Jaesun
Fabulous Ex-Moderator
Oh! So only cRPG's with GOOD mechanics can stay in RPG discussions?
Fuck I am going to be busy for WEEKS moving threads...
Fuck I am going to be busy for WEEKS moving threads...
1eyedking said:Really Jaesun, do you think that jRPGs have the same mechanics & design as western RPGs? You know there's a world of difference (or at least there used to be) between both.
Why don't you just create a sub-forum labeled jRPG and be done with it? If you think that endorsing jRPG discussions is worth it, then I don't why it shouldn't happen, the way the Codex seems so happy about them lately. And if you don't, then why the fuck is this thread not already locked/moved/deleted?
wRPGs are deeply rooted in P&P RPGs, with all that comes from it. That alone sets them widely apart. Really, man, do you need me to draw the line that separates Fallout from Shin Megami Tensei?Jaesun said:What is this "world of difference" between Western cRPG's vs jRPG's? Enlighten me.
In fact why don't you start a thread about it.
But aren't JRPGs deeply rooted in Wizardry and other series from the 80's that basically started the genre on PC?1eyedking said:wRPGs are deeply rooted in P&P RPGs, with all that comes from it. That alone sets them widely apart. Really, man, do you need me to draw the line that separates Fallout from Shin Megami Tensei?Jaesun said:What is this "world of difference" between Western cRPG's vs jRPG's? Enlighten me.
In fact why don't you start a thread about it.
I was expecting that argument, and all it does is make me LOL at Wizardry and the other bland, generic spreadsheet RPGs of the past that are remembered as tactically deep and sound, when all they really had were endless treadmill combat through corridor after corridor with nary an encounter differing much from the other except on the number of reloads (or pre-buffs) it would take for your Fighter to make their reflex save against a dragon's breath.Excidium said:But aren't JRPGs deeply rooted in Wizardry and other series from the 80's that basically started the genre on PC?
JRPGS and WRPGS are just different branches of the same tree...
Excidium said:But aren't JRPGs deeply rooted in Wizardry and other series from the 80's that basically started the genre on PC?1eyedking said:wRPGs are deeply rooted in P&P RPGs, with all that comes from it. That alone sets them widely apart. Really, man, do you need me to draw the line that separates Fallout from Shin Megami Tensei?Jaesun said:What is this "world of difference" between Western cRPG's vs jRPG's? Enlighten me.
In fact why don't you start a thread about it.
JRPGS and WRPGS are just different branches of the same tree...
Fixed.MMXI said:Mainstream JRPGs may have gotten a hell of a lot worse also, but there are many that are still doing important things that western developers gave up on long ago such as an emphasis on character building throughstatisticsendless grinding.
'Clever' Asian designers spotted a gold vein here: "Look, even westerners grind endlessly through these games to get some sense of power and accomplishment, without paying attention to the writing's quality, plot hooks, game-world lore, political agendas, coherence, economical factors, etc. Imagine how our robot Japanese fellowmen will fall for such a thing!"Renegen said:I heard that Final Fantasy 1 was basically influenced by Dragon Warrior and D&D. I agree with your assessment of two branches.
1eyedking said:And before you start calling me edgy and shit (or begin the endless turd-flinging that ensues from dethroning absurd classics), I'll get back on track: yes, Wizardry games are very similar to jRPGs when it comes to mechanics (sadly), but plot, art style, character classes, NPC behavior, lore, interface design, and story-wise they're different enough to set them apart. Very apart.
So much you can actually call jRPGs jRPGs, and wRPGs wRPGs.
Oh, well that makes it ok.Zomg said:I think Touhou is intended to be a parody of generic anime style, like using self-consciously shitty drawings