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Large World RPG's

vazquez595654

Arbiter
Joined
Jul 21, 2005
Messages
1,090
Location
Malta
I am looking for any RPG's that have large continuous 3D worlds like Oblivion. Think Minions of Mirth, Gothics, Two Worlds, Stalker (I guess) and so on.

Post the ones you know about.
 

Master Thief

Scholar
Joined
Oct 15, 2005
Messages
352
Location
Somewhere in the deserts of New Mexico
Morrowind and Carlos Mencia's 3D RPG extraveganza " The Beaner Scrolls: Run for the Border".

It really cool. You have to always keep an eye out for Coyotes, Drug Runners, La Migra and gonnoreah infested hookers. The Imperial city of Tijuana is where you start off.
 

Section8

Cipher
Joined
Oct 23, 2002
Messages
4,321
Location
Wardenclyffe
Find out which MMOGs have free trials and give them a workout. Most are very much like Oblivion, but with an actual economy, level balance, exploration, distinct character archtypes (and varied gameplay, to boot!) and there's a very slim chance you might even meet up with another human who actually wants to roleplay.
 
Joined
Mar 23, 2006
Messages
368
Location
Iasi, Romania?... Postcount: bigger then yours
Biggest MMORPG - Dark & Light - 50.000 square kilometers

Biggest RPG - Daggerfall - 400.000 square kilometers

Biggest RPG with fancy graphics - depends on what kind of graphics you like, Oblivion is amongst the biggest RPG of the recent 3-4 years

Biggest FPS - Deus Ex - bigger then Oblivion, but I don't know the exact size
 

Nog Robbin

Scholar
Joined
Jan 24, 2006
Messages
392
Location
UK
Dark and Light would seem to meet your requirements, but in an MMO - which for some can be off putting.
 

gromit

Arcane
Joined
Jan 31, 2005
Messages
2,771
Location
Gentrification Station
Boiling Point is something like 25*25 km (I think they shrunk it down some mid-dev,) but most of that is just jungle for the purposes of "I'd better take a vehicle" -> "oh shit, I wrecked my car HOW far from town?"

PS: patch patch patchitty patch.
 

Moggs

Liturgist
Joined
Jul 30, 2005
Messages
164
Deus Ex was mission based though, so you never had that much world to explore at any one time?
 

Atrokkus

Erudite
Joined
Feb 6, 2005
Messages
3,089
Location
Borat's Fantasy Land
yeah, mission-based, separate maped (like Deus Ex took place in different parts of Earth) game do not qualify as large-world games.


Besides, why are you including non-rpgs, too?
 

Moggs

Liturgist
Joined
Jul 30, 2005
Messages
164
I think the difference in RPG-ness between Deus Ex and Oblivilion is pretty minimal once you look past the fantasy setting?
 

AZ

Liturgist
Joined
Feb 6, 2005
Messages
467
Moggs said:
I think the difference in RPG-ness between Deus Ex and Oblivilion is pretty minimal once you look past the fantasy setting?

In Deus Ex you had lots of choices how to solve the missions. And maps had lot's of routes, like if there was a house you had to enter, you could choose to enter it by the main door, sewers, roofs.
 

kingcomrade

Kingcomrade
Edgy
Joined
Oct 16, 2005
Messages
26,884
Location
Cognitive Elite HQ
And maps had lot's of routes, like if there was a house you had to enter, you could choose to enter it by the main door, sewers, roofs.
If I remember correctly, Deus Ex had a bunch of paths per level, there was the front door, the crate stack, and then three or four ventilation duct routes. :P Really, it's nice that they're there, but if you paid me to make games I think I would come up with something a little better (Splinter Cell usually does a good job of stuff like that.)
 

kingcomrade

Kingcomrade
Edgy
Joined
Oct 16, 2005
Messages
26,884
Location
Cognitive Elite HQ
Have you played the games? The paths through the levels are usually pretty interesting. Mostly linear, but I was talking more about the creativity bit. In SC you've usually got the front door and the "back door" typically being a skylight or a crack in the wall or something. They did use ventilation ducts, of course, but not as often as Deux Ex did (maybe once or twice per game).
 

Moggs

Liturgist
Joined
Jul 30, 2005
Messages
164
AZ said:
In Deus Ex you had lots of choices how to solve the missions. And maps had lot's of routes, like if there was a house you had to enter, you could choose to enter it by the main door, sewers, roofs.

Yeah, that's kind of the point I was trying to make: Deus Ex (a FPS with RPG elements) probably had as much (if not more?) roleplaying opportunity as Oblivion (supposedly an out-and-out RPG).
 

glasnost

Augur
Joined
Mar 14, 2006
Messages
202
Location
spurious messiah camp
Addionally, you did *not* have to solve missions as ordered. Botches and insubordination advanced the plot just as effectively.

And betrayal isn't forbidden, it's mandatory!
 

Slylandro

Scholar
Joined
Nov 27, 2005
Messages
705
Avernum 4 has a large continuous world, but it's a bit old if you've already played the first three and/or the Geneforge series. Bad graphics, but lots of interesting exploration and hacking.
 

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