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Game News Knights of Frontier Valley is an upcoming tabletop-inspired RPG developed with D&D pioneer Rob Kuntz

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Tags: Adamant Studios; Knights of Frontier Valley; MicroProse

https://www.gamespress.com/MicroProse-Announces-Knights-of-Frontier-Valley-a-Hardcore-Roguelike-R



March 13th, 2025 — MicroProse is thrilled to announce its publishing partnership with Adamant Studios for Knights of Frontier Valley, a challenging, old-school-inspired roguelike RPG that brings the depth, danger, and discovery of classic fantasy adventures to a living, breathing digital world.

In a major development for the RPG community, tabletop gaming legend Rob Kuntz — one of the founding pioneers of Dungeons & Dragons — joins the project to bring his unparalleled experience and creative vision to the game.

Rob’s influence on tabletop fantasy gaming is immeasurable.This extraordinary collaboration marks a rare moment where the origins of fantasy role-playing meet the cutting edge of indie game development. As a close friend and collaborator of Gary Gygax, Kuntz co-created the iconic Greyhawk setting, penned some of the earliest D&D modules, and helped lay the foundation for modern RPG storytelling.

Rob Kuntz himself shared his excitement:
“Frontier Valley immediately spoke to me because it captures what I loved about the earliest days of D&D — the thrill of discovery, a world that breathes on its own, and the feeling that every decision matters. This is a world that evolves with the players,” said Kuntz. “This is a world that breathes, challenges, and reacts. Knights of Frontier Valley isn’t just a game - it’s an adventure in the truest sense.”

A Living World Shaped by a Master of the Craft
Knights of Frontier Valley offers players an immersive, procedurally generated world filled with danger, faction intrigue, and tough choices — all set within a living, breathing world where days turn to nights, seasons shift, and survival is never guaranteed.
With an original score from world-class composer Kevin Manthei (Neverwinter Nights) and the amazing Rob Kuntz contributing to the game’s lore design, worldbuilding, and quest structure, players can expect the kind of layered storytelling, organic world creation, and player-driven discovery that defined the golden age of role-playing.

Key Features:
  • Procedurally generated world full of unique characters, factions, dungeons, and mysteries waiting to be uncovered.
  • Gridless, turn-based battles where positioning and tactics matter - or auto-resolve for faster play.
  • Deep survival mechanics, including hunger, thirst, injuries, and weather in a game where the frontier is as dangerous as the monsters lurking within it.
  • Robust character customization with multiple classes, professions, and skill sets to shape your hero or villain’s journey.
  • A living world with working NPCs, evolving stories, and no quest markers — only clues to uncover.
  • Hand-drawn art, proudly created without generative AI.
  • Permanent Consequences - There’s no safety net here. Every choice carries weight, and every adventure is unique.
A Historic Collaboration for RPG Fans
“Having Rob Kuntz lend his creative vision to Knights of Frontier Valley is nothing short of historic,” said Chris Ansell, CMO of Microprose. “This is a designer whose fingerprints are on the very foundation of tabletop role-playing. Fans of Dungeons & Dragons, classic CRPGs, and deep strategic role-playing should take notice - this is a game built for you.”

A True Indie Gem, Backed by MicroProse and Enriched by a Legend
Created by Martin Menzel, a passionate solo developer using a custom-built engine, Knights of Frontier Valley honors the spirit of classic RPGs while forging its own path into the future. With MicroProse’s support and Rob Kuntz’s creative guidance, this is more than just a game — it’s a love letter to the entire history of role-playing, from the tabletop to the digital age.​

https://store.steampowered.com/app/1085830/Knights_of_Frontier_Valley/
 

ArchAngel

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Kinda looks interesting. I hope people here will test it once it is out and report back to us.
 

Zed Duke of Banville

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wait a minute, Kevin Manthei on Neverwinter Nights? That's not right. I see he did some music for the Neverwinter MMO.
 

Tao

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Hyped.

MicroProse has a very nice list of published games tbh. Even though Mech Engineer was very obtuse to play
 

Darkozric

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Interesting, MicroProse has been making some cool moves with their indie game selections. Highfleet, Mech Engineering, Neyyah, and now this. Good Stuff.
 

MrBuzzKill

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Rob Kuntz is 69 years old. Cool that he hasn't lost his passion for gaming. I wonder how his collab with "MicroProse" came to be, though.
 

Drowed

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Honestly, it looks pretty interesting. I'll definitely keep an eye on it. The game's style as a whole, the art, the systems, everything seems to be hitting the right buttons.
 

udm

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I hope the haters won't be kuntz
Interesting you should say that. I know it's meant to be word-play, but there was some drama with him and actual internet cunts a while back. WOTC said the older editions of D&D were problematic, eg due to the portrayal of dinduorcs and males. Uncle Rob defended said editions and Gygax, then he got piled on by some cunts. So you know this project's heart is going to be in the right place, if nothing else.
 

Zeriel

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That "custom engine" sure looks like RPGMaker or a variant to me. Or it's using similar assets. Anyway, doesn't exactly reek of what you'd expect from phrases like "custom-made".

I'm skeptical about things like this. It sounds like a low budget solo dev project that just got marketing push from the names attached. For example, why would a solo dev who is already doing all the work need "creative input" from Kuntz? At best, it suggests the solo dev doesn't have any creativity of his own, but cynically I'm forced to assume it's like when Chris Avellone's name would be attached to a Kickstarter project to make it sell more, and he's basically doing little towards the game. Same thing with Microprose--the "support" is probably just negotiating with Steam, or providing a (tiny) amount of marketing money.

I tend to agree with Vault Dweller 's take on these things, if you've already gone to the point of making 90% of the game yourself, all these extra add-ons are doing is acting as parasites who extract possible profits from your work without really doing you much good. But... I suppose... based on the comments above me in this thread that if it's making a bunch of grognards here go, "oh cool, Microprose, now I'm interested!" that shows it actually does add significant marketability. Whereas another indie project with no name recognition tends to get very skeptical responses.
 

Hydro

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Wow, a lock picking mini game :-D

Looks promising, I sense a strong old school spirit in this one
 

Habichtswalder

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Looked very charming at first. But then...

... Roguelike :negative:
... Procedurally generated :negative:
 

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