LanternFriend
Barely Literate
- Joined
- Nov 3, 2022
- Messages
- 3
I've made something unusual. It's a total conversion mod for Rimworld based off of tabletop RPG Kingdom Death Monster. I'm not sure how much interest there will be in this, but I felt compelled to register here and post about it. I believe it should be considered an RPG (yes, yes, what is an RPG?), and wanted to see if I could find anyone interested to give player feedback.
Now, you might be thinking that Rimworld's combat system is in no way capable of supporting CRPG gameplay, and you'd be right. That's why I rewrote the entire combat system based off of the tabletop game's rule set. I've included features that CRPG players would expect a game to have including:
I've also created a custom AI based off the tabletop game, which should provide a good level of difficulty. It also uses Damage calculations, and disorder systems based on KDM.
Other noteworthy features:
Currently, only available on steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2866414675
Check out the workshop page for more information, and a getting started guide link. As a mod, it is of course, free. Here is a preview of what the game looks like:
Note: If you don't know how to play Rimworld, this is not a good introduction.
The Mod is called Lantern Hunters, and is currently at alpha 0.88. It is in a good condition to play, and has most of what it will have at completion, only lacking a few enemy types, events, biomes, and the final boss / ending. I might also write a devblog later about the difficulties and pitfalls of adapting the turn based mechanics to RTwP if there is any interest in hearing about it. Also, I picked the worse time ever to release this, as there was a new DLC for Rimworld announced a week after I uploaded this to the steam workshop.
Now, you might be thinking that Rimworld's combat system is in no way capable of supporting CRPG gameplay, and you'd be right. That's why I rewrote the entire combat system based off of the tabletop game's rule set. I've included features that CRPG players would expect a game to have including:
- Round based combat (RTwP)
- Buff/Debuff system
- XP and Level up
- Active abilities
- Larger than 1 tile hit-boxes and reach weapons
- RPG style gear
I've also created a custom AI based off the tabletop game, which should provide a good level of difficulty. It also uses Damage calculations, and disorder systems based on KDM.
Other noteworthy features:
- Completely overhauled artwork
- KDM equipment and crafting system
- Rimworld style base management, but with KMD buildings
- Hunt for monsters on the over-world map, complete with random hunt events
Currently, only available on steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2866414675
Check out the workshop page for more information, and a getting started guide link. As a mod, it is of course, free. Here is a preview of what the game looks like:
Note: If you don't know how to play Rimworld, this is not a good introduction.
The Mod is called Lantern Hunters, and is currently at alpha 0.88. It is in a good condition to play, and has most of what it will have at completion, only lacking a few enemy types, events, biomes, and the final boss / ending. I might also write a devblog later about the difficulties and pitfalls of adapting the turn based mechanics to RTwP if there is any interest in hearing about it. Also, I picked the worse time ever to release this, as there was a new DLC for Rimworld announced a week after I uploaded this to the steam workshop.