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Kingdoms of Amalur: Reckoning?

Discussion in 'General RPG Discussion' started by DarthBehemoth, Jan 11, 2012.

  1. sea inXile Entertainment Developer

    sea
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    Actually, the in-game manual feature is pretty cool. I have to give them some credit as most games just give you a PDF. Being able to browse the help from a menu is nice and definitely helped me learn a few bits and pieces about the mechanics as soon as I needed to.
     
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  2. IDtenT Contact me for a good time Patron

    IDtenT
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    Divinity: Original Sin
    OCD.
     
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  3. sea inXile Entertainment Developer

    sea
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    "I spoke to Farmer Ted and he told me about his farm. What the fuck, game! This shit is so boring."
     
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  4. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    http://www.rpgcodex.net/forums/inde...g-in-computer-role-playing-games.67573/page-2 :smug:

     
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  5. sea inXile Entertainment Developer

    sea
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    Oh, I totally agree that the game has way, way too much dialogue, and a lot of it is boring. At the same time, in an RPG, where quest dialogue is clearly defined and everything else is by virtue of that defined as fluff/filler/lore material, you have few complaints to make. Ultimately it's your choice to pick each and every one of the dialogue options.
     
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  6. commie The Last Marxist Patron

    commie
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    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    I disagree about Fallout sea...I don't want Melcar fully voiced or the enthusiastic hillbilly that you can faggot-marry. I have my own voices for them in my head and they fit the characters' personalities better than any actor could. I've also never had to skip what the NPC's are saying in Fallout; everything was concise and to the point and interesting in some way.
    Of course I write from the point of view of having played these games without voice acting. Had Fallout been fully voice acted from the start then maybe I wouldn't have minded the voices. Even so, nothing of value was lost by not having voice acting which seems to work best for ARPG's anyway because of the personal control of the character and immediate close up camera.
     
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  7. Saxon1974 Prophet

    Saxon1974
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    I like lots of backstory but it sounds like they are trying to do all of it through forced dialog. Honestly if they had Salvatore write a big background story seems like they could have introduced it better for those who wanted to read it. I think something like a lore book with the game or even a mini novel or something would have been good. The stinking game didn't even come with a printed manual in the box. I think doing it this way and then just some of it in dialog here and there would have worked better.
     
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  8. AlaCarcuss Arbiter

    AlaCarcuss
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    I think this is more endemic of all 3P action games - I can't think of one that your comment couldn't apply to.

    Well, not quite - you can't miss if the bastards don't move (unless they're heading straight at you). Also, to do any real damage, you have to power up your shot, so it's pretty useless as a spammable ability.

    Agreed, melee seems the most fun to me so far as well. Though like you, I'm not very far into it - so more combat/combo choices will probably become available later on.

    Yeah, though not really an issue for me.

    Yep.

    Me too.
     
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  9. Stabwound Arcane

    Stabwound
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    I mostly agree with everything everyone else has said. The game is overall nothing spectacular, and it's a shame that there's so much dialogue and text when the game world is so utterly generic and uninteresting. Elves and gnomes by another name are still elves and gnomes.

    Having said that, I think it's more fun than Skyrim and many other recent ARPGs (Witcher 2).

    I wouldn't want to sit in front of the computer and play it with keyboard and mouse, but sitting on a couch and playing with a controller makes it more fun to me. It's clearly a console game first and foremost and playing it as such makes for a more enjoyable experience.

    On another note, has anyone discovered a way to completely disable the quest markers? The lovely option "disable quest markers" seems to not do what it says. I don't see what the fun is when someone gives a quest "look for the guy in xxx dungeon to the east of town" and then having a fucking GPS direct you to it. Whoever came up with this idea for games should be drawn and quartered.
     
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  10. Monocause Arcane

    Monocause
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    Can't complain about either the PC controls or the camera. Both work perfectly fine, I found the camera to be exceptionally fine TBH, best ARPG camera I've ever seen. Never had a situation that I failed to see some of the enemies, never got dizzy. Easily superior to the TW2 camera which I found to be OK too.

    One thing that comes to mind: for you peeps complaining about the camera or visuals, try disabling postprocessing. I couldn't stand the motion blur; sucks that you can't turn off the damn thing while leaving the rest on (at least I couldn't find an .ini which I could tweak to my liking)
     
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  11. Malpercio Arcane

    Malpercio
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    Tried it for a few hours, but jesus isn't the setting boring as fuck. It's even worse than Dragon Age, i can't believe someone in 2012 still can bear with such a generic setting.

    It's a shame because the gameplay was kinda fun, but i almost fell asleep while exploring the first village.
     
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  12. sea inXile Entertainment Developer

    sea
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    For what it's worth: 30 hours into the game, the setting gets a lot better as you start to reach cities and more interesting locales like deserts and grasslands/plains. The story also gets interesting at that point, and the side-quests generally get better as well. Unfortunately it's probably too late for a lot of people to sit through.

    Also, game just got a 200 MB patch. Not sure what's changed but hopefully they've improved the controls and camera.

    EDIT: Never mind, just seems to be some DLC packs they've added. I should stop getting my hopes up like that.
     
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  13. Dr.Faust Liturgist

    Dr.Faust
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    It's no wonder the game is long as hell since they recycle the same enemies and enviroment elements over and over again.
    I'm in the last few areas of the game and I'm still killing kobolds and wolves in the exact same way I've been doing since the beginning.

    I've given up on listening to quest descriptions ages ago since nobody says anything worth hearing. In one specific quest you're tasked with delivering death notices to the relatives of dead soldiers and it was actually pretty jarring hearing these voice actors attempting to display some emotions, because at that point in the game you're basically going on autopilot and just following the compass.
     
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  14. Notorious Augur

    Notorious
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    :hmmm:
     
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  15. Dr.Faust Liturgist

    Dr.Faust
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    Well you can't just stop playing a game without finishing it now can you? That'd be terrible.
     
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  16. ShlongMaster Educated

    ShlongMaster
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    The backdoor.
    Personally I am enjoying the game, I'm around 20 hours into the game at level 18. As far as I'm concerned it's one of the better action rpg's around, and the potential for this game is really solid. Unfortunately a few design choices and squandered opportunities bring the game down.
    Playing it with one of the fxaa injectors I got from the net alleviates quite a few of the graphical shortcomings, by putting the saturation down, lowering the overbright bloom and slightly blurring the image makes the game look good for the most part.

    As far as graphics are concerned I'm not too bothered by the art direction because most of the nagging problems were solved by the fxaa injector, but there are a few things that are hard to ignore, the terrain is pretty flat and looks very washed out, same goes for the trees which are a real eyesore to look at. Character models look fairly good but... and this is a big but, (one I partially blame on a few of the big name mainstream games, you know which ones I'm talking about) is the retarded zooming in on characters faces when dialogue is initiated. It's something I will never understand... how is looking at a wooden, terribly rendered model with bad lip syncing with the camera zoomed in right on them a good thing? the technology for most of these games is nowhere near advanced enough for this to be viable yet, and the fact that almost every Arpg these days does it is somewhat of a mystery to me.

    Graphics aside, seeing as how they aren't all that important, I actually find that the gameplay is fairly good. Combat is good, it's no tactical haven, but it does keep you invested into the battles for the most part, swinging your weapon around is going to get you stunlocked like a bitch and you will need to pay attention to what is going around you unless you enjoy being knocked on your ass a lot, that includes rolling around like a maniac, a bit of timing on when to initiate your attacks and timing your blocks to allow more advanced combos or the final combo skill for your desired weapon and Learning some of the enemy attack patterns. At least that's what I found to be the case playing it on hard, though I am hardly the most skilled player around. Abusing potions can also be fun at times.

    The majority of quests are boring, as is the setting of the game. A word of advice from me would be to ignore the side quests and concentrate on the faction quests and then the main quest or else the side quests will suck the life out of you and burn you out really quickly, at least waiting till the game opens up would be a good idea, and the game world does open up quite a lot, the story improves (both for the main quest and faction quests) and advancing in the combat skills as well as the passive skills starts getting a lot more fun, allowing you to experiment more. Looting and exploring is pretty well done, you are always bound to stumble upon some interesting piece of equipment in a dungeon or stumble upon some interesting place from te larger quests, though too much exploring, just like too much questing is likely to burn you out quickly.

    If you can get past the slow start, sometimes bland mmo style quest/world design, and repetitive nature of the game (which can be avoided most of the time) then I would definitely recommend obtaining the extended demo version for a few hours of casual fun, though if combat and loot aren't your thing then you might want to give it a miss.
     
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  17. Morgoth Arcane Patron

    Morgoth
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    How big is the game actually? Origin says 7.7 GB, but I'm already downloading past 100%.

    WHAT THE FUCK
     
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  18. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Unlike Skyrim the game is :incline: the more you play it. Still same shit as in other modern ARPGS where I have to LARP to not join Factions my PC is not fitting in.
     
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  19. Chuck Norris Learned

    Chuck Norris
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    I was in the mood for reading some extremely negative and offensive comments, so I opened this thread. But the posts here seem pretty tame judging by Codex standards. That's weird for a POS like this.
    I played the game for around 10 hours and I feel like I can't go on anymore. Just way too generic for my taste.
     
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  20. anus_pounder Arcane

    anus_pounder
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    So, how many factions are there ? So far I'm in the Summer (wtf, fags) Fae court, the Fighter's Guild and the thieves guild.
     
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  21. Jack █▓▒░ Patron

    Self-Ejected
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    Yondo
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    House of Sorrows
    House of Valor [DLC]
     
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  22. AlaCarcuss Arbiter

    AlaCarcuss
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    That's because 10 hours is not nearly enough, unfortunately. You've got to persevere past the 15-20hr mark with this game before it starts getting interesting (especially combat/exploration wise). Too much time for a lot of people to invest in I know.
     
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  23. Stabwound Arcane

    Stabwound
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    I'm surprised no one but me is so annoyed by the quest markers. Why do they put an option to turn them off when it barely does anything? It removes quest markers above NPCs heads, but not from the map. What? This is basically Fedex: The Game, where our hero must follow his GPS of Reckoning to deliver all of his packages.

    I tried searching online for some kind of ini tweak, but all I came up with was people hoping that there were quest markers, and some moron talking about how he hopes it has a "spell that highlights the route to your destination." (Skyrim had this.) Is this what game development has brought upon us? People actually want to play an open-world Hansel & Gretel RPG where you just follow fucking breadcrumbs everywhere?

    :retarded:

    Even worse is the fact that this game seems to actually make the NPCs give you a general location of where you should be going on a quest, making the map markers completely unnecessary. Contrast this with Skyrim, where a quest will literally say something like "Retrieve my sword from Derp Cave." and that is the only information you get. Your only options are to either consult your mystic GPS or wander around aimlessly and probably never solve the quest. Analur seems to give you enough information that you could feasibly find the quest locations on your own, but nope. You can't turn off the markers that get plastered all over both the mini-map and the full map.

    Fucking shit fuck this game. FUCK. :rage:
     
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