PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,379
Spoilers in the post, so keep that in mind.
Just finished Kotor 2 for the first time. I knew it was mostly about the writing going in, and that turned out to be the case. Not much exploration on those tiny zone maps and combat is cinematic, which is the only thing that can be said about it. Now, I enjoyed the writing at first, it was much deeper and more interesting than the stuff in Bioware's Kotor 1. Kreia kept chiming in with her criticism of everything I did, some of which was very thought provoking, HK-47 kept the laughs coming with his dialogue, and other companions had interesting tidbits to contribute as well.
The main storyline also seemed interesting and mysterious in the first part of the game. Crime syndicates putting a bounty on your head, the Jedi disappearing, some non-traditional Sith looking for you, your past as a general. All these things hinted at a magnificent storyline. But somewhere along the line, things began to fall apart. I am playing it with the Restored Content Mod and the Droid Planet, but despite that, some of the dialogue seemed incomplete, as if I was missing some pieces of what the NPCs were talking about.
Another issue was how I missed the whole bit about the bounty hunters and Goto's involvement details because apparently I didn't speak to his Droid onboard the Ebon Hawk every time there was a chance to do so. I tried a few times, he had nothing to say, so I stopped bugging him. Weird that it would lead to missing an entire part of the story.
But even aside from that, the storylines just seemed to become really confusing and badly constructed after a while. Take you being captured on Goto's Yacht above Nar Shadaa. He tells you that he basically put a contract on you across the galaxy just so he could get your attention and speak to you and ask for your services. Ok... And to top that bit of silliness off, you still end up having to fight your way off his yacht even though you know you are on the same side by then.
What about the main plot: you cut yourself off from the Force, yet you are using it in the game. Kreia gets it cut off by the Jedis, she s using it again. What's even the point? Kreia hates the Force, so she loves and admires you because you are independent of the Force and this is demonstrated by you not following Revan after Malachor V into Sithdom. Why? Couldn't you just've been a decent guy who got involved in bad things and then decided to leave, thus remaining a decent guy and following your predetermined path as specified by Determinism/Force/etc? If anything, most players probably play Kotor 2 as either a strictly LS or DS character, demonstrating determinism rather than free will.
I played the entire game as a Light Side Jedi Saint, helping every asshole I met and even talking violent assholes into peaceful resolution, and yet both the Jedi Council and Kreia kept telling me I am a wound in the Force and a threat to everything because I subconsciously and temporarily shut off the Force for a while? This just strikes me as being very iffy as well as railroading me into a direction I didn't want to go in at all.
Maybe the guys at Obsidian (and maybe some posters here) who are more knowledgeable about the game or SW lore could explain all these things in a much better way, but from the perspective of someone playing it for the first time (and someone who has greatly enjoyed RPGs with complex writing like Planescape: Torment), the writing here just seems a little unclear.
And that's before I even get into the lackluster ending. Look, we are all tired of EPIC storylines, right? We don't necessarily want to save kingdoms anymore or galaxies. But that doesnt mean we want to role play a 9 to 5 job in video games either. The story should still be about something interesting and important. But in Kotor 2, after you defeat Darth Nihilus (the fake final boss) who was actually quite scary, you spend the rest of the game trying to deal with some old woman who it's not even clear what exactly she wants and how that impacts anyone. And then you are off to seek Revan and the "true Sith".
So yeah, i am pretty disappointed, was expecting better than this from Obsidian, at least writing-wise. Opinions?
Just finished Kotor 2 for the first time. I knew it was mostly about the writing going in, and that turned out to be the case. Not much exploration on those tiny zone maps and combat is cinematic, which is the only thing that can be said about it. Now, I enjoyed the writing at first, it was much deeper and more interesting than the stuff in Bioware's Kotor 1. Kreia kept chiming in with her criticism of everything I did, some of which was very thought provoking, HK-47 kept the laughs coming with his dialogue, and other companions had interesting tidbits to contribute as well.
The main storyline also seemed interesting and mysterious in the first part of the game. Crime syndicates putting a bounty on your head, the Jedi disappearing, some non-traditional Sith looking for you, your past as a general. All these things hinted at a magnificent storyline. But somewhere along the line, things began to fall apart. I am playing it with the Restored Content Mod and the Droid Planet, but despite that, some of the dialogue seemed incomplete, as if I was missing some pieces of what the NPCs were talking about.
Another issue was how I missed the whole bit about the bounty hunters and Goto's involvement details because apparently I didn't speak to his Droid onboard the Ebon Hawk every time there was a chance to do so. I tried a few times, he had nothing to say, so I stopped bugging him. Weird that it would lead to missing an entire part of the story.
But even aside from that, the storylines just seemed to become really confusing and badly constructed after a while. Take you being captured on Goto's Yacht above Nar Shadaa. He tells you that he basically put a contract on you across the galaxy just so he could get your attention and speak to you and ask for your services. Ok... And to top that bit of silliness off, you still end up having to fight your way off his yacht even though you know you are on the same side by then.
What about the main plot: you cut yourself off from the Force, yet you are using it in the game. Kreia gets it cut off by the Jedis, she s using it again. What's even the point? Kreia hates the Force, so she loves and admires you because you are independent of the Force and this is demonstrated by you not following Revan after Malachor V into Sithdom. Why? Couldn't you just've been a decent guy who got involved in bad things and then decided to leave, thus remaining a decent guy and following your predetermined path as specified by Determinism/Force/etc? If anything, most players probably play Kotor 2 as either a strictly LS or DS character, demonstrating determinism rather than free will.
I played the entire game as a Light Side Jedi Saint, helping every asshole I met and even talking violent assholes into peaceful resolution, and yet both the Jedi Council and Kreia kept telling me I am a wound in the Force and a threat to everything because I subconsciously and temporarily shut off the Force for a while? This just strikes me as being very iffy as well as railroading me into a direction I didn't want to go in at all.
Maybe the guys at Obsidian (and maybe some posters here) who are more knowledgeable about the game or SW lore could explain all these things in a much better way, but from the perspective of someone playing it for the first time (and someone who has greatly enjoyed RPGs with complex writing like Planescape: Torment), the writing here just seems a little unclear.
And that's before I even get into the lackluster ending. Look, we are all tired of EPIC storylines, right? We don't necessarily want to save kingdoms anymore or galaxies. But that doesnt mean we want to role play a 9 to 5 job in video games either. The story should still be about something interesting and important. But in Kotor 2, after you defeat Darth Nihilus (the fake final boss) who was actually quite scary, you spend the rest of the game trying to deal with some old woman who it's not even clear what exactly she wants and how that impacts anyone. And then you are off to seek Revan and the "true Sith".
So yeah, i am pretty disappointed, was expecting better than this from Obsidian, at least writing-wise. Opinions?