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Last Epoch - time travel action-RPG - now available on Early Access

Discussion in 'General RPG Discussion' started by Aemar, Nov 8, 2018.

  1. Fedora Master Arcane Patron Edgy

    Fedora Master
    Joined:
    Jun 28, 2017
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    Interesting concept but the feel of the gameplay is meh at best, like all Diablo clones.
     
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  2. kreight Guest

    kreight
    what did I just read?
     
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  3. kreight Guest

    kreight
    The new class - Rogue - will be introduced in the update launching Dec 4.
     
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  4. deama Prophet

    deama
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    I played this several months ago, the concept was neat, but the gameplay was just average, it needed more fluidity.
     
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  5. tritosine2k Augur

    tritosine2k
    Joined:
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    Thought about this for a while now, long enough so I can propose a metric to rate 3D ARPG.
    See, it's no secret ARPG's are watered like festival beer, or straight down to monkey see monkey do levels of effort.
    My proposal is henceforth the "spin metric".
    So what's spin / spinning?
    Initially, Diablo used 8 directions for movement- 4 ordinal and 4 diagonal. What happened is this: sprites also have 8 facing. This leads to an interesting consequence in retrospect : alternate facings happen to be SNAPPY.
    So, original Diablo going to score ideally, because you dont get into funny scenarios with 3D models spinning in place that looks horribly retarded.
    Going by spin metric Last Epoch is brutal offender, like, MOBA levels of bad.
     
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  6. kreight Guest

    kreight
    Everyone who uses "diablo clone" is a retard. It's a fact.
     
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  7. Renevent Cipher

    Renevent
    Joined:
    Feb 22, 2013
    Messages:
    890
    Agreed. Mechanically wise (skills/items/etc) the game is pretty cool, that said gameplay wise something is missing. It just feels clunky and it's not as fun as it should be killing those hordes of monsters. For an ARPG where that's what you do over and over and over that's a pretty big issue imo.
     
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  8. Hyperion Arcane

    Hyperion
    Joined:
    Jul 2, 2016
    Messages:
    2,111
    Isometric ARPG's after Diablo 2 all tread the same path of catering to the knuckle dragging fans of the genre. So long as you dangle a carrot in front of their face they'll never attain they will sit in their chair eternally while their lower lip collects bugs, dust, and dorito crumbs from resting on the floor

    Regular enemies explode in one hit from one massive attack, which in turn explodes into a fountain of loot that's all but guaranteed to be shit. Bosses are artificially given damage resistance (the more you do, the more damage reductiom they get) to prevent you from skipping phases and mechanics. The fights themselves ard terrible, and instead of giving me active boss fights with funky attacks that kick my ass, I'm left moving around the battlefield like an MMO contending with scripted attacks, and phases.
    The takeaway is, it doesn't matter what your build is, what damage type you do, whether yoy build for crits, damage over time, two-handed melee, dual wield. It's all the same because every regular enemy dies instantly while bosses must survive at least x seconds to ensure you have to react to and survive all phases.

    The game is built on loot, but the loot is so shitty that you need to filter 99%+ of it out because Heaven forbid you kill something that isn't a loot pinata. Affix ranges and combinations ensure you will never get an item that will change your build entirely.

    It's sad because the skill customization, the unique (albeit tropey) classes are there, and lay a good groundwork for a potentially fun ARPG. The Time Travel aspect could be used to great effect and create some interesting mechanics that tie into the storyline, but are, as expected, wasted.
     
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  9. Sweeper Unwanted Zionist Agent

    Unwanted
    Joined:
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    Read somewhere it's slower than PoE but faster than Grim Dawn, sold! I'll wait for the kind people to beta test it for me first though.
     
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  10. rusty_shackleford Arcane

    rusty_shackleford
    Joined:
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    considering PoE is basically just a game of running around the map while things explode everywhere I sure hope so
     
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  11. udm Arcane Patron

    udm
    Joined:
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    Been playing several hours of this. It feels like an in-between of Grim Dawn and Path of Exile. Obviously there are things from both games that I liked and didn't like, and LE seems to take the best of both. I'll have to play it some more to get a better assessment, but so far it's pretty good.
     
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  12. kreight Guest

    kreight
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  13. udm Arcane Patron

    udm
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    Yeah, after several hours in this game, I'm done with it. I'm not really a fan of the itemisation/crafting system (and the clunky UI doesn't help), plus character builds just feel too limited compared to the titles it's inspired by (even Torchlight 2 had better synergies). The lore isn't compelling either, like a generic mashup of tropes and names. IDK, it seems it's trying too hard to emulate the big titles without having its own flair. Maybe I'll come back to it when it's out of EA.
     
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  14. Iron Balls McGinty Learned

    Iron Balls McGinty
    Joined:
    Sep 21, 2018
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    Location:
    Scotland
    Been playing this for a few days now, really enjoying the necromancer class, I have a boney boy army!
     
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  15. deama Prophet

    deama
    Joined:
    May 13, 2013
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    How many skeletons can you summon/hold?
     
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  16. PapaPetro Omniscient Patron

    PapaPetro
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    Jun 2, 2019
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    Would like to see something surpass PoE.
     
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  17. Iron Balls McGinty Learned

    Iron Balls McGinty
    Joined:
    Sep 21, 2018
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    Location:
    Scotland
    It depends on how you upgrade your skills.
    I currently have 5 skelly mages which I upgraded to deathknights, a bone golem which I upgraded to a blood golem, and I can have a mix of 11 or 12 skelly archers/warriors/rogues depending on the nodes I activate.
    Those are my perma summons, I also have wraiths that I summon, they last about 10-15 seconds each but I can spam them as long as I have mana.
    There are also exploding zombies, hungry souls, wandering spirits and shades for temp summons.
     
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  18. Alexander DeLarge Cipher

    Alexander DeLarge
    Joined:
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    0.8.3 is releasing on September 3rd 2021

    [​IMG]

     
    Last edited: Aug 30, 2021
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  19. Alexander DeLarge Cipher

    Alexander DeLarge
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    • Brofist Brofist x 2
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  20. geno Learned

    geno
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    Spain
    I should look for magic items instead of rare ones for forging, right?
     
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  21. Tacgnol Shitlord Patron

    Tacgnol
    Joined:
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    Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Yeah, magic items with high tier modifiers have more crafting potential.

    As an example with a phys weapon, you'd want to find a magic with top tier phys modifiers like +phys % damage and +phys damage flat and then craft things like attack speed onto it.

    This is why it's a good idea to set item filters to show items with high tier modifiers for good crafting bases.
     
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  22. Iluvcheezcake Liturgist

    Iluvcheezcake
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    Bought it a couple of months ago after i read about it on the codex, played for about 50ish hours, had a lot of fun. Some rough edges here and there, ui, inventory, crafting etc. But shows genuine promise.
    Will play after 1.0 rolls out :)
     
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  23. Grunker RPG Codex Ghost Patron

    Grunker
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    still no multiplayer

    [​IMG]
     
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  24. cyborgboy95 Prestigious Gentleman News Cyborg

    cyborgboy95
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    https://forum.lastepoch.com/t/druid...T8tVm9syMXMuLTkdMrss7pcoLJ0F3x9Alpst176dFVD10

     
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  25. cyborgboy95 Prestigious Gentleman News Cyborg

    cyborgboy95
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    https://store.steampowered.com/news/app/899770/view/3109166146173932971

     
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