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Known World - Dead Gods hear no pray (CYOA) - "frozen"

Discussion in 'Choose Your Own Adventure Land' started by Karwelas, May 9, 2015.

  1. Karwelas Dwarf Taffer

    Karwelas
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    I hope so, they are your possible allies... or enemies. Will finish update as soon as I will back to home.
     
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  2. Jester Arbiter

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    DYNAMIC ENTRY!

    Well lets see where this will go.
     
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  3. Karwelas Dwarf Taffer

    Karwelas
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    UPDATE STATUS - Finished. Time to vote, my friends.
     
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  4. asxetos Augur

    asxetos
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    1: c: weaver

    2: B2 if we succeed with C does it mean we get to the armory too(B)? if yes, then 2C1, else 2B1
     
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  5. Karwelas Dwarf Taffer

    Karwelas
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    2 - Hard to say. It is probably possible (there always is a way), but everything depends on your choices and sometimes on your luck in rolls. However, you would rather follow Creature soldiers (but not staying with them) and free as many people you could. Why? Well, in most prisons wards with cells and wards with guard rooms/armory are on the other site of prison and you must ask yourself if it is wise to free that many people then run all way back and get your weapons... time is important there. (No, you can't die in prologue, so you are safe now... but you can be harmed)

    Show Spoiler
    Nevill Jester Smashing Axe Grimgravy Azira Baltika9 - just tagging you up. Hope it isn't an problem.
     
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  6. Grimgravy Augur Patron

    Grimgravy
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    Codex 2016 - The Age of Grimoire
    Thanks for the tag. I was waiting for the rest of the update before voting. I wasn't expecting it to be stealthy.

    Name vote
    x - whatever is fine
    B2 - only the people smart enough to come without convincing.
     
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  7. asxetos Augur

    asxetos
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    To the armory then. also switching to grimgravy's suggestion to ask for anyone who is willing.
     
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  8. Karwelas Dwarf Taffer

    Karwelas
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    Two hours left to close voting! (may close it a bit later, if someone wants to vote, but can't right now)

    Show Spoiler
    We are going to get treave thread soon... Right?... Right... :negative:
     
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  9. Nevill Arcane

    Nevill
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    Better get to voting then.

    1C. Weaver. A spymaster would never give away her real name, especially after a disaster like ours.
    B2. Regreh for sure, Dambarg as muscle, and maybe Castor, if he is willing.

    I didn't receive your tag, and I guess others might have not, too. Might have to do with editing tags into an existing post, not sure. :?
     
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  10. Jester Arbiter

    Jester
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    Emm i didn't receive tag i think.

    Either way. Can we ask what was taken from people here? Is there anything worth of risking death?

    1)C good enough: Weaver
    2)A2 people she likes.
     
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  11. Karwelas Dwarf Taffer

    Karwelas
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  12. Karwelas Dwarf Taffer

    Karwelas
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    About things taken from people - depends who you ask. Regreh told you he had his whole eqiupment there, with his battleaxe, armor, money and supplies. Dambarg told you that he have his favourite bow there, real deal, masterpiece of woodwork so he will probably come with you too. Other things can be replaced for him. Castor mutters something about his works there, but nothing else then that. Others remain silent or just say that it is standard thing like weapon and other shit + gold.

    EDIT - Oh yes, and your whole eqiupment is there + your book with contacts and other things, coded. You remember most of it, but it is worth checking.
    EDIT2 - Oh, and you have only weapon of soldiers that died next to your cells. Standard longsword. As clothes - just some rags.
     
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  13. Nevill Arcane

    Nevill
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    I bet the mage has something special in there, too. :roll:

    I suppose that's why I want to take Regreh and Dambarg - they would be far more useful and far less fragile when equipped, and they are our primary means of defense for now.

    Going with the hooded figure would be much wiser (it looks friendly, as far as one can be considered such in a place like this), with many more bodies to get between us and pointy things, but where's the fun in that? Besides, there is a chance that the creature will command all of the guards' attention, seeing how easily its bodyguards dispose of them. That might be our opportunity to sneak in somewhere we are not supposed to be, like a proper Spymaster should. :obviously:
     
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  14. Karwelas Dwarf Taffer

    Karwelas
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    Ok, gonna make voting longer for one more hour, maybe Azira or someone else will want to vote.
    I almost forget to tag Kz3r0 , he/she voted before so maybe he/she will vote.
     
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  15. Karwelas Dwarf Taffer

    Karwelas
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    You may see that some of parts of Chapter 0 disappeared. I'm merging them into one post + editing title post to similar way as Fangshi. (With links for updates and things like like that)
    Work in progress.

    EDIT - Voting Closed.

    Results:

    1 You are Spymaster, so you must have codename... Weaver was good enough for you.
    2 You decided to visit armory to get your old things back. You will take people that will want to go with you, but will try to get mostly three persons - Regreh, Dumbarg and Castor (bonus?)
     
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  16. Karwelas Dwarf Taffer

    Karwelas
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    Chapter 2
    Like rats



    You look at your group of companions in those dark corridors and sigh. You feel that once you speak everyone will burst into an argument about your idea, but that is just to be expected... after all, you don't even know each other like normal people should.

    - We should go to the armory... I mean, I want to go there. Our equipment, armors, supplies... Food probably won't a problem, we can't be far from where we were captured, but we will need our things if we want to get out ali-... - you tried to finish, but Blue Eyes interrupted you.

    - We don't need any of those things. We have an entire group of soliders that just told us we can come with them. I don't intend to lose my head to our kidnappers five minutes after I finally got out of my cell. - his voice is filled with irritation. He turns away and starts running after the Creature's group.

    Lanine looks at you. Cold, cold eyes. Then she looks at the rest of the group and speaks:

    - I must ensure those people don't harm our... companions... I just can't leave them when they can't even protect themselves... even if one of them is a thief and another is a madman. Good luck, whatever you will do. - after that she turn away and follows the elf. Your sigh and look at Regreh, Dambarg and Castor.

    - What about you?

    - Haha, girl! Don't even ask me! I'm going with you, whether you want it or not. - The dwarf smiles at you and you smile back... you like him. The ranger also nods and responds.

    - I want to get one thing back from those fuckers... other shit doesn't matter. I only hope they didn't break her. - he mutters as he takes another sword into his hands, dual wielding them.

    Castor remains silent for a moment and then sighs.

    - I don't know if it is a good idea, ma'am. I don't have anything there, except for my works. They can be replaced... my life can't. But I think I can't just let you go alone into the darkness of this keep without a little touch of magic. - he smiles a bit and nods. You also nod to everyone and start moving.

    You don't have much time, after all... the Creature's party may serve as a decoy, but it will only take a few minutes until the guards resume patrolling the keep.

    ***
    Flames and steel took their toll this day. You haven't seen so many bodies in a long time - from both sides, prisoners and guards alike - you still don't understand how come you didn't hear the sounds of battle in your cell.

    - Damn... looks like they really wanted to kill each other. What the hell is that place? Why are there so many people trapped here? - Regreh looks at his weapon and frowns. - I prefer axes. I hope mine is still there.

    You don't respond... instead, you examine the new corridor you walked into... it is clean, very clean - compared to the other ones, of course - and look inside one of the cells... Now that's unusual. Prison cells, so close to guards' rooms? You suddenly jump back as someone's hand almost grabs your throat.

    - Help us! For Gods' sake, help us! - an old man, with a long beard and grey hair almost screams as he reaches for you. - I BEG YOU!

    - Who, for the sake of Dead Gods, are you? - Dambarg looks at the man and aims a sword at him - Better be quick, or we will just leave you there.

    - We are a group of wizards from one of the circles... I mean, magic schools! We were locked here for Dead Gods know how long! Some people told us that there was a riot in the prison, but they didn't want to let us out! Damn... little... maggots! - the voice of a 'wizard' almost breaks as he tries to talk to you. - Please, release us! Destroy the sigils on the doors and we will just go our way! Please!

    You look at him and answer.

    - I know what a magic circle is, old man. Now, let me decide...

    Whatever you decided, you moved further.

    ***​

    The corridors near the armory were empty. Nobody remained in this part of prison, which meant the riot probably was big enough to make every guard join the fight with the prisoners. You and your companions were lucky. It was a smile of fate.

    That the doors to the armory were locked, however, was not.

    - Damn it! Did they really leave it locked when they were in the middle of a fight?! It's the damn armory, they should have access to it! - Regreh hits steel doors with his sword and mutters something, probably another curse.

    - Well, this just proves they can think. Their problem is that they have the enemy INSIDE the keep. - you sigh. - At least we can be sure that nobody got their hands on our things... but we need to open these fucking doors, somehow. Now, - you look at Castor, - any ideas?

    The young mage looks at the doors and nods.

    - I can try to burn through. But I will need some time.

    - Well, you can start now. - Dambarg brandishes his swords as he looks into one of corridors. - We have company. Get ready to fight, dwarf! And you too, girl. Protect him!

    Enemies pour through from both sides, and attack almost immediately. And your group answers in kind. Regreh kills the first one with a fast jab to the throat, but gains an small cut on his forehead in return. Dambarg slashes through the armor of another solider. Your agile moves end another man's life when you cut his throat.

    Meanwhile Castor is whispering something, and after a while it is starting to work, with the metal lock becoming red from heat. However, this wasn't the time to look at his magic, as more and more enemies continue to arrive. Too many, for your taste. Now, instead of fighting three soldiers from every side, you are forced to fight five. Well, four. Another one tastes Regreh's sword, stabbed right in the gut.

    - Damn it! Too many of them! - Dambarg yell almost drowns in a metalic 'clang' when he hits enemy shield. He jumps back to get away from enemy reach, standing next to Regreh now. - We may handle those, but we are fucked if they get reinforcements.

    You were rather busy at this time, fighting two enemies at once almost next to the young mage. Two others were forced to back off deeper into the corridor, to leave their comrades place to maneuver. One of your opponents is already bleeding as you cut his leg. It wasn't a serious wound, but in the middle of combat any disadvantage can become deadly. The other jumps out of your range and hollers at the two that aren't fighting.

    - We need more people, damn! Go, get more! - his voice is replaced by gasping and chugging when Regreh charges right into him, piercing him with the sword. You quickly look at the ranger, but he is fine. In your mind you thank yourself for inviting him to go with you... you don't want to think what could have happened if you were here alone or with just Regreh... However, the situation still looks bad. And it starts looking even worse when yet another group of enemies comes out from your side of the corridor.

    - Oh, shit! - you yell. - We need get the fuck out of he... - again, your are interrupted by someone. This time, however, it is Castor. His always calm voice is louder then usual. And he is speaking much faster... He is... singing?! No... this is an incantation. He picks up a speck of earth from a dirty floor and blows on it, scattering it in the direction of the new enemy group.

    Oh mighty iron,
    Oh mighty steel,
    take your heat back,
    like on anvil!


    The corridor fills with screams of soldiers and a smell of burned meat. Helmets, armors and swords become red, almost like the lock from before. The guards try to take off their helmets, pulling them off with their own skin... you already saw what magic can do, but it didn't make it easier... there is a difference between a death by the sword and a death by being roasted inside your own armor.

    In the meantime, Dambarg finishes off the last two soliders on his side of the corridor.

    - Gods... So this is your 'specialization', son? - Regreh leans on his sword, looking an the burned corpses. - I must admit, this is something... - Castor looks away, trying to hide his eyes from you. You hear sobbing... how young is he? His voice is broken and tearful.

    - I... I didn't want to... But it was the only way... Oh Gods... I never... killed a man before. - he sits on the floor, hidding his face in his hands. Regreh pats his shoulder.

    - Pull yourself together, boy... It is like this - us or them. Now, get up. - he grabs his hand and helps him get back on his feet. - Let's get into this damn armory... - the dwarf kicks the doors, and the lock, already weakened by the heat, breaks. You enter and look around...

    It is full of weapons and crates. Hundreds of them... how big is this damn prison? It didn't take long before you found your knife... or rather, a knife-like machete. Not very big, but long enough to pass for a short sword... still, you prefer calling it a knife.

    - Here you are, my dear! - you hear Dambarg's voice and look at him. He holds an impressive looking longbow in his hands, checking the bowstring. You see Regreh and Castor on the other side of the room, getting dressed in armors. Regreh is putting a plate on, while Castor, still sniffing, is fighting with a leather armor. It is noticeable that he never wore armor before in his entire life... well. He can be useful in other ways.

    You search the crates and armorstands, looking for your clothes, and you finally find them... time to get changed. It took a while, but you finally have your equipment back. You finally feel like you are yourself again. You are also very sure that someone was looking when you were dressing up... and if you had to guess, judging by who flirted with you most... well. That wasn't much of a mystery.

    It would be nice to have some normal clothes under the armor, instead of rags, but this isn't the time to be picky.

    Something else draws your attention. On the table, near the entrance, lie a bunch of items:
    - A sword, with a large gem in the rain-guard. It has a weird shape (almost like it should be a part of something larger) and is made from an unknown metal... at least, unknown to you.
    - A necklace, with a little stone in the middle. The stone shines with a green, weak light... looking at it makes your feel bad.
    - Two rings, each with a rune on it. In dwarven. You don't know dwarwen runes too well, as those are one of their most sacred secrets, (at least part of them, magical, of course) but you think you know these ones. One rune means 'Know your potential' while the other is probably another part of this sentence - 'but feel your limits'.
    - A bag full of little blue orbs.
    - A weird, metal circlular object, with a hole in the middle.

    You want to tell others about what you have found, but suddenly, an explosion rocks the keep. The floor shakes under your feet as you fall to the ground, as does everyone else. You hear the walls starting to crumble.

    - RUN! THE WHOLE PLACE IS FALLING ON OUR HEADS! - Regreh gets on his feet and runs to the doors! Castor and Dambarg do the same, however, your gaze is still drawn to the table... all those items are in your reach, but you know you don't have the time to grab them all... you choose one and run towards the exit, just in time to escape death as the celling collapses on the floor, leaving a giant hole in the keep walls.

    - Gods! What the fuck is happe... OH SHIT! - you get down as fireball almost hits you in the face. Smoke and dust are quickly blown away by wind, revealing a plaza in the middle of the fortress... now, a battlefield. Dozens of people fight with a big group of prison guards. For a moment, you see a hooded figure in a mob, along with its group. From what you can see from your current location, they are losing. You see only two soliders from the group that freed you. Next to them, the paladin and the elf are trying to get alive from that hellhole... Before you even have a chance to say anything, you feel someone's hand pushing you, making you run down the pile of stones. You curse as you hear the dwarf laugh and see Castor, Dambarg and Regreh running next to you.

    - Regreh, you damn moron! I will kick you in arse for this! - you yell as you jump on the ground, safe... for now. Regreh jumps next to you, looking around and waving his axe above his head, laughing.

    - We must help our saviors, my dear! I'm sorry, but this is a dwarven debt! - he runs towards the group of enemies attacking the Creature's party. You growl and curse under your nose, but you don't have any other way out now... you must slash your way to the exit.


    ***



    Blue Eyes slashes one of enemy soliders in the back, with a cruel smile on his face. You shiver as you kill another enemy in your way. Your assault has suprised the enemy - they didn't expected to be attacked by someone from behind, and in full gear, too. The hooded figure touches ground and yells something that you do not understand.

    A part of a stone road crumbles into little stones. And those, in turn, transform into a staff. The Creature grabs the staff, swings and hits two nearby men. You hear only muffled screams when both of them are sent into the air and land on the ground, ten steps away.

    - Haha! - its laugh makes you shiver even more. An empty sound with no feelings, but it still was a laugh, somehow. - I hope you like what you brought on yourself. I told you to give up! - it twirls its weapon, too fast to count how many times. Some of the enemy soldiers turn back and start fleeing towards the steel gate.

    The prison itself was built in a shape of a hexagon. There was only one way out - if you do not count climbing the 20 feet walls, of course. Steel gates were big enough that a whole siedge tower could get through. You knew only of one place in the Free Lands that fit the description - the Ravenhord prison. But it was supposed to be empty and ruined for about 20 years now... what the hell is happening in this place?

    Meantime, the rest of your team has dealt with those soliders and prisoners that tried to harm either your or the hooded creature's groups. Most of those who were smart enough have backed off, leaving you in the middle of the place, in the very center of the hexagon. You look at your 'companions' and the Creature's soliders... most of them are hurt, with the exception of those who came here with you. Samer, the man with a giant axe, still carries Madman over his shoulder, while Silvana is carried by one of the two surviving soliders you recognized. You also see new people, a group of prisoners - about 5 people in total, all armed... you know that if anyone attacks you right now, most of you will die. But maybe they won't... after all, nobody wants to end like the two poor enemies that dared come close to the Creature's staff.

    However, the situation changes once more. A large group of people with crossbows and spells at the ready appear on the walls above the gate, where your group was slowly moving to. They are not prisoners, but they aren't guards either... they wear red armors and blue robes.

    Samer looks at them and his words preety much sum your situation up.

    - Well it seems they got large fucking reinforcements... - he tighten his grip on the axe... and on Madman. The Creature slowly moves next to him and whispers something. You can hear its words, thank to your skills.

    - I will faint soon. You must carry me... I don't have enough power to deal with the ones at the gates and remain standing... Too much time spent fighting their influence in the Caves. - Samer nods in responce, and the Creature moves forward... slowly, at first. Then it starts running faster. Faster. Faster. People on the wall scream, shooting their bolts and spells, but they are too slow. It jumps and launches its staff into the air, above the enemies.

    And then, the staff explodes. A thousand little stones, sharp as a shrapnel in dwarven glass bombs, hit them from above, killing and wounding many. Some are lucky to be far enough to escape the blast, but they weren't the Creature's target. Still in the air, it screams something, and Samer puts Madman on the ground. Beams of purple light hit the gates, appearing from the figure's hands.

    And then the metal around the hinges crumbles. The gates fall on the ground, with a terrible, loud 'CLANG'.

    The Creature hits the ground at the same time the gates do. Running towards the Creature, Samer yells to you.

    - RUN! RUN NOW! WHILE THEY ARE STILL CONFUSED! - you didn't need to hear it twice. You never ran so fast before, trying to get out of the place where you were forced to stay for a year. It was for the first time. And the last, you promise to yourself.

    Samer quickly grabs the Creature in his hands, almost as if it had no weight, like a newborn baby. The hood is still hiding its face, but the darkness underneath isn't so impervious this time. You swear that you could see a silhouette of its face. But you didn't have time to gawk.

    You finally were outside the gates. Sounds of the forest and fresh air outside the walls make you feel like a newborn woman. People behind you cheer and congratulate themselves - or remain silent, running towards freedom...

    However, for many of them, that promise of freedom was the last thing in their lives.

    The ground shakes again, and this time, cracks appear in it. One opens right under you, growing bigger and bigger. Many people fall on their knees or flat to the ground. A purple light comes from under the cracks... But it wasn't light.

    It was fire. You feel someone pulling you back, probably Regreh, he was just next to you there...

    But whom did you pull? Everybody you knew were in your range. Everybody from your group...

    Whom did you choose? Whom did you...

    ...save?

    You try to remember, but the only memory that comes to you is the explosion. And then, darkness.

    ***
    Time to vote...


    1. Wizards locked in cells looked like they really would remain trapped there without you... but what did you do? Did you free them, despite the risk of begin caugh while destroying the sigils? But who knows, maybe they got out alive from that hell hole?
    Who knows...
    a) You left them to their fate.
    b) You let them out, but make them promise you that they will be in their debt and they will give you the name of their circle.
    c) You freed them and didn't ask for anything in exchange. It wasn't the right place and time for that.


    2. Items on the table were all very interesting... but you were forced to choose. You risked you life for one of them, when you didn't even know what it can do, but what did you choose?

    3. Ground cracked under your legs, releasing fire and explosions. You had to choose whom you have pulled, but it all happened in a second. You pulled two of your companions together with yourself, probably saving their lives. (Pick two. Regreh isn't an option, he was probably the one who pulled you. If you pulled Sil or Madman, you also pulled the soldiers that carried them)
    a)Dambarg
    b)Castor
    c)Blue Eyes
    d)Silvana
    e)Lanine
    f)Madman


    Time for voting - 24 hours!
     
    Last edited: Oct 14, 2015
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  17. Kz3r0 Arcane

    Kz3r0
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  18. asxetos Augur

    asxetos
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    1) b

    2) Two rings

    3) a + b. We will have a balanced party. The rest are all dying for sure?
     
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  19. Karwelas Dwarf Taffer

    Karwelas
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    Who knows? ¯\_(ツ)_/¯

    Now seriously - I can't tell you if they will die or they will be alive. It is base of that choice. Questions about lore? GIVE ME IT! ASK ABOUT IT, MY PRECIOUS! About characters? Depends if you will ask me or if you ask them (please point it, as yes, in chapter 3 there will be option to do that. And probably all way to final chapter... fuck. It is important element of all of it. You get most of your knowledge from talking about other characters. Get into Nev/Myth mode on that thing).

    But choices... also depends. If it is choice like that - 'they will be alive after that?' - I can't just respond you, at least not straight.

    Soooo... Some may die, some may live. It depends on their rolls, luck and your choice. Characters that you pull are just excluded from rolling on that matter. I hope this answer is good enough.

    EDIT - by the way, 3 days will be standard time waiting for updates. Around 3 days, not longer if this isn't big chapter, of course. Next one will be mostly talking, asking (your job) and deciding about your future, so it may be longer one.
     
    Last edited: Sep 18, 2015
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  20. Jester Arbiter

    Jester
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    1) B
    2) rings
    3) A B

    madman and thief probably have smaller chances of escaping death.
     
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  21. Grimgravy Augur Patron

    Grimgravy
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    Codex 2016 - The Age of Grimoire
    C
    Bag, full of little, blue orbs (flip to rings in case of tie)
    A, B
     
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  22. Nevill Arcane

    Nevill
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    What is a magic circle, and how different is it from a magic school? WHy did the man feel the need to correct himself?
     
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  23. Karwelas Dwarf Taffer

    Karwelas
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    "Mostly Harmless" planet
    Magic circle is kind of 'club' of any magical users (not only wizards) that are connected by something and they want to share it with others. What it could be? Well, anything. From kingdom where they live and want to serve it in some way, by same research field (in these kind of circles they usually work together on some subject), to group of allied players of The Game. What is The Game? About that, later.

    While magic circles are often almost notexistant as organizations, they may sometimes become powerful enough to be registered as organization by Kingdoms. Most of little circles didn't even appear in titles of any mages.

    Magic schools are very different. It is place where some group of magical users teach other magical users. Those who says 'I'm professor/teacher in magic school "Kardan".' are rather people powerful and important people as to be registered as magical school you need a lot of money and power. Any magical user can take pupils and teach them, but it if he don't want to end as a dead magic user, he likely won't call himself 'magic school'. Why? Wizards are rather touchy about subject of titles, as these are important (Dragon Empire is magocracy and it is almost BASED on them. There are even titles like archmage and archmagi. What is difference? Archmage is title for wizard with great power, knowledge and using it without getting it from wizard society is asking for suicide. Archmagi (sometimes arch-magii for difference from archmage, but both are correct) on the other hand is title that canm be granted to any mage in Known World (but it is mostly used and respected by Dragon Empire mages) who have done something great in of magic society. It is only honorary title, but granting it is like getting Nobel prize in our world. There were like 100 people that had that title in past thousand years and most of them are dead now, after March.

    What is The Game? Well, what isn't the game, this will be easier to answer. Game is how people from Known World high society/upper class call every politics events, intrigues, plots, plans, trade wars... everything important for normal live of KW. While back in time Game was there, it wasn't in that form as it is now. After dead of Gods, Known World was on edge of economic crisis. Death of thousand of people, armies fighting on farmlands, trade roads ruined. Circle knew that everything is going to crumble if they don't act... and they did. They paid a lot for getting everything to balance, restoring peace. They placed themselfs in the center of rebulided Kingdoms, as unofficial leaders. Circle isn't only bunch of most powerful wizards on Zinoth... at least in Known World. They are people behind status quo, guardians of it. This is why they can command even kings, not face to face of course, but they are often their advicers (or like in some of Kingdoms - their leaders. Dragon Empire, Vin-Libre and some other lands are ruled by memebers of Circle).

    And their tool to keep this balance, is The Game. They are main players of it, while other powerful people also are players. They are invited to it, by letter. Those that wasn't invited, still can be seen as players, but they aren't protected by rules (like main one - Nobody invited to game may be killed by other player of game. Only pawns can kill them, as they don't have knowledge of their place in Game) and may be hunted by more powerful people... or serve them. Rest of people, are pawns. Their commanders, servants... everyone in Known World are some kind of pawns.

    The Game is really complicated thing as almost everybody know it exist in some sort. Of course, nobody talk about it in public, but people know anyway. And they want it to exist. Why? Well:
    - You can get power and money for playing it.
    - It grants peace and stable economy.
    - Most of people are ignored and aren't scared by that they will be killed just becouse some guys from Game will slaughter them.
    These are three main reasons for it. Who are main players of Game? Circle, powerful wizards/rulers/kings/people that played long enough and have enough knowledge about it.

    And yes, you character was part of Game, well, she even was player back in time, when she commanded House of Servants, but after they were destoryed, she is pawn again... for now.

    I hope it answer your question Nev.

    EDIT - Almost forget. There are some possiblites why wizard in cage corrected himself - either he was thinking that you don't know what circles are/he wanted to hide fact that he was part of some circle or he was afraid that letting you know from which circle he is may fuck him up in some way.
     
    Last edited: Sep 19, 2015
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  24. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,060
    Shadorwun: Hong Kong
    What do we know about Ravenhord? What was it built for, who owned it, why and when was it razed?

    Votes:
    1. B - We already have connections with the mages. Even though it might be safer to leave them to rot and not intervene, we don't really have much to lose by letting them loose.
    2. Rings - anything dwarven would be easier for us to grasp the purpose of, and thus less likely to turn out something that is bound to screw us.
    3. A,B. - Duh.
     
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