For what it's worth:
donk.
I'll have a review of the game done in a couple of days (I'd have one out now, but there were issues getting the review copy activated properly). It's been good to me, but not without its share of problems. I think the camera and user interface deserve to be chewed and spit out, because they have only got more frustrating as the game has gone on. Meanwhile, the story and characters, a major weakness cited in most reviews, actually develop interestingly as the game goes on, albeit at a very slow pace. It's interesting how I think the scores are mostly pretty accurate, but the reasons for them are quite different. I have a feeling a lot of reviewers ignored the main story and just played 30 hours of side-quests, which are occasionally pretty good but also showcase the worst of the game in many cases.
Unfortunately, as fun as the combat is, it just isn't enough to sustain the game. Enemy types and tactics aren't varied enough to be interesting after about 20 hours, quests offer options but no real long-term consequences (which is reinforced by the "finish and move on" MMO structure), and the loot grind is decent, but ultimately kind of empty for me. There is a lot about the game I want to love, but it's just got too many flaws and buckles under its own sheer size. Had this been a 40-hour game with a tightly-woven story, longer, more complex quests, and a world that I got to explore and really know over time, I'd have loved it... but instead it's merely a good, occasionally great, occasionally frustrating 100 hour game, and that's the biggest shame of all.