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Game News Larian to Kickstart Divinity: Original Sin 2 on August 26th

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Divinity: Original Sin 2; Larian Studios; Swen Vincke

For the past few days, the folks at Larian Studios have been dropping hints on Twitter that something big was going to be announced soon. Today, Italian site Multiplayer.it has leaked the news that Larian are going to bring Divinity: Original Sin 2 to Kickstarter on August 26th. A playable prototype will be presented at PAX Prime on the following weekend. The official announcement is due to hit in a couple of hours, but since the news is already out there, Swen Vincke decided to publish a blog post about it right now:

I’m so glad I can finally talk to you about this! It was getting hard to talk about what we’re doing without actually saying what we were doing, so I’m really relieved that it’s finally in the open and that I can share my excitement for this.

In case you missed it, I’m of course referring to our recent announcement that we’ll be returning to Kickstarter with Divinity: Original Sin 2; our biggest and most ambitious RPG to date — one that will either sink us, or go on to be remembered as our best game ever!



We’re saving the announcement of all the features for when the Kickstarter campaign launches on August 26th, so I won’t discuss those just yet. Instead, I thought I’d talk a little bit about why we’re returning to crowdfunding, and what our hopes and aspirations are.

Divinity: Original Sin wouldn’t be the game it was without the input from our Kickstarter backers & Steam Early Access players. There were a lot of them and they pushed us forwards in directions we hadn’t anticipated when we started development. To this day, our entire team is incredibly grateful for this. Our community was a critical factor for the success of the game. Without having that same community on board, I think it’s going to be very hard for us to achieve the goals we have with Divinity: Original Sin 2, and so we’ll do our very best to convince them to back us once again. The result at the end will be so much better if they do.

I’m hopeful that our players will find Divinity: Original Sin 2 a worthy cause to back though; it really goes beyond what’s been done so far in turn-based RPGs and it’s going to be a lot of fun to play. Actually, it already is and we’ll be showing a prototype at Pax Prime where people will be able to get a taste of it.

Divinity: Original Sin 2 builds further on the foundations we’ve been laying with Divinity: Original Sin (D: OS), and Divinity: Original Sin – Enhanced Edition (D: OS EE). For us, this allows for an unprecedented focus on the gameplay. We won’t be “losing time” building the elementary systems that typically take up more than 60% of our development time. Instead, we can start building the world immediately and try out all kinds of things.

That also means we have much more room for fine-tuning. If we can convince our players to help us, then that should allow us to make a real diamond. When we made D: OS, we did a lot of experimentation with systems, constantly improving them and offering them to our players for feedback. I believe it was a shining example of the power of early access, which both provides a developer with feedback as well as the funding to integrate that feedback. It was also the best development process I’d ever seen.

Now that news about D:OS 2 is in the open, I can also talk a bit about the commercial reasoning behind making D:OS EE. By now, the investment we did in D:OS EE is beyond what most would consider reasonable, both financially and in terms of time we’ve been putting in. But, other than allowing us to perfect the game which I think always make commercial sense, the work that is being done on D:OS EE would in any case still have had to be done for D:OS 2. So it’s not as if we haven’t been moving forward. On the contrary, all the money we’re investing in D:OS EE is also investment in the tech that’s powering D:OS 2. And the tech can do a lot.

Put simply, if you were to compare what we’re doing to what Bioware did back in the day with Baldur’s Gate and Baldur’s Gate 2, D:OS 2 is to be our Baldur’s Gate 2 — building further on our equivalent of Baldur’s Gate; D:OS.

Of course, returning to Kickstarter isn’t without risk. There’s no guarantee that we’ll have any success. If we were to fail, I guess that will mean we’re on the wrong track, and that we would have to return to the drawing board. It would be a real pity if that happens, but there’s no certainties in life, and perhaps we’re completely wrong about this. But that too would still be valuable feedback.

I’m hopeful though — there’s a small scene in D:OS 2, right at the beginning of the demo that we’ll be showing to press and players at Pax Prime. It’s a small detail, but every time I see it, my heart starts beating faster because of the enormous implications it has for the entire game. It was when I saw this that I felt sure about taking it to Kickstarter. I think other RPG players will recognize what it means for the game and their hearts will start beating faster also.

And I think they’ll want us to put as much of it as we possibly can in the game. We have the budget to do cool stuff already, but what we’ll be doing is something we can really take very far, and how far will depend on how our Kickstarter campaign fares. Perhaps we’ll even be able to do very cool stuff
icon_smile.gif


It know it’s all a bit cryptic for the moment, but you’ll see it soon enough — on August 26th to be precise. For now, let me just say that this is getting very close the RPG that will dwarf them all, and I can’t wait to show it to you!
So there you go. We know that Larian are also working on another game, presumably a new IP. I wonder if it will be possible to pre-order that in the Kickstarter as well.
 

SausageInYourFace

Angelic Reinforcement
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Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
:hype:

Concern:

our biggest and most ambitious RPG to date — one that will either sink us
(...)
By now, the investment we did in D:OS EE is beyond what most would consider reasonable (..) financially

Oh god, please be careful, Swen-san.
 

Markman

da Blitz master
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Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
If its 20 bucks or less I might chip in.
Codex fundraiser time again?
This time we ask for a whole island dr Moreau style filled with confused trannies and flying babies with a giant neanderthal as the end boss.

:d1p:
 

Drowed

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Why now, when the dollar is at its highest value in 12 years (here, at least)? Possibly, the value to get the game will be too expensive to me after the conversion... Damn. But I want them to succeed so bad.

:fuuyeah:
 
Last edited:

Perkel

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all my dirty cum stained money belong to you Swen

just fucking change that WoW artstyle
 

likaq

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divinity setting is almost as shitty as fearun so my interest in this game = 0.
 

Perkel

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I’m hopeful though — there’s a small scene in D:OS 2, right at the beginning of the demo that we’ll be showing to press and players at Pax Prime. It’s a small detail, but every time I see it, my heart starts beating faster because of the enormous implications it has for the entire game. It was when I saw this that I felt sure about taking it to Kickstarter. I think other RPG players will recognize what it means for the game and their hearts will start beating faster also.

I wonder what that means..

dialog wheel lol
 

Angthoron

Arcane
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Jul 13, 2007
Messages
13,056
Can he look a little less like a zombie please, somehow the shadow on the eyes looks a bit off
 

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