight on the arena. That's true that 99% of moves are waiting for an enemy attack and countering him, but master strike gives so much satisfaction when you finally do it properly.

    Also - I am not in some knight brotherhood or something, but all duels I've seen in my life (not on movies but on fairs and reconstructions) were 'smash opponent until he dies from exhaustion type (where attacking could have made a costly mistake) or 'attack, defense, counterattack, defense' etc.

    Oh and remember kids - only hardcore mode is approved mode in KCD. The rest of the settings is for popamolers, so if you don't like fights and played it with big green marker saying when to block - kill yourself, and don't waste air.
     
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  8. Beowulf Arcane

    Beowulf
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    Right, forgot about that, the master strike was OP and made the combat trivial once you've learnt it.
     
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  9. Beowulf Arcane

    Beowulf
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    For FPP slashers Chiv and Mordhau are better alternatives. M&B's strength is definitely not in it's simple combat model, but with the grandiose battles.

    And that one playthrough where you decide to just fuck it and play horse archers faction.
     
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  10. IHaveHugeNick Arcane

    IHaveHugeNick
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    I thought the combat was quite okay, as long as you can resist the temptation to always use the most exploitable moves.
     
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  11. Valdetiosi Educated

    Valdetiosi
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    At first I didn't see the problem with combat, but then I played it with Better Combat and Immersion Compilation mod and the holes opened up. Vanilla master strikes are too easy to do and opponents never let you do combos because they counter with said master strikes.
    The mod fixed it trivially by having you to mirror enemy's stance to do master strike, vice versa to them, and made combos as meat to do damage.
     
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  12. PorkyThePaladin Arcane

    PorkyThePaladin
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    All of you guys complaining about problems with KCD combat, please read my modding guide thread for it, with those mods, it becomes the proper HEMA combat it was always meant to be. No more master strikes, a lot more flow between attacks and parries, combos are harder to land and necessary for winning, etc.
     
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  13. deuxhero Arcane

    deuxhero
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    KCD combat is screwed by how counters work, making the same mistake all the BAMHAM games and their ilk do. Counters are essentially risk free (I recall but can't say for sure they outright made you immune to other enemies while something awesome happened) but normal attacks are risk heavy because enemies can also awesome button counter you.
     
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  14. PorkyThePaladin Arcane

    PorkyThePaladin
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    You are not reading what I am saying bre. Master strikes (what you call counters) are removed by the mods described in the modding guide mentioned above, removed altogether, from you and the NPCs. NPCs also perfect block (parry) a lot more often, causing you to defend more on their ripostes.
     
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  15. Valdetiosi Educated

    Valdetiosi
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    Or I could go with this and have my master strike without having to exploit it.
     
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  16. PorkyThePaladin Arcane

    PorkyThePaladin
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    Haven't seen that mod when I last played, would have to check it out to see if it's good or not.
     
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  17. CharacterNik Novice

    CharacterNik
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    This game would improve drastically if i could skip phrases in cutscenes .
    I loved Cyberpunk 2077 system were i skipped that shit by just spamming ''C'' .
    Thanks to KCD - I understood that I can't sit for 10 minutes and watch SFM if it is not porno.
     
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  18. Parabalus Arcane

    Parabalus
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    KCD combat is great until you level up combat skills too much, when they are near max it's time to drop the game.
     
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  19. SlamDunk Arcane

    SlamDunk
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    Damn... Daniel Vávra sure is a busy and able man. Here he is at an anti-immigration rally in Finland interviewing people, and with fluent Finnish. Respect [​IMG]

     
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  20. PorkyThePaladin Arcane

    PorkyThePaladin
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    My mod list also takes care of this by nerfing damage gain from skill gain.
     
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  21. Gerrard Arcane

    Gerrard
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    Imagine your character's skills doing something in an RPG, ha ha.
     
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  22. PorkyThePaladin Arcane

    PorkyThePaladin
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    Vanilla damage gain from skills ruins the combat system because you can one shot anyone after a while. These mods adjust the damage gain to be more reasonable.

    Really weak strawman there.
     
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  23. Lithium Flower Arcane

    Lithium Flower
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    can you explain what you meant by this

     
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  24. Denim Destroyer Educated

    Denim Destroyer
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    The only mod that I can consider necessary is the one which removes animations from picking up herbs. Makes plant collecting less tedious.
     
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  25. agris Arcane Patron

    agris
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    Porky is just this site's implementation of GPT3, pay no mind to it Lithium Flower.
     
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